Goddamned Bats/Video Games/Fighting Game: Difference between revisions
Goddamned Bats/Video Games/Fighting Game (view source)
Revision as of 04:42, 24 October 2016
, 7 years ago→top: clean up, replaced: [[Magical Girl Lyrical Nanoha| → [[Lyrical_Nanoha|
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** Eddie is considered [[Character Tiers|God Tier]] for a good reason. He fills the screen with so much crap your opponent simply cannot do anything without getting hit.
** Where does that leave Zappa? He uses a possessed cleaver, a shadow dog and three ghosts that follow him around and can curse an opponent by going to him. And once he gets Raou, all hell breaks loose as it even grants Zappa an unblockable super. Zappa is one walking Goddamned figther, especially when used properly.
* The [[
** Not to mention you face three of them on the first level, where you're also expected to get used to the controls. Learning how to play a game as technically difficult as MBA while having your character interrupted every half a second by a stray shot (not to mention the occasional "rush up, combo yo' ass and send you flying to the pavement" attack) is just about as impossible as it sounds.
* The tanks in the [[PlayStation 2]] version of ''[[Godzilla]]: Unleashed''. They're tiny so they're hard to destroy, and sometimes they're virtually impossible to see... especially when they blend in with the rest of the scenery. To make matters worse, they attack you at the worst possible moment (usually when you're trying to use a beam-attack or are about to throw an enemy) which slowly but surely drains your life-bar. Oh, and they constantly respawn, making them even more aggravating. The ONLY way to escape the tanks is to go into deep water. Unfortunately, apart from a handful of levels, this is easier said than done. Tokyo and the Mothership are the ''only'' levels not to feature the tanks: unfortunately, the Mothership replaces the tanks with the equally-annoying saucers.
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