Game Breaker/Video Games/Role-Playing Game/The Elder Scrolls: Difference between revisions

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(Import from TV Tropes TVT:GameBreaker.TheElderScrolls 2012-07-01, editor history TVTH:GameBreaker.TheElderScrolls, CC-BY-SA 3.0 Unported license)
 
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== Daggerfall ==
 
* ''[[The Elder Scrolls]]: Daggerfall'' suffered from ridiculous balance issues. On one end of the scale, being a [[What Were You Thinking?|thief]] makes the game ridiculously difficult, which is the only way to cripple your character. On the other extreme, the entire world is offered to you on a silver platter to break as you like, including:
** Getting loans from a bank. Banks give out loans to a maximum of [Player Level x 50,000] gold, with no collateral required up front. There are 43 provinces, and each one is completely independent of each other, and only 3 are actually essential to the plot. Take out a loan from some banks out in the boondocks when you're level 3, and go off and buy yourself a house in your home province. You'll never feel the repercussions, and even if you did return to the boondocks, the guards will never arrest you for it. This says nothing of what you can do if you decide to take out the loans at level 10 instead.
** The Unlock spell doesn't check lock strength when the player is in an outdoor area, so you can cast a 1% Chance Unlock spell and it'll always work on any door if you're outdoors. Combine that with how shoplifting is possible by just walking into a shop after hours, and you can rob the entire city blind. All shops restock every day. This makes it easy to make hundreds of thousands of gold in only a few real life hours of work.
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*** The Healthdrainer: drain health 100 for 2-3 seconds (doesn't really matter). Weakness to magic 100 for 6 seconds. Soul Trap.
*** The Sleepgiver: drain fatigue 100 for 2-3 seconds (as above). Weakness to magic 100 for 6 seconds. Soul Trap.
**** The Healthdrainer (dagger) hits about twice a second (daggers are the fastest melee weapon). So the first hit, they lose 100 health. The next (due to weakness to magic) 200, the next: 400, then 800, then 1600, then 3200 (then, if you want 6400, then if you are sadistic 12800). Then the soul can be used, with Azura's star, to recharge the weapon. And now you can [[Did You Just Punch Out Cthulhu?|kill Mehrunes Dagon]] (only 10000 health). That's not supposed to be possible.
**** The Sleepgiver (dagger) is the same as the Healthdrainer, but deals the damage to the fatigue of the target. Resulting in the target being knocked out as long as you want to attack. Allowing you to "kill" quest characters about to betray you easily: stun 'em, steal from them (unconscious=instant pickpocket success), then 'talk' to them. They'll betray you in dialogue. Then you slash them to pieces using the Healthdrainer while they can't get upright.
**** Note that all of those are completely nullified by Resist Magicka and/or Spell Absorption at 100%. No wonder there's no multiplayer; everyone would be completely invincible against player attack, unless they die from trap or lava damage.