Game Breaker/Video Games/Role-Playing Game/Final Fantasy: Difference between revisions

m
Mass update links
m (Mass update links)
m (Mass update links)
Line 177:
** Up until mid-2005, the game had an unnatural, objective bias towards ranged weapons. Damage was fixed and not subject to the random number generator, only being reduced at a near-insignificant rate by the enemy's VIT. What this meant was a shot that did 180 damage to leveling fodder did 175 to a top-tier monster. This is before one even looks at the Ranger class, which was painfully unfair. Ranged Accuracy and Attack gear was both really cheap and plentiful, with even the cheap stuff giving way better results than hard-to-get endgame gear for the other jobs. The flat curve of power and total lack of diminishing returns made it ridiculous overpowered in practically every situation. Rangers also got a couple tiers of a Ranged Accuracy-enhancing passive trait (which, as if to mock the other jobs, also affected melee), Barrage (fires five successive shots while giving full TP for each hit), and could lay down constant 1800+ damage Sidewinders when the most other jobs could hope for with their weapon skills was ~1100. The sheer number of other unintended benefits to the job were staggering and endgame consisted pretty much of "throw more Rangers at it".
** Colibri. No one will ''ever'' fight a monster that parrots spells cast on it back at the party, steals the tank's food, and has a single-target [[Limit Break|TP]]-killing move, right? Why, you can't even debuff it! Let's make its whole region grant an XP bonus to make up for it. (Never mind that if you don't cast on it, a colibri is essentially a mage-type mob with no spells -- all of the [[Squishy Wizard|Squishy]] with none of the [[Squishy Wizard|Wizard]]. Did I mention that the region not only has an XP bonus, but very short respawn times? Needless to say, colibri [[Broken Base|are a rich source of flame wars]].)
** The "avatarburn" party style. Get a bunch of [[Summon Magic|Summoners]], a couple of maximum-level characters, a low-level sync target, and a [[The Gambler|Corsair]]. Have the high-level characters get half a zone's worth of low-level mobs angry at them. Sync the actual party down to the sync target's level. Have the Corsair put up Corsair's Roll to increase the XP returns. Have the Summoners summon nearly anything, then hit [[Eleventh -Hour Superpower|Astral Flow]] targetting the swarm of monsters on the high-level characters. ''Gain '''tens of thousands of XP''' in seconds.'' Have the Corsair use [[Eleventh -Hour Superpower|Wild Card]] to attempt to reset the party's [[Eleventh -Hour Superpower|two-hours]], ''potentially allowing you to repeat the process'' once things respawn. Note that the Corsair, while useful, is technically optional; you can do this really well with just the summoners, allowing more people to leech off of the instant XP at a time.
** On a similar note, "manaburn" parties were popular for a while as well. The basic tactic was the same: five Black Mages and one character for pulling (either a Bard or a Red Mage for MP Regen). Designated puller attracts a monster, all Black Mages spam their highest level spells at once.
 
Line 234:
* A simple, yet effective trick is the high Brave, low Faith, Item, Shirahadori combo. For every four points you modify someone's bravery or faith, one point is permanent. This means it's possible to get a character's Bravery to 97 and his Faith down to 3. This character has a 97% chance to block any physical attack (and you can pump that up to 100% by having Ramza use Yell at the start of combat) and shrug off anything magical. Only a few monster techniques, such as Choco Meteor, have any chance of dealing damage to him, as well as counter attacks. Even if he does get low on hit points, he can spend a turn to use a healing item on himself.
* Calculators. With a little trial and error and simple math, you have the ability to get any spell, free of cost, with no charge time, and hitting potentially every enemy in the screen at once. This method was used to solo a speed run in under five hours.
* Hell, ANYTHING from War of the Lions multiplayer rewards list. While some of it is limited to either Melee([[Pv PPvP]]) or rendezvous(co-op missions) most of it breaks the game. the brigands glove for example, it's a glove accessory that gives +3 to speed and auto-haste, yep no need of Excalibur as a weapon now you can equip a Chaos Blade and still get haste. The next item is the Grand Armor which gives permanent Reraise, like the Chantage does but now it frees up that accessory slot for female units or now males get reraise automatically. Perhaps the most game breaking of all is the Brave Suit, which is pretty much the Grand Armor but as clothing, you might ask why is it more of a game breaker?, its actually easier, to get, relatively speaking albeit time consuming.
=== [[Final Fantasy Tactics Advance (Video Game)|Final Fantasy Tactics Advance]] ===
* The Concentrate ability. This Passive ability raises your accuracy by an absurd degree, despite the fact that the accuracy rate is practically the only device the game uses to balance abilities. That instant kill move that only had a 30% hit rate? Well now it's 80%!