Game Breaker/Video Games/Role-Playing Game/Final Fantasy: Difference between revisions

God, I remember when I had to edit the FFT part of this section by hand on TV Tropes. Doing it again, ''by hand'' and sheer English knowledge.
(update links)
(God, I remember when I had to edit the FFT part of this section by hand on TV Tropes. Doing it again, ''by hand'' and sheer English knowledge.)
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== Final Fantasy Tactics series ==
=== [[Final Fantasy Tactics]] ===
* Cidolfus "Thundergod Cid" Orlandeau, who not only has ungodly stats, and knows just about all the sword abilities of several special characters right off the bat, but also comes with ''[[Infinity+1 Sword|freaking Excalibur]]'' free of charge. You don't even have to go to any extra effort to ''get'' him -- he just gets dropped into your lap about 2/3 of the way through, so the only way to ''not'' break the game is to deliberately ''not use him''.
* Beowulf, whose status spells are ''better'' than those of the devoted debuff class, which says a lot.
* If you're willing to put in a little more work, you can build a character that can devastate every enemy on screen, regardless of distance or visibility, with a "Holy" spell while simultaneously healing himself, for no MP cost. If you know how to twist the game mechanics, you can pretty easily solo the entire game.
* For more entertainment, we have the Ninja. They carry awesome stats in almost every category, and handing them the support ability "Martial Arts" makes a devastatingly fast, double-fisted death machine.
** Give a Ninja the "Equip Spear" ability, the "Jump" ability, and optimize them with all of your speed boosting equipment and the Ultimate Javelin. For added effectiveness, learn the Lancer/Dragoon's best Jump skills. You'll have a warrior able to inflict 999 damage from eight panels away with the speed of a Short Charged, level 1 Black Magic spell.
* Or theThe broken combo of the reaction ability "MP Switch" and "Move MP UP" which makes you ''completely invulnerable to damage'' as long as you move at least one panel.
* One can also raise a monkMonk's level which can permit more damage than any weaponed character. Accumulate ability provides 10 experience and manythe jobaccording pointsJob (orPoints somethingfor likethe that)class you are on per usage, meaning that, with enough time, you can level up an entire party (and their jobs) in one match as many times as you want, without doing any damage or casting any magic. Combined with hasteHaste spells (which raisedraises speed for the match), characters could have many, many turns while enemies have one. And then you can have dual-wielding on a specific character, use "best fit" in a shop, and TWO excaliburs would be equipped, only costing 10 money a piece. Extra game breaker: only random encounters had level-matched enemies. Formal matches could have your level 99 characters facing off against level 20 enemies.
* The [[Infinity+1 Sword]]
* Two Dancers, paired with three Mimes. Set the Dancers to Wizzinabus. Set the controller down. Even without exploiting the way the game engine calculates damage, they can usually murder their way through just about anything before the enemy can even reach them.
* In a similar vein to OrlanduOrlandeau, give Agrias Dual Wield, [[Infinity+1 Sword|Chaos Blade and Excalibur]], a Lordly Robe (optional, but its +2 attack and Wall status helps), and a Chantage. She'll be ridiculously fast, powerful, and most importantly, '''immortal'''. Alternatively, if you're playing the [[Updated Rerelease]], you can replace the Excalibur with a more powerful weapon if you have one, and replace the Chantage with the Tynar Rouge, which will take away your immortality but make you overall more powerful. You ''could'' do the same with Meliadoul, but as her attacks can only hit one target, it's not as effective.
* Speaking of the Chantage, it's a game breaker in and of itself. It gives ''permanent'' Reraise to the character who wears it, meaning the only ways that character can be taken out of the battle are things like Petrify or Blood Suck, and those can be easily blocked with a Ribbon. Furthermore, if your whole team is wearing both ChantagesChantage and RibbonsRibbon, the only way you can lose a battle is for the enemy to QUICKLY kill your whole team all at once, before anyone's Reraise kicks in. The catch? Only female characters can use Chantage (and Ribbons, though [[Wholesome Crossdresser|Cloud]] can use those), and Ramza, who is male, is forced into all story battles - his [[Final Death]] is [[We Cannot Go on Without You|game over]], so you'll still have one unit to protectwatch out for.
** Which is why, of course, Ramza will wear the Secret Clothes (which makemakes him invisible to enemies right from the beginning of the battle) while Agrias rampages across the map. Give him Sunken State and even if Agrias gets hit with a debilitating status effect, the enemy has ONE''one SHOTshot, and ONEone SHOTshot ONLYonly'' to kill Ramza. Especially if he has Move HP Up.
* Fairly early on in the game, Ramza has access to an ability that ups his speed by one per use. Spam it enough, and you'll start getting extra turns, and he can use it on other characters. The thing is, the faster you get, quite literally the faster you ''can'' get. The ability snowballs once you get it underway, to the point where Ramza will be getting up to ''eight turns in a row'', which is eight turns he can be uppingraising another character's speed.
** Incidentally, the fact that [[Duel Boss|Wiegraf]] practically ''requires'' you to abuse this [[Game Breaker]] is part of why he's [[That One Boss]].
* The remake gives us Balthier who has the powers of the Mustadio and the thiefThief class combined, plus another ability that allows him to attack four times with half damage each hit,. so heHe really deals damage equivalent to attacking twice but he can do this with any weapon he is equiped with, and to top it off the attack costs no mpMP; with the gun he comes equipedequipped with he can deal enough damage to kill virually anyone within two rounds at an eight panel distance. He also has an absurd equipment list and VERYvery high speed. In short, Balthier is an armored ninjaNinja with a gun who can ''rapid fire''.
* Agrias and Meliadoul both are [[Game Breaker|Game Breakers]] in their own right, even if not even close to what Orlandeau can pull off. It is a testament to just how overpowered Cid is that most people don't realize just how good Holy Sword and Unyielding Blade actually are in their own right. ThereMeliadoul's isabilities slightin the original are a [[FanSubverted DumbTrope|subversion]] involvedthough, with Meliadoul becauseas she cancouldn't spamhit theunequipped sameenemies abilitysuch onas everymonsters, singleand enemySafeguard inmade theanyone gameequipped andwith ait fewimmune areto immuneher attacks. The PSP version changed that, allowing her to itdo damage regardless of being equipped or not, or having Safeguard.
* Any unit equipedequipped with a Feather Cape and Reflexes also deserves mention. The Feather cape gives a unit 40% chance to dodge physical attacks and a 30% chance to dodge magic attacks, Reflexes doubles both chances, and since it's a cape, the evade bonus works on back and side attacks, so a unit by default gets hit from physicals 20% of the time at most, and gets hit from magic 40% of the time. The advantage it has on Shirahadori is that it stops most magic attacks and it allows you to evade counter.
** Unyielding Blade can hit enemies without the specific equipment in the remakes (which means not even monsters are safe) and while She isn't Orlandu Meliadoul still hits pretty damn hard with her skillset. By default she actually hits harder than Agrias, but lacks the (surprisingly useful) status effects and the AoE attacks.
* A simple, yet effective trick is the high Brave, low Faith, Item, Shirahadori combo. For every four points you modify someone's bravery or faith, one point is permanent. This means it's possible to get a character's Bravery to 97 and his Faith down to 3. This character has a 97% chance to block any physical attack (and you can pump that up to 100% by having Ramza use Yell at the start of combat) and shrug off anything magical. Only a few monster techniques, such as Choco Meteor, have any chance of dealing damage to him, as well as counter attacks. Even if he does get low on hit points, he can spend a turn to use a healing item on himself.
* Any unit equiped with a Feather Cape and Reflexes also deserves mention. The Feather cape gives a unit 40% chance to dodge physical attacks and a 30% chance to dodge magic attacks, Reflexes doubles both chances and since it's a cape the evade bonus works on back and side attacks so a unit by default gets hit from physicals 20% at most and gets hit from magic 40% of the time. The advantage it has on Shirahadori is that it stops most magic attacks and it allows you to evade counter.
* A simple, yet effective trick is the high Brave, low Faith, Item, Shirahadori combo. For every four points you modify someone's bravery or faith, one point is permanent. This means it's possible to get a character's Bravery to 97 and his Faith down to 3. This character has a 97% chance to block any physical attack (and you can pump that up to 100% by having Ramza use Yell at the start of combat) and shrug off anything magical. Only a few monster techniques, such as Choco Meteor, have any chance of dealing damage to him, as well as counter attacks. Even if he does get low on hit points, he can spend a turn to use a healing item on himself.
* Calculators. With a little trial and error and simple math, you have the ability to get any spell, free of cost, with no charge time, and hitting potentially every enemy in the screen at once. This method was used to solo a speed run in under five hours.
* Hell, ANYTHING from the War of the Lions multiplayer rewards list. While some of it is limited to either Melee ([[PvP]]) or rendezvous (co-op missions), most of it breaks the game. the brigandsBrigand's gloveGlove for example, it's a glove accessory that gives +3 to speed and autoAuto-haste, yepHaste; no need of Excalibur as a weapon as now you can equip a Chaos Blade and still get hasteHaste. The next item is the Grand Armor which gives permanent Reraise, like the Chantage does, but now it frees up that accessory slot for female units, or now males get reraiseReraise automatically. Perhaps the most game breaking of all is the Brave Suit, which is pretty much the Grand Armor but as clothing,. youYou might ask why is it more of a game breaker?, itsIt's because it's actually easier, to get, relatively speaking, albeit time consuming.
=== [[Final Fantasy Tactics Advance]] ===
* The Concentrate ability. This Passive ability raises your accuracy by an absurd degree, despite the fact that the accuracy rate is practically the only device the game uses to balance abilities. That instant kill move that only had a 30% hit rate? Well now it's 80%!
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