Gameplay and Story Segregation: Difference between revisions

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*** [[Heads I Win, Tails You Lose]] <br />A boss battle where you get a [[Game Over]] if you lose, but if you win, the boss activates ''his'' [[Cutscene Power to The Max]] and overrides it.
* [[Take Your Time]] <br />You can take as long as you want to finish your sidequests, and that [[Final Fantasy VII (Video Game)|world-destroying meteor]] will just hang in the sky till you're done.
** [[Continue Your Mission, Dammit!]] <br />Even given the above, [[Stop Helping Me!|Helpful]] NPCs will constantly remind you that you "need" to keep going.
* [[Took a Shortcut]] <br />You spent all that time going through the dungeon and beating all the puzzles, so how the heck did those NPCs get here first?
* [[Video Game Lives]] <br />If mentioned in the plot, [[This Is Reality|death is treated as permanent]].
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== [[Action Game]] ==
* In ''[[Captain Planet]]'', Gaia states that heart is the strongest power of them all. In the video game, heart does nothing. [[What Kind of Lame Power Is Heart, Anyway?|Not that this should be a surprise to anyone.]]
 
== [[Adventure Game]] ==
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** It's worth noting that while they're fairly weak from ''SFII'' onwards, in the first game, the special moves were ''very'' powerful, with a successful hit knocking a third of an opponent's health off. Each hit was also rated from one to three stars, and this acted as a damage multiplier; it was entirely possible to one-shot someone with ridiculous lucky.
** Akuma's Shun Goku Satsu attack only seems to kill opponents in the story.
* Modern [[WWE]] games with career modes fall victim to this. Your status as a [[Face|face]] or [[Heel|heel]] is solely dependent on the choices you make during storyline [[Cutscene|cutscenes]], meaning your actual behavior in the ring is entirely irrelevant. For example, you may play your matches dirty, doing things such as using weapons, removing turnbuckle pads, delivering low bows, and taking advantage of the [[Easily -Distracted Referee]], but as long as you make the corresponding decisions during [[Cutscene|cutscenes]], the game will act as if you're a straight-up [[Face|face]]. Some games will penalize you by taking away momentum (the stuff that lets you perform special moves) for using tactics that don't match your alignment. However, you can still ''do'' them at any time, and the storyline will never acknowledge it.
** This may actually reflect a lot of developments from the Attitude Era and subsequent years, and the popularity of superstars such as Eddie Guerrero, who would "Lie, Cheat, and Steal" but still be a fan-favorite because he was amazing in the ring and could convince the crowd to eat out of the palm of his hand.
** Another, more pernicious thing WWE career modes like to do is every now and then have you beat an opponent, and then have them get back up and pin your wrestler in the following cutscene, or some such thing. It should be a normal part of kayfabe, except that you're then stuck with a ''real'' loss that goes on your wrestler's statistics record, even though you put in the effort of winning the friggin' match. Grr.
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** The games insist on judging your power by number of badges, regardless of the level of your Pokémon. Mt. Silver should be no problem for a trainer with six Pokémon of levels 80-100, but you can't get to it unless you have 16 badges.
*** Of course, the same argument could be made at that point that getting those badges should be rather easy.
** Supposedly, Charizard's fire breath is hot enough to melt boulders. [[Elemental Rock-Paper-Scissors|Still doesn't have much effect on Rock types.]] It's also stated that the surface of Magcargo's skin [[Sci -Fi Writers Have No Sense of Scale|is hotter than the surface of the sun.]] Somehow, [[Convection, Schmonvection|the Earth and everything else around it aren't becoming instant slag.]] Spiritomb is [[Sealed Evil in A Can|108 souls sealed in a stone]], but it can breed and create more Spiritomb. Arcanine is renowned for its impossible speed, but there are a lot of mons that have higher Speed stats, including its counterpart, Ninetales. Yeah, this game has [[Fridge Logic]] bouncing off the walls.
*** Then again, it has been speculated that at least a few of the Pokedex entries are either exaggerated or made up.
** Metapod are supposed to be immobile and only know Harden. And ones you fight in the wild do only know Harden. Where this trope comes into play is that a Caterpie you evolve yourself will still know the moves it did before. Pupitar, on the other hand, are flat out stated to be fully mobile Pokémon and Kakuna are mentioned to be near-immobile; their Yellow Pokédex entry hints that they knows Poison Sting.
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** In ''[[Tales of Legendia (Video Game)|Tales of Legendia]]'', once Grune gets her memory back {{spoiler|and is revealed to be an all-powerful [[Physical God]]}}, you'd think she'd get stronger now that she actually knows who she is, what her powers are, and how to properly use them. Nope.
*** Although there is some Integration here, as her battle quotes (and even the pitch of her voice!) all change to reflect her sudden change in personality.
* ''[[The World Ends With You (Video Game)|The World Ends With You]]'': In Another Day, {{spoiler|the game takes place in an alternate timeline where Neku, Shiki, and Beat are not part of the Reapers' Game, and do not know each other, yet you can battle like it's any other day. Also, when you unlock the [[New Game Plus+|chapter select feature]], you can use ANY character on ANY day, even if, in the chapter you select, the character has not met Neku yet or has vanished.}}
* ''[[Vampire Bloodlines]]'' is based on the tabletop RPG ''[[Vampire: The Masquerade (Tabletop Game)|Vampire: The Masquerade]]''. Of course, for gameplay reasons, disciplines work differently in the game than in the RPG... ''except in cutscenes.'' For example, in one scene, Beckett uses his Protean discipline to change into a wolf, which is a perfectly valid usage in the tabletop RPG but something you can't do even with maxed Protean in-game. Later on, a vampire uses Presence to seduce a mortal: Again, perfectly valid in the RPG, but in the game Presence is entirely useless to you outside of combat.
** Likewise, an empty dumpster or wooden crate shouldn't be able to stymie your progress toward the end of the game, by which time you have Strength and Potence 5; in the actual tabletop game, you could deadlift a truck at that point.
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* The opening scene of ''[[Phantom Dust]]'' has a team of espers scorch scores of monsters with single attacks when two of said monsters would be challenging to the player. This may be justified by the fact that some of the monsters look a little more sickly they do in the game proper. Another example is characters performing feats like telekinetically hurling what appears to be half a sky scraper at you when the player, who is easily the most powerful esper in the game, has no such abilities.
* ''[[Anachronox]]'' has the main character in trouble with a local mob boss who he owes a large amount of money to. However, being an RPG you can make huge amounts of money from fighting monsters. Alternately, the next locale you visit has trading robots which you can use to make a fortune with. Problem is, you cannot use this money to pay back the mob boss - the option simply doesn't exist and the debt comes back to bite you later on.
* Used very painfully in ''[[Baten Kaitos]]'', where almost all the characters have wings and are shown to be fully capable of flight over reasonably short distances [depending on their wing shape] in cutscenes. There are still a lot of [[Insurmountable Waist -Height Fence]] and [[Broken Bridge]] puzzles, at heights and distances that cutscenes and battle animations (and ladders in ''Origins'') show that the characters are perfectly capable of flying over. The series does have some good moments of [[Gameplay and Story Integration]], but not enough to balance out the wings problem.
* Magneto is one of the [[X-Men]]'s most powerful foes, who can control all metal at whim. Yet in games like ''[[X Men Legends]]'', ''[[Marvel Ultimate Alliance]]'' and most other Marvel games, he can end up getting his ass kicked (as a playable character or boss) by the likes of Colossus, Crimson Dynamo, [[Iron Man]], Lady Deathstrike, Ultron, War Machine and [[Wolverine]], when story-wise they shouldn't be able to move, let alone fight.
** Likewise, in nearly every game in which he appears, you can make Juggernaut stop charging and fall over by hitting him enough. Nothing stops the Juggernaut... except a punch or two.
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** Lucia is a source of quite a bit of this. When you first get her, she's, well, a [[Physical God]], with absurd stats and the ability to solo any group in the dungeon you find her in within a single turn. Once she's injured by Zophar, however, her stats are reduced to nearly nothing and she spends the game recovering, even in battle.
** And then there's her mana supply - or rather, the "lack" of it. Lucia is a pure spellcaster, and doesn't possess a physical attack - at the worst she'll chain-cast a single-target damage spell on an enemy. However, her MP supply reads "null", just like any pure physical-damage warrior. And then you realize... oh yeah, she's a [[Physical God]], ''her mana supply is'' '''''infinite'''''. The game doesn't bother tracking it ''because she'll never run out''.
* In ''[[The Elder Scrolls]] III: [[Morrowind]]'', Dagoth Ur's rising power doubles as [[Anti -Grinding]], with stronger ash creatures and blighted fauna appearing more and more as you keep leveling up.
** And likewise, at the start of ''[[The Elder Scrolls]] V: [[Skyrim]]'', you can't understand dragons...but later on, they start speaking to you in English. This is actually because as the Dovahkiin, you start learning words of the Draconic language.
* A rather funny, though subtle aversion occurs in ''[[Persona 4]]''. [[The Woobie|Yosuke]] is incredibly unlucky, with him getting kicked in [[Groin Attack|the nads]] within minutes of the game starting for breaking his friend's CD. He ends up falling off of, and crashing whilst on, his bike BEFORE he's even named, and to top it all off, {{spoiler|his crush gets killed very early on}}. If you check his stat profile, you'll notice that he has [[Lampshade Hanging|the lowest Luck stat of any of your party members]].
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== [[Turn Based Strategy]] ==
* ''[[Fire Emblem (Video Game)|Fire Emblem]]: [[Fire Emblem Tellius (Video Game)|Path of Radiance]]'' introduces a skill called "Daunt", which lowers the hit and critical hit chances for any opposed units within three spaces of a unit that has it, and appears to work based on making the opponents fear you. In ''Path of Radiance'', it's exclusive to two enemies, both of whom are indeed quite fearsome. {{spoiler|And one of them happens to be a Branded, which means that laguz would be uneasy around her even if they didn't know ''why'' they're uneasy around her.}} In ''Radiant Dawn'', however, the player gets a scroll for giving this skill to a unit, and although the conversation that leads to your acquisition of this scroll again suggests that it works through being intimidating, the skill itself can be equipped on any unit, even [[White Magician Girl|Rhys,]] who is considered frail in-story as well as being a priest, or Leanne or Rafiel, who are [[Actual Pacifist|Actual Pacifists]] and are generally calm-tempered. <ref>Reyson is also an [[Actual Pacifist]], as all herons are, but it's noted many times in-game that having spent so much time living with the hawks, he's become far more [[Hot -Blooded]] than most herons.</ref>
* ''[[Fire Emblem Elibe]]: Binding Blade'' has this. In Chapter 11A, Klein will shoot at his sister and seconds later say "Thank goodness you're okay!" But then in Chapter 16, General Douglass will not attack his adopted daughter Lalum, which makes her very useful for blocking him into a closed room with only one entrance/exit so that he can't get himself killed by your automatic counterattacks.
 
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[[Category:index]]
[[Category:Gameplay And Story Segregation]]
[[Category:Trope]]