Game Breaker/Video Games/Role-Playing Game/The Elder Scrolls: Difference between revisions

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** "A Silent Death": As above, but enchant with Silence. All mages instantly lose their ability to do anything that can harm you.
* Unlock spells. Get your alteration skill to at least expert level. Make a spell that opens very hard locks. You will never, ever need lockpicks again (Save for one of S'Krivva's Thieves Guild quests). Combine this with the 100% chameleon suit, add equipment, spells, and potions that do feather, and you can rob a whole city blind. If you use this to steal stuff for the Thieves Guild, the world is your oyster and you can access missions right away by selling all your stolen goods to just one fence.
* The Atronach birthsign gives you the highest magicka bonus of all birthsigns plus 50% spell absorption at the expense of not being able to regenerate your magicka reserves. Combine this with playing an Altmer (Highest starting magicka out of all the playable races). Stack more spell absorption via enchanted items (The Amulet of Absorption, Magebane Greaves, Greaves of Purity, Sorcerer's Ring, and Mankar Camoran's robe (Provided you get it at level 20) are all good items for this, or wait until you're level 17 to close Oblivion gates and keep save-scumming until you get sigil stones that have 15% spell absorption and enchant other items with them; if you don't want to keep closing gates to get copies of such sigil stones honestly, you can always just get one and [http://www.uesp.net/wiki/Oblivion:Exploitable_Glitches#Duplication_Glitches clone it with the Skull of Corruption or scrolls]) and you will completely offset your Stunted Magicka birthsign effect. Enemies will be unable to kill you as spells and magic weapons will only refill your magicka (High Elves have a weakness against fire, frost, and shock, which is easily remedied with 100% Spell Absorption), so all the game can do is hit you with normal weapons. And if that was not enough, due to an oversight, Spell Absorption works on your own Telekinesis spells. Now the amount of Magicka absorbed is equal to the cost of the spell at skill level 33. This means that if your Mysticism level is above that, you actually absorb more Magicka than is costs you to cast the spell, by the time you master Mysticism, this is ''five times'' the amount of Magicka. This makes your Stunted Magicka completely meaningless, as you can replenish your Magicka in a few seconds. [[MinmaxersMinmaxer's Delight]] indeed.
* And then there's a trick called "Burning" or "Ripping" using the duplication glitch twice, wearing 1 or an equitable item with a Stat boost will force the item off of you, without taking the boost, noticed this when I was duping Spell Drinkers amulet's, and seeing as you can make Stat Boosting items yourself...