Game Breaker/Video Games/Role-Playing Game/Pokémon: Difference between revisions

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== Trading Card Game ==
* The Game Boy Color version of the ''[[Pokémon Trading Card Game (video game)|Pokémon Trading Card Game]]'', faithful to the original game, had hundreds of cards that relied on a coin flip. For example, the ''Poké Ball'' card allows a player to search their deck for any Pokémon and put it into their hand, but only if a coin flip comes up heads. This was not in itself unbalanced, but the problem came when the game's coin flipping system was '''not randomized'''. A player with a good sense of timing could earn a favorable result on '''every coin flip'''. This made cards like [http://archives.bulbagarden.net/media/upload/b/b1/Vileplume_Jungle_15.jpg Vileplume]{{Dead link}} and [http://archives.bulbagarden.net/media/upload/b/bc/Kangaskhan_Jungle_5.jpg Kangaskhan]{{Dead link}} able to destroy an opponent in just a few turns.
** On the subject of the Game Boy Color version, Imakuni? was a [[Game Breaker]]. He was weaker than all the AI characters, but if you defeated him (which was quite often), he gives you an unheard-of four booster packs. This makes racking up cards rather easy.
** There's also Pokémon like Hitmonlee who could attack your lead Pokémon with a powerful move, or your benched Pokémon for 30 points of direct damage, easily defeating first form Pokémon with really low health in one or two turns, while it had enough health to last for a while if you didn't have a powerful psychic Pokémon to counter it.