Game Maker: Difference between revisions

Rescuing 3 sources and tagging 2 as dead. #IABot (v2.0beta9)
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(Rescuing 3 sources and tagging 2 as dead. #IABot (v2.0beta9))
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** Started as an online ''Zelda 3'' clone; now it's hosting servers for anyone who can make about $100 a year. Hypothetically free if you bring in enough subscribers—sadly, last check they frown on their developers letting people play for free...
* ''[http://www.scirra.com/ Construct Classic]'' (formerly known as simply ''Construct'') is a point-and-click system with some very deep systems for performing events and actions. Can get simple games up in as little as five minutes. Somewhat buggy due to its continual development state. Though the official developers are no longer working on it, members of the community are making new updates for it, probably until its successor catches up in terms of functionality. Speaking of which...
** ''[https://web.archive.org/web/20110606081154/http://www.scirra.com/forum/viewforum.php?f=35 Construct 2]'', while effectively in primitive, bare-bones state, basically a complete re-do of the original, but with a much better codebase thanks to the developers learning tons from their experiences with developing the original Construct. A licencing system is planned, though the fact that it won't be free is offset by the fact that its developers will be able to work on it full-time, resulting in faster and better updates. Designed with a modular exporting system which has the potential to allow exporting games to every platform under the sun, the first and current exporter is HTML5, as it is a reasonable multi-platform starting point, effectively making Construct 2 the first native HTML5 game maker. Despite its current development state, the Construct community has [[Serial Escalation|demonstrated its usual habit of defying limitations]] and [http://www.scirra.com/forum/viewtopic.php?f=35&t=8476 made some neat stuff anyway.]{{Dead link}}
* [http://www.adrift.org.uk/cgi/new/adrift.cgi ADRIFT]{{Dead link}}, [http://www.tads.org/ TADS], and [http://inform7.com Inform 7] are currently the most popular entry points for [[Interactive Fiction]] designers. ADRIFT is perhaps slightly easier for the novice, as its environment simply slots all game elements into various nested menus without scripting, but older versions hits their limits fairly quickly when the designer tries something out of the ordinary (a problem that Adrift 5 is supposed to address). Inform 7 is really more of a language than a game maker, but it's one of the friendliest languages out there (natural language statements! Playable rooms within a minute!) and it scales very nicely with the programmer's experience. TADS is the most complex of the three, allowing for full object-oriented programming of game logic. All three handle very sophisticated levels of grammar parsing of commands.
** For those who want something even easier, there's the [https://web.archive.org/web/20131031094112/http://www.ragsgame.com/Downloads.aspx RAGS suite], which is basically point and click!
** This is not a new idea either. There were at least two products released for the [[TRS-80]] Color Computer which allowed a user to specify vocabulary, rooms, items, and characters and then generated a BASIC program that implemented the game.
* [http://www.stencyl.com/ Stencyl] is a finished after years of waiting product that is sort of a Game Engine for Game Makers. It has some of the functionality of a Game Engine, but rather than making a game, you use it to make a "Kit". Kits define the basic behavior of the style of game, like [[Shoot Em Ups]] or [[Platform Game]]s. Then, it becomes a Game Maker for that particular style of game.
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* [http://www.byond.com/ BYOND] is a 2-D online game engine available for free. It's a hybrid between a full-service '''Game Maker''' and a programming IDE. Gameplay customization is achieved through writing Python-like code, but you can build a graphical map and wander through it with your friends before you write a single line of code.
* [http://maglog.jp/sb/ Shooting Game Builder] is a shoot 'em up maker, used mostly for freeware doujin games.
* [[Knytt Stories]] could be considered a tool for making [[Metroidvania]] games. Download it [https://web.archive.org/web/20131202221648/http://nifflas.ni2.se/index.php?page=Knytt+Stories here].
* [[Warcraft|Warcraft III]] has a map desginer that can be considered this, why? it's a RTS map maker that was used to create things as varied as a Freak'n ''racing game'' and [[Defense of the Ancients]]. a MOBA.
* [[TyranoBuilder]] is a tool for creating [[Visual Novel]]s. Unlike [[Ren'py]], it has a more visual and drag-and-drop approach, appealing to newbies.