Get on the Boat: Difference between revisions

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{{trope}}
[[File:GetOnTheBoat_3232GetOnTheBoat 3232.jpg|link=Pokémon Ruby and Sapphire|frame|[[Bigger on the Inside|Doesn't it look a bit small for two people?]]]]
In an [[RPG]], the time will eventually come when you've done all you can on the continent you start out on. Since you know that you're eventually going to have to visit every location on your [[Fantasy World Map]], there's nothing to be done for it except to head to the nearest [[Port Town]] and find someone to ferry you to the next continent so that you can continue with the adventure.
 
The game will usually require you to perform some sort of [[Fetch Quest]] before it will let you [['''Get on the Boat]]''', and that's not all -- thereall—there's a high probability that the boat either doesn't get there or eventually gets sunk after the first successful attempt. The ocean is one of the most natural [[Broken Bridge|Broken Bridges]]s around, so game designers like to use it as one of the first [[Point of No Return|Points of No Return]] in the game.
 
This is also sometimes a major mode of transport around the [[World Map]], allowing you to travel across the world map much faster (possibly free of [[Random Encounters]]!). In this case, it will inevitably become obsolete once you acquire your [[Global Airship]] later on (unless you can still navigate and dock the boat [[Bubblegloop Swamp|in areas]] [[The Lost Woods|too dense]] for the Airship to make a landing -- butlanding—but these are few and far between). There are even a few cases where the boat ''is'' the [[Global Airship]], but the player doesn't get the latter functionality until someone gives the boat a major upgrade near the end of the game.
 
{{examples}}
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* ''[[Runescape]]'' takes this literally
* ''[[World of Warcraft]]'' has many boats for cross continental travel -- woetravel—woe the traveller with low RAM or a shaky internet connection, though, because the loading screens that result often leave the player stuck on the boat, unable to get off at their destination.
** Another amusing bug would cause the character to spawn into the zone after the boat had moved on, either dumping into the ocean thousands of yards offshore or, with the Horde airships, dropping you from a perilous height.
** During a period in 2005 when bugs were causing the boats to spawn improperly, Blizzard removed them from the game and replaced them with "Captain Placeholder", an NPC who teleported players between continents on request.
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** ''[[Final Fantasy VI]]'' has ferries that serve as boats. In the [[Updated Rerelease]] for the GBA, you fight a [[Bonus Boss]] on the ferry route in the World of Ruin if certain conditions are met.
** ''[[Final Fantasy IX]]'' had a boat where nothing extraordinary happened. It acted just like an airship, only confined to water. In fact it was retrofitted into the party's first [[Global Airship]] because of how reliable it was (well, technically it's the third airship, but it's the first one you can control freely). From there it survives all the way to the end of the game (even after your party replaces it with another [[Cool Ship]]).
*** The trope is initially subverted when the party leaves the first continent originally using underground tunnels. They don't [[Get on the Boat]] itself until the 3rd disc.
** ''[[Final Fantasy XI]]'' features boats that travel between the game's continents. These boats are sometimes attacked by powerful sea monsters. [[Hilarity Ensues]] for low-level players who are just trying to get from point A to point B.
** One exception is ''[[Final Fantasy XII]]'', which doesn't have the party boarding any sea-faring vessels at all because the game is contained entirely to a single body of land. There are a couple air-ships which fill a similar role plot-wise, but not exactly.
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* ''[[Romancing SaGa]]'' Plays with this during {{spoiler|Albert's opening quest, you have to take the boat to go to Rosalia from the Bafal Empire but during the trip a storm hits the boat and throws Albert into Valhalland (Southern Frigid end of Mardias).}}
** Also later on {{spoiler|If you completed the First mummy quest, when you leave the port on the same boat with the merchant selling the corpse on to Melvir, the Mummy will come back to life that night and wreck havoc on the passengers of that boat, failing to inform them makes the fight with the mummy harder since every victim it attacks turns them into the undead, said merchant is the first to die though so you have to fight one other zombie regardless}}
* ''[[Lunar Silver Star Story Complete|Lunar: The Silver Star]]:'' Alex and his friends [[Get on the Boat]] to Meribia after acquiring a sea chart for a captain who lost it to a reclusive witch. In the original game, Luna doesn't join Alex on the boat, but she does in the [[Updated Rerelease|remake]] ''Lunar: Silver Star Story Complete.''
* Done in every game in the ''[[Dragon Quest]]'' series, starting with ''[[Dragon Quest II]]''. In the first game, the kingdom of Alefgard was [[Law of Cartographical Elegance|completely surrounded by water]]. This subversion is [[Hand Wave|transparently justified]] in that the DragonLord's castle is within seeing distance of your own. You just have to do a ''lot'' of traveling on foot to get there.
* ''[[Tales of Symphonia]]'' had several boats, including normal sailboats, small tubs whose unreliability was a [[Running Gag]], and a land vehicle that was converted to a ship via [[Magitek]]. The party's [[Why Did It Have to Be Snakes?|aquaphobic member]] was none too happy with any of these.
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** ''[[Wild Arms]] 3'' introduced the sandship, a necessity given that the world's "oceans" were really vast expanses of oddly soft sand. It even had its own combat system.
* In the original ''[[Baten Kaitos]]'', Kalas and Xehla used commercial ferries to cross between continents until they saved Diadem, after which the King lent them the use of his personal cruiser as thanks. In the [[Prequel]], Verus gives you the high-tech ''Sfida'' ship after you begin working for him.
* The main characters of ''[[Fire Emblem]]: Blazing Sword'' enlist the help of good-hearted [[Pirate|piratespirate]]s to carry them to the Dread Isle of Valor.
* The original ''[[Golden Sun]]'' had a lengthy arc which consisted of you defending a ship as it crossed a monster-infested sea. Sailors were knocked out during the voyage, and the characters had to make various [[NPC|NPCs]]s take up the oars. A certain combination of [[NPC|NPCs]]s would send you off-course, to [[Bonus Dungeon|Crossbone Isle]]. The sequel had two [[Get on the Boat]] arcs -- thearcs—the first required you to save Piers, who'd been [[Wrongly Accused]] of thievery, so you could use his boat. The second involved upgrading the boat into the [[Global Airship]].
** The first game actually closed with Isaac's party Getting On The Boat to set off to find the other two lighthouses. They later meet up with Felix's party in the second game. What exactly happened to Isaac&company, and their boat, following the first game's end is never explained.
** Of course, in the second one, a good part of the plot is centered around your boat. {{spoiler|Meet at the boat, why won't the boat work, who has a boat, fix the boat, take the boat, the boat is stolen, the boat is that guy's, we need the thing to make the boat go, our boat can't go that way right now (twice), your boat needs wings, your boat needs a cannon...}}
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* ''[[Shining Force]] 2'' uses a boat fairly early as a point of no return, but the whole town goes with you and resettles on the new continent. After that, you'll have to acquire a raft, a "caravan", and a fancy precursor airship to access the more advanced areas.
 
=== Non-video game examples: ===
 
== Anime and Manga ==
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== Theatre ==
 
* The entire plot of [[Shakespeare]]'s ''[http://www.yarnivore.com/francis/archives/000405.html Pericles, Prince of Tyre]'' revolves around an improbable number of shipwrecks as characters travel from place to place. While not directly related to [[Get on the Boat]] as a [[Video Game Tropes|Videogame Trope]], it shows that the device is still [[Older Than Steam]].
* [[PDQ Bach]]'s ''The Abduction of Figaro'': At the end of first act of the opera, the protagonists set sail, and immediately their ship is seen sinking in the mother-loving sea.
 
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