Gears of War: Difference between revisions

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[[File:Gears_Of_War.jpg|frame|Brothers to the end.]]
 
''Gears of War'' is a tactical [[Third -Person Shooter]] video game developed by [[Epic Games]] and published by Microsoft Game Studios. The game uses a [[Take Cover|"stop and pop" approach that heavily emphasizes the use of cover]]. There isn't a jump button and everything is angled towards making the combat as personal and violent as possible (the main gun used has a chainsaw built into the grip, called the [[Chainsaw Good|chainsaw]] [[Bayonet Ya|bayonet]]).
 
The general story centers on the soldiers of Delta Squad as they fight to save the human inhabitants of the fictional planet Sera from a relentless subterranean enemy known as [[Bug War|the Locust Horde]]. The [[Fun With Acronyms|Coalition of Ordered Governments]] (COG) is fighting back with their own soldiers they call "Gears" ([[Don't Explain the Joke|hence the name]]). The Locust are relentless, vicious, can pop out of the ground almost anywhere and seem to be numberless, but the COG have superior technology and the capital city of Jacinto is located on a plateau of solid granite, making it the one place the Locust can't tunnel up.
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Besides dealing with the humanoid footsoldiers there is a great deal of focus on monstrous creatures you have to face such as the dinosaur-like Brumak (with a cannon on its back and chainguns on each arm), the crab/spider-like Corpser and the "monkey-dog" [[Zerg Rush|Wretch]]. Alongside that, the games are about building atmosphere and drawing you into the moment, investigating abandoned warehouses and exploring a labyrinth of underground tunnels. These are not games to play in the dark.
 
On the way, they do [[Rated M for Manly|manly things]] like [[Made of Explodium|blowing stuff up]], [[Bond One -Liner|delivering one-liners]] and growing [[Beard of Sorrow|beards]].
 
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* [[Adrenaline Makeover]]: Anya
* [[After the End]]: The visual design is built like this, the story is about what has to happen for something ''to be'' [[After the End]]. Before Emergence Day, human civilization endured the Pendulum wars. After about 85 years of destructive, sometimes nuclear war, Sera could be described as post-apocalyptic; the people left are just fighting for the ashes. ''Gears of War 3'' embraces it in full, and it's likely to the point that even if the fighting stopped today there wouldn't be an infrastructure left to rebuild the civilization they once had.
* [[AI Is a Crapshoot]]: Niles Samson's "semi-sentient security program", which is a ''little'' bit obsessed with cleaning up "filth"., though it doesn't seem to actively attempt to kill you, and even makes an effort to protect you by advising you not to mess around with the main computers, which {{spoiler|wakes the Sires. [[Nice Job Breaking It, Hero]]}}.
* [[All There in the Manual]]: The first game throws you right into the conflict with little elaboration, in fact the opening cinematic doesn't play when you press start; it kicks in if you idle on the title menu for a while making a lot of people eager to play the game missing it altogether. The most comprehensive backstory detailing is ''in the concept art book that comes with the collector's edition''. The key events that are not explained within the game involve: this is not Earth but a planet called Sera, the Pendulum Wars was a world-wide conflict over control over a super-fuel called Imulsion (started before the characters were born), Emergence Day was so devastating that the COG turned the Hammer of Dawn on their own cities just to fry the Locust and keep them at bay and leaving pockets of survivors called the Stranded. Fortunately, the current comics and novels are doing this job for everything, although for those who haven't read those, Epic was nice enough to put a "Previously on Gears..." video in ''Gears of War 3'', which describes the relevant events over all the games, books, and comics, though in the end, Epic resorted to posting explanations for some of the unanswered questions from ''Gears of War 3' on their official forums.
* [[Alphabetical Theme Naming]]: '''A'''nthony Carmine, '''B'''enjamin Carmine, and '''C'''layton Carmine. Since there are four Carmine brothers in total, the last one will most likely be D. Carmine.
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* [[Ambiguously Brown]]: Samantha looks vaguely Hispanic, but her accent is [[Claudia Black]]'s own British/Australian mix. Otherwise the games are pretty good with being clear about various character's ethnicity.
* [[And This Is For]]:
** Used by Marcus {{spoiler|[[Pre -Mortem One -Liner|after he stabs Myrrah]]}}; See [[This Is for Emphasis, Bitch]].
** Clayton Carmine can also say some kills are for {{spoiler|his brothers Anthony and Benjamin.}}
* [[Anticlimax Boss]]: The final boss of ''Gears Of War 2'', {{spoiler|the Lambent Brumak}}, ''literally'' dies in 2 or 3 seconds. [[Climax Boss]] Skorge himself puts up a reasonable fight, but is nowhere nearly as tough as General RAAM was back in the first.
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** ''Gears of War 3'' takes this to the logical extreme, where there's four player co-op for the entire campaign.
* [[Bayonet Ya]]: The third game features the "Retro Lancer", first-generation Lancers from the Pendulum Wars with much higher recoil and a heavy bayonet. The blade itself doesn't do much more damage in melee strikes than other weapons, but it allows for a ''nasty'' charge attack that can impale any regular infantry.
* [[Beam Me Up, Scotty]]: [[Invoked Trope|Invoked]] when Cole revisits his hometown. "The Cole Train don't go woo woo. It's WHOOOO~!"
** Which is also a meta reference, because "woo woo" was sometimes used by [[Notable Commercial Campaigns|Terry Tate, Office Linebacker]], also played by Lester Speight.
* [[Beard of Sorrow]]: The new beard Dom's sporting in ''Gears of War 3'' is this. In the "Ashes to Ashes" trailer, the way he just lies back and waits for the Drone to finish him off shows he doesn't give a shit about anything anymore since {{spoiler|having to [[Mercy Kill]] his wife Maria}}. Overlaps with [[Death Seeker]].
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* [[Bob Haircut]]: Anya and Samantha both sport cuts similar to these in ''Gears of War 3''.
* [[Body Count Competition]]: At one point in ''Gears of War 2'', Marcus and Dom see a long line of Locust drones walking far below them. Dom makes a comment about practicing with their sniper rifles, and for each successive kill, Marcus numbers his kills.
{{quote| '''Marcus: BLAM!''' "That's one." '''BLAM!''' "That's two." '''BLAM!''' "That's ''three''." '''BLAM!''' "That's four!" '''BLAM!''' "That's ''five'', [[This Is for Emphasis, Bitch|motherfuckers]]!''}}
* [[Bond One -Liner]]: "[[Your Head Asplode|Look, ma, no face...]]" and ''many'' more.
* [[Bond Villain Stupidity]]: In ''3'' Myrrah discovers Delta Squad emerging from the underground corpser nest while she is riding her flying, death-dealing beetle. This thing is so vicious that it is ultimately the big boss fight of the game. Instead of attacking them with it while they are cornered in a box canyon, she calls some piss-weak Shriekers to do it and flies away.
* [[Book Ends]]:
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* [[Chekhov's Gunman]]: {{spoiler|Adam Fenix}}
* [[Chunky Salsa Rule]]
* [[Clipped -Wing Angel]]: The final boss of ''Gears of War 2'' is {{spoiler|a regular Brumak who walks into Imulsion and mutates into a massive Lovecraftian Lambent Brumak}}. It's basically a giant tree that stands still in one spot, and lasts all of 2 or 3 seconds as you vaporize it with the Hammer of Dawn.
* [[Color Coded for Your Convenience]]: COG forces have subtle blue highlights on their armor, and have blue lights on their weapons. The Locust focus more on reddish and bloody colors, and have red lights on their weapons. What makes it really funny is the colored lights on the weapons and even on vehicles immediately change color depending on whether a COG or Locust is using it. Justified in fluff as the lights are called "COG Identification Markers" and since the Locust are ripping off COG technology as much as they can, the lights on the weapons would be changed by them too.
* [[The Comically Serious]]: Marcus. The guy ''never'' cracks a smile. He does smirk occasionally, but it certainly isn't meant to be a "nice" smirk. [[Word of God]] states Marcus pretty much never smiles. Even at his birthday party, he didn't smile when they gave him the cake.
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** Heavily subverted with the female Locust Berserkers, vicious and fugly 10-foot tall stone-skinned monsters.
** Played straight in ''Gears of War 2'' with the Locust Queen Myrrah, who strangely looks like a human woman wearing a squid on her back. Although this appears to be a plot point, this is never explained in game. {{spoiler|On the forums, it was revealed that Myrrah was experimented on as a child up until some point prior to the games, eventually becoming a Human-Locust-hybrid. The facility she was in got destroyed, with her being the only survivor. [[Excuse Plot|Guess who found her?]]}}
* [[Dark Action Girl]]: ''Myrrah'', [[Royals Who Actually Do Something|the Locust Queen]], takes to frontlines in ''Gears Of War 3'', heaving stripped herself of her [[Buffy -Speak|squid-dress]] from the second game. In fact, her combat outfit looks very nice, too. She acts as the Locust leader in multiplayer.
* [[Darker and Edgier]]: ''Gears of War 2'' carries a darker, more personal story than the last, with various named characters dying, though none of them came from the original game, but were advertised as being in the sequel. ''Gears of War 3'' takes this [[Up to Eleven]].
* [[Darkness Equals Death]]: The Kryll in the first game are a race of near-unstoppable flesh-eating bats who swarm anything not covered in light. It made this true for pretty much anywhere dark.
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* [[Deliberate Values Dissonance]]: [[Word of God]] states the reason Anya and other women typically weren't COG infantry is because fertile women were needed for a [[Mandatory Motherhood|more important duty]] vital to the [[Mate or Die|survival of the human species]]. Infertile women, on the other hand, were sent straight to combat duty; if Alex Brand is any example, they make sure they ''really are'' infertile first. The dissonance also applies in-universe as Marcus clearly states to Alex that some of the practices implied by this trope are not one he agrees with by any means. Brand, for her part, decides while she should and is justified in being judgemental and pissed, when the fate of what remains of humanity is on the line, holding a grudge is probably not the best thing for everyone; she'll wait until after.
* [[Disproportionate Retribution]]: Not only is Marcus' abandoning his post ''to save his father'' considered the worst form of treason, but the manual states Dom was ''demoted'' for daring to defend him in his trial. Justified as disobeying orders and what not is generally a bad thing in the military for a variety of reasons, as well as the fact Marcus leaving his post with the [[Kill Sat|Hammer of Dawn targeting laser]] lost a good chunk of Jacinto.
* [[Do -Anything Robot]]: JACK is a much more subtle version. It's equipped with various devices for communications and repairs but is primarily used to burn the locks off doors and hacking terminals. {{spoiler|In ''Gears of War 3'', Baird gives it an upgrade late in the game allowing it to shock and stun enemies}}.
* [[Does This Remind You of Anything?]]: Niles of the top-secret New Hope outpost is obsessed with cleanliness, despite the place being very unclean, and seems to be practicing some rather amoral experiments for [[Well -Intentioned Extremist|the good of our future]]. Sounds very much like the "[[Stupid Jetpack Hitler|scientist]] devoted to a [[Those Wacky Nazis|certain fascist government's]] advancement" type; even [[Lampshade Hanging|lampshaded]] by Dom, saying the place looks like "...an internment camp."
* [[Double Entendre]]: "RAAM's Shadow" has a particularly snicker-worthy one.
{{quote| '''Valera''': Thanks for the assist.<br />
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* [[Establishing Character Moment]]: Nearly everyone of Delta Squad gets their moment, but no one beats Cole's introduction in the first two games. The first game has him challenging an entire squad of Locust by himself until he gets reinforcements. In the second game, well, he ''is the reinforcements''. ''Nobody'' stops the Cole Train, baby!
* [[Expy]]:
** Cole is the soldier version of [http://www.youtube.com/watch?v=RzToNo7A-94 Terry Tate, Office Linebacker], a joke character from a series of Reebok commercials. Of course, they're [[Hey ItsIt's That Voice|played by the same person.]]
** The Kryll bear more than a little resemblance to the nocturnal creatures in ''[[Pitch Black]]''.
* [[The Faceless]]:
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* [[Face Revealing Turn]]: In ''Gears of War 3'', the group enters Mercy, which is mysteriously desolate and the sole survivor they find is quickly killed by unseen monsters. Eventually in the sewers, they find a sobbing woman, and when Marcus approaches {{spoiler|she turns and screams, revealed to be a [[It Got Worse|Lambent human]], setting the level as a [[Zombie Apocalypse]].}}
* [[Fake Longevity]]: The first game has achievements for 100 multiplayer games with a kill with each weapon and 10,000 multiplayer kills in total. ''Gears of War 2'' takes it to ludicrous extremes with "Party Like It's 1999" for playing that many multiplayer rounds (with or without bots, and with or without even being online) and "Seriously 2.0", which requires ''100,000'' total kills across all game modes. For reference, playing through the campaign once gets you about 1000 kills. The third game takes this [[Up to Eleven]], introducing ''several'' longevity awards with absurd requirements: the "Doorman" medal requires you to grind ''opening doors'', which would take dozens if not hundreds of campaign run-throughs to achieve; the "Allfathers" medal requires you to play '''15000''' matches (not rounds, matches) of multiplayer; the Founder ribbon requires you to be the one who founds the first base in Horde 2.0 hundreds of times, and so on. In addition, [http://kotaku.com/5845476/the-toughest-xbox-360-achievement-you-can-get-we-think this article] details how "Seriously 3.0" in ''Gears of War 3'' might be the toughest achievement to ever unlock.
* [[Five -Man Band]]
** [[The Hero]] - Marcus
** [[The Lancer]] - Dom, Jace {{spoiler|after Dom's death}}.
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* [[Foreshadowing]]: {{spoiler|In ''Gears of War 3'', a shot of Adam from behind in his lab zooms out and lingers on a vial of Imulsion and a syringe behind him before the game returns to Delta Squad. Adam states later he had to inject himself with Imulsion in the creation of his superweapon, and knows fully well that activating it will kill him}}.
* [[For Massive Damage]]: The Lambent have glowing tumor-like growths of Imulsion in their chests or stomachs that serve as targets to quickly kill them. Shooting Drudges in their growths is the only way to take one down without it metamorphing into a nastier variant after taking enough damage.
* [[Four -Temperament Ensemble]]: Marcus is Choleric, Dom is Melancholy, Baird is Phlegmatic, Cole is Sanguine.
* [[Fungus Humongous]]: The Inner Hollow in ''Gears Of War 2'' has mushrooms that are slightly shorter than Delta Squad, and some slimy stuff on the walls that might be fungi.
* [[Funny Background Event]]: A Black Comedy example. In "RAAM's Shadow", Zeta team discovers the remains of an evacuation center in a high school gym. Among the carnage is a charred body jammed in a basketball hoop.
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* [[Hand Cannon]]: The Boltok revolver is obviously high-caliber (it can ''blow off limbs!''), and the Gorgon SMG is basically a fun-size one-handed automatic rifle, but surprisingly the champion of this trope in this series is the humble Snub pistol, which is chambered for .50cal and possesses both a high rate of fire and a 12-round magazine. No wonder it can decapitate armoured Boomers and Therons.
* [[Hannibal Lecture]]: In ''Gears of War 3'', Myrrah calls out on humanity being a bunch of genocidal monsters, just like how they view the Locust. It almost sounds [[Hypocrite|hypocritical]], considering Emergence Day, {{spoiler|until you realize Myrrah had no choice because of the Lambent}}.
* [[Have I Mentioned I Am Heterosexual Today?]]: Have we mentioned Dom's married today? To a ''woman''? With ''breasts''? And other ''lady parts''? Who's not ''a guy''? Making Dom ''not gay''? Meaning he and Marcus ''aren't like that''? [[Overly Long Gag|Because Dom's married to a woman]]? Oh, Marcus looks at [[Voice With an Internet Connection|Anya]] longingly, too.
* [[Helmets Are Hardly Heroic]]: The easiest way to see if someone is going to die? He wears a helmet. {{spoiler|Except Clayton Carmine. His helmet actually ''saves'' him from friendly fire.}}
* [[Heroic Sacrifice]]: Sadly, ''Gears of War 3'' has {{spoiler|''Dom''}} of all people pulling one of these at the end of {{spoiler|Act 3 to save Marcus, Anya, Sam, Dizzy and Jace from the never ending hordes of [[The Virus|Lambent]]. Adam Fenix dies not long after reuniting with his son by using himself as a test subject in his quest to eliminate Imulsion, then activating a world-affecting bomb that he knows will kill him as well as all Lambent and Locust}}.
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** There's also indications in the ''opposite'' direction; more than one scene in ''Gears of War 2'' and production interview gave us signs that Marcus and Anya [[Ship Tease|have more than a strictly professional relationship between them]]. Naturally, the novelizations and subsequent ''Gears of War 3'' outright confirms this.
** Baird and Cole are also very close, to the extent that Cole was the only person Baird really cared about before he met Marcus and Dom.
* [[Hey ItsIt's That Voice]]: Among those which stand out...
** [[Futurama|Bender]] is Marcus Fenix.
** [[Saints Row|Manuel Orejuela]] is Dominic Santiago.
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** Averted in ''Gears of War 3'' while visiting Char. ''Many'' of the ash-corpses are too small to be adults.
** Averted again in the "RAAM's Shadow" DLC. A fair chunk of the campaign takes place in a high school which has been attacked by the Locust. Many corpses of civilians who are at the very least teenagers are shown in several rooms.
* [[High -Pressure Blood]]: In ''Gears Of War 2'', it seems as if the characters lose blood that would be enough to kill someone when they go into a downed state ''alone'' from the impact of bullets against them. Not to mention the extra pints they lose from crawling around.
* [[Holiday Mode]]: Several of the multiplayer events in ''3''. Halloween saw the players with Pumpkin heads, Thanksgiving unlocked an exploding turkey / chicken launcher, Christmas gave everyone snowmen heads, and [[Super Bowl]] week unlocks a Locust Drone in football pads.
* [[Honor Before Reason]]: There are several scenes, especially in the second game, of Marcus taking the extra effort to ensure the safety and well-being of civilians even when it complicates the mission. Baird calls him out on this, but Marcus always gets the final say.
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* [[In Medias Res]]: The first game opens with Marcus being busted out of jail. The war and some small details are sprinkled throughout the rest of the game.
* [[Instant Death Bullet]]: Invoked with the weapon in ''Gears of War 3'' called the "One Shot". It will shred any enemy in [[Captain Obvious|one shot]] and bypasses some forms of cover, including a Boomshield. In addition, it has a sniper zoom, but only has one round per clip, long reload time and is a heavy weapon, meaning it will slow you down like a Mulcher or mortar.
* [[Insufferable Genius]]: [[Tall, Dark and Snarky|Baird]] could be one of the poster boys for this trope, with Cole as his [[Foil]].
* [[Insurmountable Waist High Fence]]: Generally averted, except on the multiplayer map "Jacinto," where small flowerbeds prevent you from mantling some critically-important walls.
* [[It Got Worse]]: Living on Sera ''sucks''.
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** Boomers are somewhat weaker in ''Gears of War 2'', going down after only 1-2 clips from the Lancer (even on Hardcore) instead of 3-4 clips like in the first game. They're even weaker in ''Gears of War 3'', going down after only a little over 2/3rds of a full mag from the Lancer. This is largely due to the fact that in the first game they were basically [[Boss in Mooks Clothing]] and always showed up in pairs. The sequels would have more "Boomer" types (including the Mauler, Grinder and Butcher) and more would appear at one time.
* [[Luck Based Mission]]: The final battle against General RAAM in the first game. There are so many random factors in this fight (Reavers shooting at you, randomly appearing Kryll, plus RAAM himself and his own pet Kryll) that winning is as much luck as skill, unless you abuse the AI-block glitch.
* [[Luckily, My Shield Will Protect Me]]: With the previously mentioned meat shields and with the Mauler's indestructible Boomshields (that also double as roadblocks for larger enemies in Horde Mode). A Boomshield will actually protect you from ''a charging Berserker'' in the third game, although the recoil makes you drop it.
* [[Ludicrous Gibs]]: Not so ludicrous in the amount of gibs, just ludicrous in how much the average multiplayer match in it will have.
* [[MacGuffin]]: The Resonator in ''Gears of War'', {{spoiler|Maria}} in the sequel and {{spoiler|Adam}} in the last game. Some moreso than others.
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** A "Stopping power" feature from firearms was programmed into Gears 2 in order to encourage players to play more strategically rather than just rushing at the enemy. In particular with the Gnasher players developed a tactic where they run into a forward dive then fired the Gnasher at the tail end of the roll, which was ridiculously effective (using grenades was also done similarly). Thus trying to rush at someone would end up with you coming up short.
** The Gnasher Shotgun, according to some players, was the only gun to use in multiplayer. Nowadays, it's a shadow of its former self, due to a few things such as the stopping power and the tightening of its spread. This was to give it a better medium range while still giving it the "gibs" effect at close range. The last title update to ''Gears of War 2'' returned the Gnasher to a point where it balances, if not outmatches, the assault rifles at medium range.
** The Torque Bow in the sequel is somewhat weaker, as it no longer kills Boomers in one shot (around on par with the Boomshot grenade launcher in terms of damage). It still [[One -Hit Kill|One Hit Kills]] Drones and Theron Guards, and also kills ''you'' in one shot on Hardcore (but not on Normal, where a direct hit doesn't even down you).
** Like the Gnasher, the chainsaw bayonet isn't as effective anymore, as taking more than a handful of damage will prevent you from keeping it revved up and take a few seconds before you can rev it up again. Of course, certain players ''really'' hate getting chainsawed, so in their eyes it still hasn't been nerfed enough.
*** Gears of War ''3'' rectifies it - getting hit while reving the chainsaw up will mess it up, but after you've managed to rev it, you'll keep it up despite getting damaged.
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* [[Noob Cave]]: "Casual" multiplayer for ''Gears of War 3'' is just straight-up Team Deathmatch. Notably, those who have earned certain achievements in the first two games or participated in the beta on their profile are locked out of "casual" and are forced into "standard" multiplayer. Somewhat justified by Epic Games, as they cite ''Gears of War 3'' being the most accessible title, thus giving newcomers to the series a place to practice before joining the "big leagues".
* [[Once an Episode|Once A Game]]: Every game so far has featured one "horror movie" level, with plenty of tense atmospheres, foreboding scenery, and nonstandard enemies. It was in the Lethia Imulsion Facility in the first, the New Hope Research Facility in the second, and Mercy in the third.
* [[One -Hit Kill]]:
** In the first game, the Torque Bow kills anything any all difficulties that isn't a boss in one hit, including you. It even works on Boomers, who can take multiple rounds from the Boomshot or 3 full magazines of assault rifle fire. [[Nerf|Nerfed]] in the sequels, where it's no longer this trope. The third game does still allow single kills with it on Boomer-class Locust, but only with [[Boom Headshot|headshots]].
** The One Shot in the third game; [[Exactly What It Says On the Tin|it's faithful to its name]].
** In multiplayer, Boomshots, One Shots, Torque Bows, Mortars and Frag and Incendiary Grenades will [[One -Hit Kill]] if impacting close enough to a player. [[Boom Headshot]] is a guaranteed kill with the Longshot sniper rifle.
* [[One -Man Army]]:
** Technically a squad of four, but just two of the squad still ended up practically ''single-handedly deploying the destruction of the enemy'', {{spoiler|twice}}, barring the occasional need for transportation (although they end up transporting themselves more often then not).
** {{spoiler|The consistency of the trope towards the final missions in the third installment is somewhat averted with it being clear that supportive elements are on the island - though not right with you - probably stopping the entire rest of the Horde from getting to you, which you'd assume Myrrah would probably be trying to do in such a desperate situation}}.
* [[One -Winged Angel]]:
** {{spoiler|The Imulsion turns the Brumak you've hijacked into a Lambent Brumak, which serves as the final boss for ''Gears of War 2''}}.
** ''Gears of War 3'' introduces Drudges, a Lambent creature that mutates once it takes enough damage (unless you consistently hit the glowing Imulsion "belly"). It sometimes sprouts a flame throwing snake head, turns into a tree with three branches throwing Imulsion fireballs at you, or remains mobile but has two arms throwing smaller Imulsion fireballs.
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* [[Plot Hole]]: In ''1'', the Kryll will eat anything, Locust or Man, that falls into darkness. RAAM is the only one able to walk among them, and his ability to do this is never explained. In "RAAM's Shadow" for ''3'', even normal Locust can avoid the Kryll and RAAM's lieutenants can control them as he does.
* [[Powered Armor]]: Theorized to be the reason Gears can do all the acrobatics the game allows them, but it has yet to be stated.
* [[Pre -Ass -Kicking One -Liner]]: "[[Kill It With Fire|Let's turn up the heat!]]"
* [[Pyrrhic Victory]]:
** In spades with ''Gears of War 3''; {{spoiler|sure, the Locust and Lambent are finally gone, but the vast majority of humanity is dead, their cities destroyed and ruined and their primary source of energy used to build them up in the first place no longer exists because it was mutating beyond its control. The future is going to be very, very hard, but at least there IS a future for humanity}}.
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* [[Quad Damage]]: The Mutators in ''Gears of War 3'' has one called "Super Reload". If you manage a perfect active reload you get several powerful effects: the affected ammo from the reload does not drain from your primary ammo cache, once the affected ammo is depleted it still gives you a full clip of regular fire (single shot clips like the Boomshot basically gives you two shots back to back), there is no time limit on using the affected bonus and instead of a 10-20 percent damage increase it does literally about a '''500 percent''' damage increase. It's so powerful it makes regular assault rifles (especially the Lancer due to high firing rate and clip size) more valuable than the Silverback minigun.
* [[Rated M for Manly]]:
** Everyone is absolutely enormous, and spouts [[One -Liner|OneLiners]] without irony. They have ''chainsaw machine guns''. If you hit a button at the right time, they can reload their gun '''hard''' and make the bullets come out stronger. This game will make a man out of you, even if you're a woman.
** Anya and Samantha are every bit as manly as their male teammates. Seeing Anya scream and cuss as she chainsaws a Locust in half will remove whatever doubt you may have that her upgrade from [[Voice With an Internet Connection|control operative]] to [[Action Girl]] may be a plot contrivance.
** A cutscene in ''Gears of War 2'' has Cole and Marcus reuniting and bumping their chainsaw-equipped machine guns together. A manlier greeting has never been seen, before or since.
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* [[Sequel Hook]]: The ending narration of the first game is a bona-fide hook. Wait until the end of the credits of the second game for another sequel hook. {{spoiler|The data disk Adam gives to Baird is possibly another hook on the [[Left Hanging]] segments for ''Gears of War 3''}}.
* [[Shoot the Medic First]]: Those damn Kantus Priests!
* [[Short -Range Long -Range Weapon]]: The Longshot sniper rifle fits this trope well, except for one particular sequence in ''Gears of War 2'' (see [[This Is for Emphasis, Bitch]] below).
* [[Short Range Shotgun]]: Averted in ''Gears of War 2'', as the raw damage the Gnasher can inflict in close range was toned down from the first game but was balanced out by actually being an average weapon for medium range. ''Gears of War 3'' introduces a double-barrled [[Sawed Off Shotgun]] to give you a choice between the balanced Gnasher and this overspecialized shotgun. In fact, the Sawed Off's range is so short, [http://www.escapistmagazine.com/news/view/108020-Gears-of-War-3-Interview.2 the developers nicknamed it the "Bad Touch" gun] since you'll need to be in that range to use it right.
* [[Shotguns Are Just Better]]: You'd be hard-pressed to find somebody online in any of the 3 games who doesn't primarily use the Gnasher, and oftentimes [["Stop Having Fun!" Guys|don't take very kindly to people using anything else]]. Epic themselves have admitted that the Gnasher is overpowered, and that they would like to nerf it, but they won't because of the enormous backlash they would receive from the Gnasher purists who make up a large part of the community.
* [[Shoulders of Doom]]: Pretty much the whole Gear armor kit should prevent any kind of movement whatsoever if it were even vaguely realistic.
* [[Shout Out]]: Several to many sources.
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* [[Simultaneous Arcs]]: ''Gears of War 3'' does this in the first act, half of which you play as Cole and his squad as they attempt to aid Marcus.
* [[Sincerest Form of Flattery]]: The developers point to ''[[Resident Evil 4]]'' as an influence, which then came full circle, as the developers of ''[[Resident Evil 5]]'' bragged about their "[http://xbox360.ign.com/articles/906/906950p1.html Gears of War controls]".
* [[Small Girl, Big Gun]]: Anya, Samantha and Bernie in the third game. Though not petite, they are smaller than the male Gears.
* [[Sophisticated As Hell]]: The "Young Adam Fenix" multiplayer skin has quips like this, since he's probably the smartest individual in the ''Gears Of War'' universe. "Kiss my highly educated ass!" indeed.
* [[Sorting Algorithm of Evil]]:
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* [[That Makes Me Feel Angry]]: Marcus sometimes shouts "Now I'm pissed!" upon being revived, and some Locust in Campaign may shout "RRRRRAAAAAGE!" while attacking you.
* [[There Is No Kill Like Overkill]]: ''Gears Of War 2'' allows characters to use mortars, miniguns and a multitude of over-the-top weaponry to kill mere infantry. Not to mention multiple characters can chainsaw a single enemy at the same time. That's not counting the ludicrous amount of overkill inherent to {{spoiler|using a Brumak}} against hapless Locust.
* [[This Is for Emphasis, Bitch]]:
** One segment in ''Gears of War 2'' gives you free reign to snipe Locust from a ridge. Achieving five kills in a row with the sniper rifle, and Marcus will yell: "That's one. That's two! [[Large Ham|That's THREE! THAT'S FOUR! THAT'S FIVE, MOTHERFUCKERS!"]]
** Delivered straight by Marcus {{spoiler|when he guts Myrrah in ''Gears of War 3''}}:
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* [[We Hardly Knew Ye]]: {{spoiler|The first two Carmine brothers}}. Averted with Kim and Tai, who are now primary characters in "RAAM's Shadow" for ''Gears of War 3''.
* [[We Have Reserves]]: The Locust Horde is described this way in supplementary material, being willing to sacrifice a hundred Drones just to kill one Gear. This is less so in ''Gears of War 2'', where the Locust military exhibits some self-preservationist behavior, e.g. retreating and falling back, but only when on the receiving end of bad mojo, like {{spoiler|being chased by a goddamn ''Brumak''}} or the Lambent Locust, which is justified since overexposure to Imulsion would turn them into Lambent.
* [["Well Done, Son" Guy]]:
** Marcus [[All There in the Manual|in the extended universe]].
** Shades of this appear in the actual game when ''Gears of War 3'' rolls around: "It was always his work my father cared about... his research." Poor Marcus.
* [[We Will Meet Again]]: Griffin vows revenge against Marcus towards the end of ''Gears of War 3'' before pulling a [[Villain Exit Stage Left]]. Somewhat odd, given that this is the last game in the trilogy.
* [[What Could Have Been]]: In hindsight, knocking the Corpser into Imulsion probably wasn't the greatest idea. Good thing the Lightmass Bomb took care of it.
* [[What Happened to The Mouse?]]:
** Don't buy the third game if you expect any sort of explanation for the {{spoiler|Sires}}.
** {{spoiler|The strangeness of the queen, looking much like a human unlike the rest of the Locust, and even surviving the anti-Imulsion and Locust superweapon, is noted by Baird before it happens, and it is never explained}}.
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* [[Skeleton Government]]: Basically all that is left of the government 15 years after E-Day is Prescott.
* [[We Could Have Avoided All This]]: At one point Queen Myrrah remarks that the Locust could have cooperated with the Humans to save both species, but decided to go to total war instead because supposedly [[Humans Are Bastards]] who "only understand dominance and ownership". Not to mention violent to an extreme. Then again, if you first encountered the Seran humans after 100 years of war (and untold years before hand of unrest) which included nukes and kill sats on their own species, you might be a little wary of approaching them as a completely different species altogether.
* [[What Happened to The Mouse?]]: Federic Rojas was a young Gear who joined Delta in Aspho Fields, and the younger brother of a Gear in Gears of War 1 who was in Alpha Squad. He is never mentioned in any of the books or comics that take place after it.
* [[You Say Tomato]]: Bernie is questioned about her accent several times, mostly about saying "arse" instead of "ass".