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If there's [[Nintendo Hard|a game that can put the fear of God]] into a 1980s gamer, it's ''[[Ghosts
So [[Capcom]] put this lethal foe into the player's hands with a trio of [[Spin-Off|spin-offs]]. Naturally, [[Promoted to Unlockable|he's not quite as deadly while being controlled]], but he's still a force to be reckoned with.
''Gargoyle's Quest'' and ''Gargoyles's Quest II'' star a Red Arremer ([[Call a Rabbit
''[[Oddly-Named Sequel 2: Electric Boogaloo|Demon's Crest]]'' picks up a while later. A mysterious [[Green Rocks|sextet of magic stones]] has appeared in the Ghoul Realm, and the inhabitants fought over them, until Firebrand emerged victorious with five, and then defeated a large dragon to claim the sixth but was critically injured in the process. A rival demon, Phalanx, took the opportunity to attack Firebrand unhindered and claim the whole Crest for himself (except for a fragment still in Firebrand's possession), which he then spread out to his subordinates to assure their safety. Firebrand sets out to get them back.
Recently, it has been announced that ''[[
{{tropelist}}
* [[Aerith and Bob]]: Boss names range from Ovnunu, Holothurion, Belth, and Somulo to... Flame Lord, Flier and Crawler?
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* [[Bragging Rights Reward]]: Area 6 contains a ''very'' [[That One Boss|hard boss]] named Grewon, who you will likely be needing the Crest of Time to defeat. His relinquished powerup? Demon Fire, which is completely inferior to the Legendary Gargoyle's attack and also loses the defense bonus.
* [[Breath Weapon]]: Firebrand and Arma's ''modus operandi''.
* [[The Cameo]]: The "Imp" spell summons one of the Petite Demons from the original ''[[Ghosts
* [[Charged Attack]]: {{spoiler|Firebrand as the Ultimate Gargoyle.}}
* [[Convection, Schmonvection]]: Could be justified since the Ghoul Realm has much different properties from the human world, but Firebrand can get pretty darn close to fire without being injured.
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** [[Dishing Out Dirt]]: The Crest of Earth / the Ground Gargoyle.
** [[Making a Splash]]: The Crest of Water / the Tidal Gargoyle.
** [[Playing
* [[Fetch Quest]]: Several times in the first two games.
* [[Flight]]: Firebrand can glide or hover for a short period that increases with powerups, but cannot ascend under his own power. ''Demon's Crest'' lets him fly indefinitely from the get-go, and the Aerial Gargoyle form ''can'' ascend.
* [[Foe Yay]]: Firebrand and Arma have a couple interesting conversations.
* [[Gaiden Game]]: To the ''[[Ghosts
* [[Global Currency]]: Vials. Changed to G.P. in ''DC''.
* [[Grimy Water]]: Firebrand takes damage from immersion if he's not in his Tidal Gargoyle form.
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* [[Take Over the World]]: In all three games' endings, Firebrand is offered the human world for his own personal domination. He also starts ''DC'' wanting to take over the Ghoul Realm.
* [[Temporary Platform]]: The "Tornado" breath ability.
* [[Time Travel]]: The Crest of Time / the Legendary Gargoyle. At least, [[Gameplay and Story Segregation|that's what its description says]]. In reality, it grants him a [[Body Armor
* [[Upgrade Artifact]]: How Firebrand boosts his flying, breath and defense abilities in the first two games. He can acquire some in the third game, but can only utilize one at a time. (Save for the life-point increasers.)
* [[Use Your Head]]: Firebrand's default special ability in ''Demon's Crest'' is to headbutt background objects. He even opens doors this way.
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