Game Breaker/Video Games/Role-Playing Game/Final Fantasy: Difference between revisions

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** Zodiac Spear + Bravery + Adrenaline + HP Critical status = a force to be reckoned with, especially if you use Basch. Add Last Stand and Battle Lore and you're really pushing it up to 11.
* Berserk + Bravery + Hastega + Ninja Swords can decimate anything that does not resist Dark; consider the below for a guide on how to massacre the strongest boss in the game. Fran is not berserked for healing when required, and Ashe and Basch bring on the pain. ''Hard.''
{{quote| Ashe and Basch under Berserk and Bravery will always do 9,999 with Ninja Swords, given Yiazmat is a light elemental and is weak against dark. Berserk pumps their attacks per second from 0.5 to ~[[1.0. Haste brings it up to ~]]1.8. That's about 100 attacks, or 999,900 damage. ''Per minute.'' Combos. Yeah. Have them Infuse their HP down to 10 and then berserk them. The 1.8 second delay is then only applied after a string of nine to ten consecutive attacks.}}
* Related to the "General" tab above, ''XII'' also has something similar due to limitations of the Playstation2. When several actions are in queue, spells and abilities that are low in graphic intensity are all triggered at the same time while more powerful abilities in the same queue have to wait until all current actions are completed. When a powerful ability that is graphically intense like Holy or Scathe are used, all other actions in the queue are put on hold until the animation is done. However, regular attacks are not restricted by this rule so enemies and allies alike are free to pound each other while the powerful spell is being cast. This can be frustrating when your powerful spells go off and the enemy wails on you with its melee attacks, but it can also work to your advantage if you do it right yourself to force enemies to wait for their spells or abilities to go off.