Go Wait Outside: Difference between revisions

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This is a video game trope in where the game expects the player to [[Talk to Everyone]] in town while waiting for the [[Item Crafting]] NPC to finish, but the actual programming causes the [[Event Flag]] for them to finish to turn once the player leaves the building. This leads to the hilarious situation where the NPC can apparently finish the [[Infinity+1 Sword]] in less than half a minute.
 
If the game forces the player to finish a dungeon or some other plot event before the "commission" (likely some [[Plot Coupon]]) is finished, that's a [[Broken Bridge]].
{{examples}}
 
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* The blacksmith in ''[[Golden Sun]]: The Lost Age''. In this case, you also have to leave the entire village.
** Instead of leaving the town, you could also just spend the night at the inn or walk into the sanctum.
* The end trigger in the 'Mission's Brother' quest in ''[[Knights of the Old Republic]]'' is a particularly amusing example: the trigger for the next conversation is you leaving the zone, but because of how the despawning system works, you can overtake Griff on the way to the door, come back in and be told he skipped town while he's still visible behind you.
** If you ask Ajuur to set up a duel with Bendak, it "takes some time" to bribe officials etc. If you have that conversation late enough in the main Taris storyline, this is apparently just long enough for you to get to the door and back.
* In ''[[Mario & Luigi: Superstar Saga]]'', the Hammerhead Bros. say this to Mario and Luigi before they make hammers from the Hoohoo Block that fell into their workshop.
** As well as when the [[Broken Bridge|bridge]] is being repaired so you can get said block. Thought somewhat of an aversion as you actually have to [[Talk to Everyone]] before the event flag will trigger.
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{{reflist}}
[[Category:Role Playing Game]]
[[Category:Go Wait Outside]]
[[Category:RoleCRPG Playing GameTropes]]