Game Music: Difference between revisions

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* And then there's [http://www.videogameslive.com/index.php?s=home Video Games Live], a traveling concert that features fully-orchestrated versions of game music.
* ''[[The King of Fighters]]'' series has an arranged soundtrack for damn near every game it has, with real instrumentation replacing the [[Neo Geo]] sound. There's also usually an [[Image Song]] on each soundtrack as well.
* The ''[[Guilty Gear]]'' series may have been the first ones to use heavy rock pieces in the soundtrack, but surely the [[Trope Codifier|Trope Codifiers]]s of this for the [[Fighting Game]] genre... Apart from the insane gameplay and character cast, this one became, perhaps, ''the'' '''most''' ''prominent'' feature of the series.
* ''[[Castlevania]]'' has absurdly good music, dating all the way back to the original NES game. The high point is undoubtedly ''Symphony of the Night'''s OST, composed by Michiru Yamane.
** Though North America missed out on it, ''Castlevania III'' in its Japanese incarnation has ridiculously good music. Konami added a special audio microprocessor chip to the cartridge, [[wikipedia:Castlevania III#Version differences|which added a lot more dimension to the music]] - alas, the North American NES couldn't handle it, and thus this side of the pond got, in return for that loss...a much more difficult version of Final Dracula...which is compensation ''how''?
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** Some of the scenery crews involved in this ultimately ended up working in the games industry. An early example of this was ''[[Star Control]] 2'''s soundtrack. The developers announced a contest online for people to send in sound tracker modules based on descriptions of the game's thematic content, the result was one of the best soundtracks in the history of gaming.
* The ''[[Crusader: No Remorse|Crusader]]'' games had decent quality music; the second added a large number of tracks and improved quality, as well as remixing the main theme from the previous game from techno to a harder rock sound. Both games had the ability to cycle through music by pressing a key in-game.
* ''[[Deus Ex]]'' was admired, despite not quite using CD-quality audio, for its soundtrack, interactivity (having one theme for combat and one for other activities, and nimbly toggling between the two), and persistent use of the main theme. (For example, the Knight Templar level uses a variation of the main theme, except the main tune is rendered on an organ--appropriateorgan—appropriate, for a level effectively taking place in a huge cathedral.)
** This was a feature of the [[Game Engine|Unreal Engine]] that didn't get much use in ''[[Unreal]]'' games, but a few mods took advantage of them. But the themes of ''[[Deus Ex]]'' had some epic blockbuster qualities, and a few of the tracks turned out to be [[Ear Worm|Ear Worms]]s.
** ''Banjo-Kazooie'' does this as well, the main overworld theme [[Variable Mix|switching]] from normal to jingle-bells-ey (outside the winter level) to piratey (outside the beach level). There was a variation for each level entrance area, and they seamlessly faded in and out to each other depending on the player movement.
* The ''Infinity Engine'' games all had a soundtrack that was very well-liked by its players, though it was probably ''[[Planescape: Torment]]'' that was the most admired for setting the mood.
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* The ''[[Ace Attorney]]'' series is popular enough in Japan that they get entire orchestras to play arrangements of the music.
* ''[[Tekken]]'' and ''[[Street Fighter]]'' both get large amounts of acclaim for their soundtracks, especially the heavily electronic ''Tekken 4'' and the hip-hop influenced ''Street Fighter 3 Third Strike''.
* ''[[Civilization]] IV'' bizarrely averts this trope by having mostly a [[Classical Music]] soundtrack for the Medieval, Renaissance, Industrial, and Modern eras, featuring everything from Gregorian chant and polyphony to Mozart, Bach, and Beethoven. The Modern era soundtrack is composed entirely of the strange, hypnotic Minimalist music of contemporary American composer John Adams (like [http://www.youtube.com/watch?v=mYy5pmpIM-U this]). On the other hand, other parts of the game do have original music, and the main-menu music--"[http://www.youtube.com/watch?v=Tmut6FBx4xk Baba Yetu]," a setting of the Lord's Prayer by Christopher Tin--isTin—is generally considered to be [[Video Games/Awesome Music|awesome]].
 
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