Gameplay Automation: Difference between revisions

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See also [[Anti Frustration Features]], where gameplay changes in response to the player's (lack of) skill. If the entire game is like this, it's a [[Programming Game]].
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* ''Deuteros'', an Amiga game, was praised for an almost supernatural sense of timing. The player would get to rediscover space travel. Just as he started to have enough of sending more and more stuff into space, the research teams would come up with an automated cargo transport system. Later on, fully automated orbital workshops, and after that, bulk matter transmitters.