Goddamned Bats/Video Games/Fighting Game: Difference between revisions

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* The [[Magical Girl Lyrical Nanoha|Gadget Drones]] in ''[[Magical Battle Arena]]''. Their attacks are slow and weak and they die from one or two special attacks; however, their attacks can still interrupt you while you're charging, [[Multi Mook Melee|they come in swarms]] that pepper you from many directions, their concentrated fire can break you out of your super, and they accompany [[That One Boss]] and the [[Final Boss]]. Few things are more annoying than getting struck by one of their stray shots while in the middle of attacking or running away, leaving you wide open for the more dangerous boss to pummel.
** Not to mention you face three of them on the first level, where you're also expected to get used to the controls. Learning how to play a game as technically difficult as MBA while having your character interrupted every half a second by a stray shot (not to mention the occasional "rush up, combo yo' ass and send you flying to the pavement" attack) is just about as impossible as it sounds.
* The tanks in the [[Play StationPlayStation 2]] version of ''[[Godzilla]]: Unleashed''. They're tiny so they're hard to destroy, and sometimes they're virtually impossible to see... especially when they blend in with the rest of the scenery. To make matters worse, they attack you at the worst possible moment (usually when you're trying to use a beam-attack or are about to throw an enemy) which slowly but surely drains your life-bar. Oh, and they constantly respawn, making them even more aggravating. The ONLY way to escape the tanks is to go into deep water. Unfortunately, apart from a handful of levels, this is easier said than done. Tokyo and the Mothership are the ''only'' levels not to feature the tanks: unfortunately, the Mothership replaces the tanks with the equally-annoying saucers.
 
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