Game Breaker/Video Games/Simulation: Difference between revisions

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* The Bala Gi patch for ''X3: Reunion'' introduced the M3+ and M7 class ships, respectively a fighter and capital ship that vastly outmaneuver and outgun all other ships of their type--and the M7 frigate even outflies many fighters. Arguably a necessary evil, as the normal ships are all holdouts from the original 1999 game and generally suck.
** That's not as bad as the M7M frigates from the next game, ''X3: Terran Conflict''. These are capital ships that use missiles as their primary weapon and have the special ability to launch missile barrages. The highest range of regular weapons is about 6.6km, the max range of the M7M missiles is over 40km. And there is nearly no missile defense in unmodified game...
* ''[[Roller CoasterRollercoaster Tycoon]] 3'' has scenarios where the player is severely limited in what he can build, and the challenge is to meet the goals of the scenario with only a few attractions available. Upon installing one or both expansion packs, the player would find that none of the attractions added are affected by these limitations, unless he plays one of the new scenarios. In essence this makes the original scenario limitations worthless.
** Plus, if you own the first two RCT games, you can import fully finished rides into it, meaning that you can get coasters you can't have anyway.
* The Solarii in the first Majesty game, as well as the wizard class. At high levels, they can utterly demolish enemy buildings and monsters/heroes. One Solarus on her own can take down one half of an enemy lair...''with one swing of her might club/hammer/mace!''
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** After the combat overhaul, lashers suddenly became walking death. See, whips are tagged as a bludgeoning weapon, which makes the damage it does increases with greater size, smaller contact area, higher velocity, and greater material density. However, while whips are only a fourth the size of a warhammer, they strike five times faster and have a tenth the contact area, which basically gives them the stopping power of a .50 caliber bullet.
* The [[Game Cube]] release of [[Animal Crossing]] had the island minigame. With a GBA and a link cable, the player could go to an island and meet an animal not usually seen on the mainland, and on their way back, the island is uploaded to the GBA where the player can make the islander do various things depending on what the player leaves behind. By dropping fruits on the island, the islander will reward the player with bags of money. The problem is that the bags in question are randomized between the game's four types of money bags: it could be either 100, 1000, 10000, or 30000 Bells in any given bag, when native fruit normally sells for 100 and non-native fruit for 500. There is no weighting on that, by the way -- 30000 is exactly as likely as 100. And you could carry up to 25 fruits to the island in one trip. What is this "debt" you speak of, again?
* ''[[X (Videovideo Gamegame)|X3: Terran Conflict]]'s'' most blatant game breaker is the ATF Skirnir, a [[Macross Missile Massacre|missile frigate]] that, due to a typo in the data for the Shadow missile, could dish out eight launchers' worth of [[Sci-Fi Writers Have No Sense of Scale|650 MJ]] per warhead [[Recursive Ammo|on an eight-warhead missile]]. The toughest ship in the vanilla game has [[Sci-Fi Writers Have No Sense of Scale|12 GJ]] of shielding. Do the math.
** The typo was thankfully fixed in ''X3: Albion Prelude'', but lesser game breakers abound. [[X (Videovideo Gamegame)/YMMV|YMMV.X]] has the full list.
* In many ''[[Harvest Moon]]'' games (especially the Mineral Town based ones), growing Pineapples in a greenhouse or other indoor growing space. Pineapples take a long time to grow, so grown normally, there's only time for one harvest before the season changes. But in a greenhouse, you have time to let the plants resprout, and they do so VERY quickly (every 3-4 days, depending on the game). Since they ship for upwards of 1000g per pineapple, a field full of them can earn you millions in just a couple of months. You can pull a similar trick with fast-growing reharvestables like yams.