Genre Shift: Difference between revisions

m
update links
m (Mass update links)
m (update links)
Line 79:
** That was only the FIRST shift. [[Mind Screw|It does several very casually]] when the elements are progressively revealed. {{spoiler|And then it decides to [[Reconstruct]] itself with a [[Decon Recon Switch]] of a [[Gainax Ending]].}}
* [[Shakugan no Shana]] shifts back and forth between action/supernetural and typical high school love story, though it stop shifting genre and generally gets worse in the recent light novel version.
* ''[[Ranma One Half½]]'' starts out as a somewhat grounded romantic comedy/action series with some semblance of an ongoing plot, but gradually turns into an increasingly wacky, episodic, sitcom-esque gag-fest punctuated by occasional "serious" story arcs.
* ''[[Kinnikuman]]'' started off as a superhero parody, but eventually became more focusing on wrestling.
* The second half of the 2nd OVA for [[Seto no Hanayome]] switches from comedy/action into straight horror, borrowing elements from [[The Ring]], then suddenly switches back to comedy at the end.
Line 320:
* ''[[Final Fantasy VI]]'' shifts from a linear world to an openended one - the game begins in the World of Light, a bright, happy world with a linear plot and virtually no subquests. The second part of the game, the [[Apocalypse How|World of Ruin]], is a dark, dreary place and is entirely open for exploration, the player free to recruit allies and do subquests in any order before heading to the final dungeon.
** The [[Final Fantasy]] series has toyed with adding in modern and even [[Sci Fi]] elements from time to time, starting with an entire race of moon people and a giant robot in [[Final Fantasy IV]] (or even earlier than that, with [[Bonus Boss|Warmech]] from the very first game.) and hitting full force by [[Final Fantasy VII]], which went from straight up fantasy with the occasional [[Sci Fi]] element to [[Urban Fantasy]].
** [[Final Fantasy IV: theThe After Years]] goes with episodic series with all of them being emotionally challenging stories filled with character developments. After you reach the Moon, however, the game shifts right into a linear and almost plotless dungeon crawler with [[Boss Rush]].
* The game system in the ''[[Metal Gear Solid]]'' series remains mostly unaltered, but the story and style subtly shift between games.
** ''[[Metal Gear Solid]]'' is gritty modern military (unless playing ''The Twin Snakes'').