Ghostbusters: The Video Game: Difference between revisions

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Being the popular franchise that it is, ''[[Ghostbusters]]'' has managed to spawn a few video games in its lifetime. These games have generally been hit or miss, depending on the console and the development.
 
But the most successful of these games came out in 2009, in celebration of the [[Milestone Celebration|25th Anniversary]] of the original movie. Given a major multi-platform release and significant support from multiple companies, a script written by [[Dan Aykroyd]] and Harold Ramis and featuring the voice talents of the core four Ghostbusters, the game was a strong success and renewed interest in the third movie, stuck at the time in [[Development Hell]].
 
The plot of the 2009 game is set two years after the events of the second movie, around Thanksgiving 1991. The Ghostbusters have been set up as official exterminators by the city, allowing you to mostly do your job with little concern of being sued as you have a massive insurance policy financed ''by'' the city. The game opens with a Gozer exhibit at a museum and a massive paranormal presense rippling out, pushing the Ghostbusters to become even busier than anticipated. Luckily they have already hired an intern, [[Only Known by Their Nickname|whose name is never actually spoken]], and he goes on to help the original four Ghostbusters get rid of ghosts all throughout the city and uncover mysteries behind the first two movies, which allows you to visit many of the same locales. It also serves to tie the second movie in as an indirect consequence of Shandor's actions.
 
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* [[Admiring the Abomination]]: Egon admires Ivo Shandor's work from time to time. He's quick to add that he was completely evil. Winston reminds Egon to "stick to the Light Side." "It's hard."