Geist: The Sin-Eaters: Difference between revisions

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(Import from TV Tropes TVT:TabletopGame.GeistTheSinEaters 2012-07-01, editor history TVTH:TabletopGame.GeistTheSinEaters, CC-BY-SA 3.0 Unported license)
 
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* '''Bonepicker''' - Remember that kid in school who would always get what they want, and if they lent you something, they would constantly remind you of your debt? That's basically them, [[Exactly What It Says On the Tin|and they'll do anything to get their possessions]]
* '''Celebrant''' - Really happy to be living again. Usually respond by doing really dangerous things.
* '''Gatekeeper''' - They keep the worlds of the living and the dead apart by banishing ghosts and dealing with living people who contact, channel, or otherwise mess with ghosts. If the Gatekeeper is a nice person, this means taking out people who victimize the dead or help malevolent spirits torment the living; if they're... [[Well -Intentioned Extremist|less]] [[Knight Templar|than]] nice, this could mean [[Moral Event Horizon|offing a little kid who refuses to stop talking with his dead family and then plunging them all into the Underworld]].
* '''Mourner''' - As far as they're concerned, they're dead and loving it.
* '''Necromancer''' - Use every resource they can get to learn more.
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* [[Psychopomp]]: Sin Eaters can take on this role.
* [[Romanticized Abuse]]: ''Book Of The Dead'' is about realms of the dead. One of them is a very friendly place called Oppia, that offer a abundance of food and Sex Slaves. Of course, it's very easy to break a rule and get enslaved yourself. Some of the slaves chose to remain slaves after they served the term of their punishment.
** Justified and semi-subverted: Said slaves actually enjoy being prostitutes, and they're willing. ''Actual'' slaves, on the other hand, are literally prohibited from receiving pay or even food for their work, and in the case where you coerce an obviously unwilling one into the act...[[What the Hell, Hero?|well...]]
* [[Shout Out]]: The Quick Start Demo mentions that those of the Forgotten Threshold are usually the people who go through life unaware until [[Dead Like Me|they look up to see part of a disused satellite plummeting right towards them]].
** In the core book, one possible Silent Geist is [[Infinite Jest|a man suffering from a rhinovirus who suffocates after a burglar ties him up and gags him with a sock]].
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* [[Supernatural Angst]]: ''Strongly'' averted. While individual Sin-Eaters may run into problems surrounding their relationship with their geists or the nastier entities of the Underworld, Sin-Eater culture is basically a [[Department of Redundancy Department|walking New Orleans funeral]]. Like all games in the [[New World of Darkness (Tabletop Game)|WoD]] settings, things aren't exactly all sun shine and rainbows. Unlike the others, the theme is more "yes, we're a bit broken, but hey, we survived," than complete despair.
* [[The Call Knows Where You Live]]: The call lives inside your mind / soul. Further more, even if the Sin-Eater lucked out and has an agreeable geist 'partner', ghosts can still recognize sin-eaters and tend to bug them to help them with their...
* [[Transhuman Treachery]]: One of the very worst sorts of ghosts a Sin-Eater can expect to come across in the course of their duties is the type that reasons that [[Screw the Rules, I Have Supernatural Powers|since they're dead,]] [[Moral Event Horizon|human morality no longer applies to them.]] This is to say nothing of the ghosts who've spent so long in the Underworld that they've [[Eldritch Abomination|lost almost any semblance of humanity.]]
* [[Unfinished Business]]: Most ghosts are bound to the world by Anchors, and want Sin-Eaters to resolve these duties. One of the [[Splat|Archetypes]], the Advocates, makes this their duty.
* [[Your Soul Is Mine]]: Type Two B; Sin-Eaters can ''eat ghosts''. No-one is sure what actually happens to a ghost that's eaten, but this is one of the more disturbing possibilities.