Get on the Boat: Difference between revisions

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== MMORP Gs ==
 
* ''[[RunescapeRuneScape]]'' takes this literally
* ''[[World of Warcraft]]'' has many boats for cross continental travel—woe the traveller with low RAM or a shaky internet connection, though, because the loading screens that result often leave the player stuck on the boat, unable to get off at their destination.
** Another amusing bug would cause the character to spawn into the zone after the boat had moved on, either dumping into the ocean thousands of yards offshore or, with the Horde airships, dropping you from a perilous height.
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** ''[[Tales of Vesperia]]'' has the party cross the ocean in a villain's ship the first time. It sinks half way across and you have to get rescued by Flynn. For the next trip they get their own boat, which is eventually upgraded to [[Global Airship]] by strapping it to a giant flying whale.
* In ''[[Grandia II]]'', the party is required to get on the good ship ''50/50''. As the world is split by huge crevasses, the sea has a massive waterfall in the middle of it (don't ask how this didn't get filled in the 10,000 years since its creation) and the boat must ''fly'' over it. When stating that ''50/50'' is an odd name for a ship, the owner replies that "that's the odds, sink or swim".
* The original ''[[Wild ArmsARMs]]'' had a lengthy [[Fetch Quest]] required to convince the merchant ship ''Sweet Candy'' to carry you to where you needed to go. This included the female lead pretending to marry the ship's captain to appease the gods of the sea and fighting off the [[Goldfish Poop Gang]].
** It eventually gets destroyed by a [[Bonus Boss]] and is ironically fixed for your use by the Captain's rival.
** ''[[Wild ArmsARMs]] 3'' introduced the sandship, a necessity given that the world's "oceans" were really vast expanses of oddly soft sand. It even had its own combat system.
* In the original ''[[Baten Kaitos]]'', Kalas and Xehla used commercial ferries to cross between continents until they saved Diadem, after which the King lent them the use of his personal cruiser as thanks. In the [[Prequel]], Verus gives you the high-tech ''Sfida'' ship after you begin working for him.
* The main characters of ''[[Fire Emblem]]: Blazing Sword'' enlist the help of good-hearted [[pirate]]s to carry them to the Dread Isle of Valor.
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* ''[[Baldur's Gate|Baldur's Gate 2]]'' has the player take a ship to the magical asylum of Spellhold. On the way back, the player {{spoiler|has a choice between taking a portal to the Underdark or taking a ship back to the mainland; the ship, however, will be captured by Githyanki and sunk.}}
* In ''[[Chrono Trigger]]'', there's a ferry service between the first two continents...except you can travel between them by foot anyway. There are no [[Random Encounters]], either, so travel by foot is not nearly as time-consuming as it is in many other games of its time.
* In ''[[EarthboundEarthBound]]'', you can take a ferry...which gets ambushed by {{spoiler|the Kraken}}.
* In the ''[[Sonic Chronicles]]'' RPG, you're frequently hustled onto the (space) ship and on to the next zone upon beating a boss, with the ship usually disabled immediately when you arrive.
* The first three islands in ''[[Albion]]'' are left this way. Before you can do that you must solve a Murder Mystery, Fetch Quest and Racial Conflict fueled by a [[Government Conspiracy]]. The fourth island has a teleporter and a [[Barrier Maiden]] who can use it.
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{{reflist}}
[[Category:Get on the Boat]]
[[Category:CRPG Tropes]]
[[Category:Get on the Boat{{PAGENAME}}]]