Gameplay and Story Segregation: Difference between revisions

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*** Although they are shown as being very powerful in the books, the SPARTAN-IIs are more tactical; the energy shields they have are only capable of take a handful of plasma fire, and it overall can only protect you for a short time (although that time could mean the difference between life and death). It's even more apparent with SPARTAN-IIIs, who have no shielding at all and rely on active camouflage for most of their protection. The SPARTAN-IIs demonstrate how incredibly powerful they are with the IIIs however; {{spoiler|Kelly}} managed to take out nearly two teams of them and punched one in the chest hard enough to dent the armour.
** This was averted in one section in ''[[Halo 3: ODST]]''; during a cutscene Romeo fires three shots at an enemy, and when gameplay starts he's missing three rounds. Of course, at the end of that segment, the cutscene has him wielding a sniper rifle, regardless of what he was using instants earlier during gameplay. This is necessary for the Rookie to be able to find the rifle later. Throughout the game, cutscenes tend to show the squad with their signature suppressed SMG rather than whatever they had during gameplay.
* In ''[[BioshockBioShock (series)]]'', ADAM is described by NPCs as a substance you need to have injected into you to make plasmids and gene tonics work, and after that regular injections are required to prevent physical and psychological damage. In the game itself, it is simply treated like a currency you use to buy said plasmids and tonics, which cost no actual money besides. The game also features the corresponding EVE, which acts as fuel for the plasmids, and is never touched on in the narrative.
** One of the [[Public Service Announcement|Public Service Announcements]] might even be lampshading this: "A Rapture reminder: We all have bills to pay, and the temptation to break curfew to make a little extra ADAM is forgivable..." So, wait, you can pay your bills in ADAM instead of dollars?
** However, ''Bioshock'' also makes {{spoiler|the game's inherent linearity and lack of open-endedness}} a plot point: as it turns out, {{spoiler|you were under mind control the whole time, triggered by Atlas saying "would you kindly"}}.
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=== [[MMORPG]]s ===
* ''[[EveEVE Online]]'''s completely player driven nature averts and/or outright deconstructs many of the things mentioned in the MMORPG examples above.
** Almost every MMO mechanic is superbly addressed and explained via some very elaborate and convincing-sounding tech lore. How can you constantly die? [http://www.eveonline.com/background/cloning/ Clones.] How are you singularly operating a ship with effectively no crew? [http://www.eveonline.com/background/eggers/ Capsules.] The backstory has become so in depth that it has sparked what you could describe as 'lore within the lore;' cloning has caused discussions about transferals of consciousness, and the fact that capsuleers can indefinitely clone has in-game, as well as outside consideration about the fact that since they have clones, can do anything, and cause large amounts of destruction, that capsuleers are effectively [[Mind Screw|immortal, sociopathic, all-powerful demigods.]]
*** To put it shortly, it's pretty much the most effective, in depth, and descriptive [[Hand Wave]] ever.
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** A recurring element in the series, Eagle Vision (or Eagle Sense) allows the player to recognize important characters and distinguish friends from enemies. It was originally explained to be a feature of the Animus, but later it's revealed to be an ability of those with sufficient [[Precursor]] heritage.
* In the Famicom version of ''[[Contra]]'' (not the NES version, which had no cut-scenes at all), the cut-scenes will show Bill or Lance depending on the character the player is using. If both players are present, then the cut-scenes will alternate between either character.
* During ''[[Metal Gear Solid 3: Snake Eater]]'', the hero has his eye shot out. After that, if you go into first-person mode, the far-right of the screen is darkened and your depth perception is off, forcing you to relearn how to aim.
 
=== [[Sports Game]] ===