Gameplay and Story Segregation: Difference between revisions

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* In the [[Baldur's Gate]] series and other Infinity Engine games, there are a number of resurrection spells and items that can bring your group members back from the dead. However, when the plot calls for a character to die, they die... and the option of resurrection is never even brought up.
** Irritating example: The background fluff in [[Baldur's Gate]] claims that lots of people prefer carrying handy little gems instead of weighty gold coins. For the player, the utility is reversed: Gold is weightless and its value is precise, while gems' values are unknown and they clutter up your limited inventory space.
** Occasionally Justified in-game when the writers can be bothered. If the PC offers to resurrect {{spoiler|Khalid}} at the start of [[BG 2]]BG2, {{spoiler|Jaheira}} refuses, and will leave the party if the PC tries to insist.
* In ''[[Knights of the Old Republic]] II: The Sith Lords'', Nar Shaddaa is home to the Jekk'Jekk Tarr, a bar that caters to aliens and sports a piped-in atmosphere toxic to humans. When the [[Player Character]] goes there as part of the game's overarching story, he/she is informed that a breathmask will be insufficient protection and a full-body containment suit is called for, as the poison can be absorbed through the skin. This will come as a surprise to any player who already completed an earlier sidequest by, yes, putting on a breathmask and just walking around as normal.
** In addition, the various Jedi Masters you're searching for will act as though your character is still cut off from the Force when you talk to them, totally ignoring something like the possibility that you were [[Jedi Mind Trick|mind-controlling mercenaries]] or [[Shock and Awe|blasting entire rooms of people with lightning from your hand]] right in front of them not five minutes prior. [[Fridge Brilliance|There's a very good reason for that, however.]]