Game Breaker/Video Games/Role-Playing Game/Massively Multiplayer Online Role Playing Game: Difference between revisions

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*** It's also worth mentioning that Psykeepers have Crucio Spell, which deals damage to an attacker equal to double the amount they inflicted. People who like to abuse this tend to have extremely high STA so they have a ridiculously high HP pool, as they simply need to outlast their attacker.
** Jesters can be broken one of two ways:
*** A standard Jester uses Yo-yos to fight. One of their skills, Hit of Penya, increases damage dealt by consuming Penya (the game's currency). Consuming enough Penya will cause it to deal massive amounts of damage in a single shot, often leading to one-hit kills in [[Pv PPvP]].
*** While they're meant to equip Yo-yos, Jesters can use non-Ultimate Bows because the prequel class of Acrobat uses both. Bows gain Hit Rate, Attack Speed, and Critical Hit rate from DEX, just the same as any other weapon, but also get their Attack from it. All classes ''except'' Jesters get 1% Critical Hit rate for every 10 DEX they have, but Jesters get 4%. With the right equipment, a Bow Jester who has just hit Level 60 and changed jobs can have 60% Critical Hit rate or higher, and will likely have equipment that further increases the damage bonus from Critical Hits. After enough levels, it's very likely they'll have 100% Criticals.
** Billposters are the most common class seen in Flyff, both because they excel in self-sufficiency, and because they have the Asalraalaikum skill at Level 80. The skill consumes 100 FP and ''all'' of the user's MP to deal a single, massively powerful punch, with the power being relative to the amount of MP used. Many [[Pv PPvP]] Billposters equip low-level armor with high MP and INT awakenings to increase their MP pool as much as possible, allowing them to 1-hit nearly any player in their way, save for high-level full STA characters.
** While Blades aren't quite as overly powerful as some other classes, they have the innate ability to dual-wield one-handed swords and axes. This isn't as much of a problem until they can equip Legendary Golden Axes at Level 105 (or 95/100 if you use a Reduction item on them). Each of these axes increases Critical Hit rate by 20% and has a 40% Additional Damage of Critical Hits modifier on it. A Blade equipped with two of these and with a sufficient DEX stat will be a blur and tear an enemy to pieces.
*** Don't forget that Blades also have the Berserk skill which further adds to their Attack and Attack Speed. It's ''supposed'' to have the downside of being unable to use skills while it's active. Skills can't Critical though, so Blades tend to just use self-buff skills.
* In the early days of ''[[Dark Age of Camelot]]'', the [[Norse Mythology|Midgard]] realm's [[The Medic|Healer]] class had a line of crowd control spells that included a 'stun' spells which rendered a target or group of targets completely helpless for a short duration. At the time, the game rules allowed a player character to be stunned and stunned again while melee classes slaughtered them. This quickly lead to Midgard's complete dominance in [[Pv PPvP|RvR]] combat until a subsequent patch added a timer to how soon a stunned character could be stunned again, and lead to this era in DAOC history being known as 'Stungard'.
* In Dofus, the Prespic Set is one of the few things in the game that provide a bonus to damage reflection. When the set was first introduced, reflection on equipment not only reflected damage back at the attacker but prevented damage to the wearer. This alone wasn't much of a gamebreaker, since the amount reflected was still fairly small. However, there was a medium-level monster called the Scurvion who attacked by stacking multiple weak [[DO Ts]] (of infinite duration) on your character from long range. Normally, a character would quickly succumb to the massive amounts of damage generated by the ever-increasing amount of [[DO Ts]] if he didn't kill the Scurvion in time. But with a Prespic Set, all of that damage went straight back to the Scurvion instead. You could start a fight with large groups of Scurvions, run off and make a sandwich, and come back to a victory screen with an undamaged character and oodles of experience. As icing on the cake, the Prespic Set also came with a Wisdom bonus, which meant EVEN MORE EXPERIENCE (1 wisdom = 1% more exp).
** Within a week, a new patch came out where monsters took equipment and status effects into account, so they refrained from attacking if it wouldn't get them anywhere.
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* ''[[The Lord of the Rings Online (Video Game)|The Lord of the Rings Online]]'' has a Burglar's Trick:Dust in the Eyes, this debuff lowers a targets chance to hit and movement speed by 20%. While this is fairly balanced in PVE (where the effects don't stack and have attacks that ignore accuracy), in [[Pv MP]] no such failsafes are in place. This means that as little as two Burglars can make make a target miss 80% of the time, with 3 or more making even PC controlled Troll's completely and utterly defenseless.
* In [[Dream of Mirror Online]] the "Sara Nurse" is a pet that you can summon in addition to your regular pet, and spams healing and buffers to the owner. It's blamed to be the single reason of the reducing number of teams in favor of solo players, and borderline cheating. It doesn't help that Saras have been promoted for a long time, making them really common amongst high level players.
* ''[[Dungeons and Dragons Online (Video Game)|Dungeons and Dragons Online]]'' has so many of these that the [[Pv PPvP]] system is sometimes considered balanced by its imbalances. Favorites include:
** An Arcane Archer combining Arrow of Slaying (500 points of unblockable damage on a natural 20 that's confirmed as a critical hit) with Manyshot (Up to 4 shots per attack, each rolled differently) will result in 20 seconds of mass murder barring a merciful [[Random Number God]].
** Fighters and Barbarians combining True Sight (Negates all concealment, effectively granting a 100% hit rate against any non-AC build, which is most of them) with Improved Trip (Which has a DC so high only pure-Str or pure-Dex builds have any hope of saving) and Stunning Blow to stunlock people.
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** This is to say nothing of the Bard's Fascinate (Requires a nigh-unattainable Will save to avoid being held if the bard has good Perform and lasts for nearly five minutes) and Irresistible Dance (No save, 24-60 seconds of helplessness) combo, combined with their typical inability to actually kill the people they lock up, which often makes the sound of a Fascinate being played enough to make everyone in a brawling pit immediately hunt down and kill the bard.
** Spellcasters get the best of them, though - Not only do they get Irresistible Dance, but they also get Meteor Swarm (Deals Fire and Physical damage, the latter of which cannot be Evaded), Power Word Stun (Less than 450 current hitpoints and you can't move for a few seconds, no save), Flesh to Stone (Failed Fort save holds you in place for 30 seconds or so, no protection from it), and the oddity that is Chain Missile. Chain Missile is blocked by Shield and Nightshield just like all Magic Missile-based spells, but only if it's fired at the victim directly. This is handy as it deals Force damage, which there is no way for a player to reduce or resist once it gets through. However, Chain Missile deals splash damage that is *not* blocked, so a common tactic was to have a Shielded friend run up next to the intended target, then fire Chain Missiles at the friend. The friend's Shield would block the Chain Missile but the splash damage would go through the target's Shield and damage them normally. Firing it into a group of enemies had the same effect, though weaker since the splash damage spreads out. Of course, Wizards get a Reincarnation feat that lets them use a Magic Missile spell-like ability that bypasses Shield/Nightshield directly. Usually followed up with Power Word Stun.
** Heavy Fortification, an item property that grants immunity to critical hits and sneak attacks, is something every character is expected to have by level 12. This makes sneak-based rogues completely useless in [[Pv PPvP]], as every competent player is immune to sneak attacks and hiding doesn't work in combat areas. It is not unknown for them to lose a straight melee with a [[Squishy Wizard]] because of this.
*** Truth in MMO'ing: Not so much L12 neccessarily, thanks to [[D Ms]] each having their own style of treasure distribution, but, in the double digits any precision based class (Rogues being the most prominent example) in the tabletop version of D&D become useless as almost every major monster/PC/NPC is either naturally immune or easily makes themselves immune to their primary form of damage.
* Entirely possible in ''[[Latale]]'' thanks to super puzzles. Here's how it works-you can use puzzles to [[Socketed Equipment|add additional stats to your equipment,]] and cubes to reduce those stats. Puzzles reduce your equipment's durability, while cubes increase it, though by not nearly the same amount, if you're looking for some extra durability on a piece of equipment you just found. But super puzzles can have the potential to boost the stat by 50% more than a normal puzzle and have a lower cap durability that they can remove, just 10 compared to a normal puzzle's 15. So you can just keep using super puzzles...and then once you can't use any more, cube the item, which will only reduce the stat by the amount of a normal puzzle, and then ''enchant it again.'' Before super puzzles came out, it was rare to see an enchantment reach 40. After super puzzles, high end players focus on getting enchantments over 100. Of course the only real way to do this is to shell out real money for a mask and a TON of Ely for a Title to increase you enchanting level to 100%