Gameplay and Story Segregation: Difference between revisions
1) This is No Cutscene Inventory Inertia. 2) These items are all already listed there anyway.
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(1) This is No Cutscene Inventory Inertia. 2) These items are all already listed there anyway.) |
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** Likewise, in nearly every game in which he appears, you can make Juggernaut stop charging and fall over by hitting him enough. Nothing stops the Juggernaut... except a punch or two.
* At one point in the RPG ''Gorky [[17/Odium|Odium]]'', {{spoiler|your [[The Medic|team medic]] gets attacked and poisoned by an invisible monster, cannot be cured, and dies at the end of the battle (and states that the grotesquely deformed bodies you found earlier are, too, victims of this poison).}} Near the end of the game, you battle a group of these monsters, but their poison can be cured away and only does minor damage like any other monster's poison.
* In the [[Baldur's Gate]] series and other Infinity Engine games, there are a number of resurrection spells and items that can bring your group members back from the dead. However, when the plot calls for a character to die, they die... and the option of resurrection is never even brought up.
** Irritating example: The background fluff in [[Baldur's Gate]] claims that lots of people prefer carrying handy little gems instead of weighty gold coins. For the player, the utility is reversed: Gold is weightless and its value is precise, while gems' values are unknown and they clutter up your limited inventory space.
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