Genre Turning Point: Difference between revisions

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** ''[[Gears of War]]'' seems to have lead third person shooters as a genre to strategic cover-based gameplay.
* ''[[Dragon Quest]]'' took RPGs down a completely different path. Its emphasis on story and simplistic combat was a major culture shock for US gamers when they got their hands on it (western RPGs at the time consisting mainly of [[Excuse Plot|shallow stories]] and cripplingly complex gameplay), but it definitely had a following, and it spawned the subgenre we now refer to as the [[JRPG]].
* The [[X BoxXbox]] Live service (and its child service, the Xbox Live Arcade) provided two previously rare functions on consoles -- it allowed for the onset of downloadable content expansions to console games, and it allowed for the download of small games directly to a console's hard drive, starting with titles such as Namco arcade games. With the Xbox 360, this eventually allowed for the download of entire Xbox games, but this and several other download networks ushered in a new era of independently produced games, which themselves are sometimes deconstructions and reconstructions of classical video-game concepts. The industry has essentially come full-circle.
* For the [[Interactive Fiction]] genre, ''[[Photopia]]''. Before ''Photopia'', games often used [[Mind Screw]] surrealism or [[High Fantasy]] loosely bound by a huge [[Story Arc]]. After ''Photopia'', plot and puzzles became more important to the feel of a game, and slice-of-life realism overtook surrealism as the most popular environment in [[Interactive Fiction]].
** The release of Inform (and ''much'' more so Inform 7) revolutionized the medium, if not the genre. It made it possible for non-programmers to write [[Interactive Fiction]] software.