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** ''[[Gears of War]]'' seems to have lead third person shooters as a genre to strategic cover-based gameplay.
* ''[[Dragon Quest]]'' took RPGs down a completely different path. Its emphasis on story and simplistic combat was a major culture shock for US gamers when they got their hands on it (western RPGs at the time consisting mainly of [[Excuse Plot|shallow stories]] and cripplingly complex gameplay), but it definitely had a following, and it spawned the subgenre we now refer to as the [[JRPG]].
* The [[
* For the [[Interactive Fiction]] genre, ''[[Photopia]]''. Before ''Photopia'', games often used [[Mind Screw]] surrealism or [[High Fantasy]] loosely bound by a huge [[Story Arc]]. After ''Photopia'', plot and puzzles became more important to the feel of a game, and slice-of-life realism overtook surrealism as the most popular environment in [[Interactive Fiction]].
** The release of Inform (and ''much'' more so Inform 7) revolutionized the medium, if not the genre. It made it possible for non-programmers to write [[Interactive Fiction]] software.
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