Ghost Hunter/Shout Out: Difference between revisions

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== Music ==
* Jerry Reed's ''Amos Moses''. The one-armed swamp monster. "He could trap the biggest, meanest alligator, and only use one arm. Only got one cause the alligator bit it."
 
 
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== [[Real Life]] ==
* There's a bell with a crack like the Liberty Bell: {{spoiler|Lazarus rings it to free ghosts of townspeople}}.
* Agglin, and the Warden's rant about no one escaping, are obvious references to the three [[Real Life]] prisoners who escaped Alcatraz Prison, Frank Morris, John Anglin and Clarence Anglin
* The Pulse gun that Lazarus uses throughout the game strongly resembles the Calico M960A rifle, complete with a helical magazine design.
* Colonel Fortesque's head plays the [[Real Life]] game Hot/Cold with his headless body.
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* The Cemetary area architecture, lighting and music are reminiscent of [[Ico]].
** Hawksmoor's castle has structure and color like the Queen's castle in [[Ico]].
* Tree roots growing through the DeMontford Mansion, like the tree under Decerto in the original [[Alone in Thethe Dark]]. {{spoiler|In the original ''Alone in the Dark, the tree was the source of the mansion's evil.}}
** The DeMontford Mansion levels is one big shout-out to the original [[Alone in Thethe Dark]].
* shout-out to SCEE Cambridge's all-time best work, too! Surely Colonel Fortesque is a reference to - or, in fact, a descendant of - ''[[MediEvil (1998 video game)|Medievil]]'''s Sir Daniel Fortesque?
** Sergeant (Sir Daniel) Fortesque's a sergeant [[In Name Only]], similarly to how Colonel Fortesque's heroic exploits are really just historical embellishment.
** Plus, when you defeat Captain Kraken, Colonel Fortesque admits that this is his first victory - Captain Fortesque never killed his opponent in ''MediEvil'', instead falling during the first volley of arrows.
** "''The Fortesque family have been fighting man and boy for Old Blighty for over a thousand years. We've never let a little thing like ''death'' get in the way. Why, there's a Fortesque on every battlefield in the civilized world. Agincourt, dead. Waterloo, dead. Dunkirk, dead.''" - Colonel Fortesque, embellishing historically.
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* In the New School Theatre the poltergeists telekinetically raise chairs into the air and move them in geometric patterns. Psycho Mantis does the same thing in [[Metal Gear Solid]]. [http://www.youtube.com/watch?v=GMRD4YpDzTM&feature=related Here] starting at 2:50.
* There's a low-res poster of a bikini-model in the Janitor's office of the old highschool, much like the low-res "EXCITE! 1998" bikini model poster in the final level of the original [[Resident Evil]].
* When Digital Richmond's robot form unexpectedly falls through the floor, this is a [[Shout-Out]] to various other [[Survival Horror]] games that use this mechanic to advance the plot.
** ''[[Silent Hill 1]]'' - in the mall.
** ''[[Resident Evil 2]]'' - balcony in the library.
** ''[[Resident Evil Code: Veronica]]'' - Walkway above the jeep area.
* The little Redneck girl Lazarus has to escort out of the swamp bears more than a passing resemblance to Sherry, the little girl Claire has to escort in ''[[Resident Evil 2]]''. The blonde hair particularly.
* Some ghosts make a staticky background noise like the monster-detecting radio in the [[Silent Hill]] series. Great for knowing they're around and how close they are.
* ''[[Silent Hill 2]]'' - The transporting doors in the DeMontford Mansion are the same as the transporting doors in the decrepit Lake View Hotel in ''[[Silent Hill 2]]''.
* The Swamp Phantom, a giant naked, extremely well-muscled man, is a dead ringer for the Tyrant monsters in ''[[Resident Evil]] 1'' and ''[[Resident Evil Code: Veronica]]'', right down to the misshapen right hand.
** To be clear, in the [[Resident Evil]] games the Tyrants have claw/clubs for a right hand. The Swamp Phantom is completely missing his right forearm and hand.
* Giant crocodile in the swamp could be a Shout Out to the giant crocodile in ''[[Resident Evil]] 2''.