Game Level: Difference between revisions
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* ''[[Metroid]]'' plays down the separation between levels by allowing the player to visit them in any order and as often as she likes, but each level is self-contained, and only accessible via an elevator ride (which also serves as a [[Check Point]]).
* Spy games tend to have radically different styles of play between levels: ''Golgo 13: Top Secret Episode'' had several different types of level, ''Spy Hunter'' had both driving- and boating- type levels, and many of the recent James Bond games alternate between First or Third Person Shooter and Driving.
* [[Adventure Game
* Part of the popularity of ''[[Mega Man 1]]'' was its freeform level design; it was the one of the first [[Platformer
** To be more precise, the first several stages of each game were freeform, then they switched to a linear structure for the few leading to the final boss.
* ''[[Soul Calibur]] II'' has a Network style arrangment for it's ''Weapon Master'' story mode.
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