Game Dev Story: Difference between revisions

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* [[Arab Oil Sheikh]]: King Ackbar, an unlockable character who got hooked on games and ran away from his kingdom to become a game director.
* [[Arbitrary Headcount Limit]]: You can only fit 4 employees in your office at first, expandable to 6 and then 8. But it looks like you could cram in at least a couple more desks. And there's no real reason you wouldn't/couldn't expand further beyond the fact that they didn't include the option.
* [[Beary Funny]]: Grizzly Bearington, an unlockable character. He is initially introduced as a [[Everything's Worse Withwith Bears|menace]], but he loves producing video games.
* [[Bland-Name Product]]: Almost all of the consoles, companies, and games in the game are based on real life versions. For consoles, this includes their historical success, failures, and market. There is even a replacement for E3 and various game awards.
* [[Captain Ersatz]]: Many of the developers are based on real life developers or notable individuals.
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* [[Cruelty Is the Only Option]]: There are diminishing returns to training employees. To get ahead, you eventually need to fire mediocre employees to make room for better ones.
* [[8.8]]: In-universe. Averted ''so hard'' if you don't put enough effort into a game.
* [[Everything's Better Withwith Monkeys]]: Chipman Z Force, an unlockable character.
* [[Executive Meddling]]: The game! The only thing your developers do on their own (other than work) is ask your permission to try something on the current game in development. Everything else, you have total control. What game to make. How to make the game. What job they'll do. Even where they sit. Want to churn out sequel after sequel? Work your staff overtime and burn them out creatively? Go for it.
* [[Guide Dang It]]: Have fun trying to figure out how to get a Hardware Engineer without some help from the Internet. Or how some of the more advanced mechanics work.