Goddamned Bats/Video Games/Role-Playing Game/Final Fantasy: Difference between revisions

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** In a less battle-oriented sense, the bats are still annoying from a room in the first dungeon to the most pointlessly sprawling caves, little bats move around, often blocking your way. If you're in a slim corridor, the chances of the bat moving right where you were trying to walk around the damn thing become exponentially higher. Get out of my way, you goddamn bat!
*** [[Fridge Logic]]: {{spoiler|The bats are humans trapped in a [[Baleful Polymorph]], and they're desperately trying to get your attention to warn you about Chaos.}}
* Pretty much anything in ''[[Final Fantasy II (Video Game)|Final Fantasy II]]'' that has ridiculous defense against melee and thus needs spells to defeat it, given one, the way you gain MP in that game requiring planning and forethought to get more; two, the fact that the more you use your spells--yes, they do get more powerful, but they also cost more MP, which is maddening when Fire 5 would be sufficient but you can only cast Fire 10, and artificially keeping their level low while obtaining more MP is ...doable, but requires skilled [[Sequence Breaking]]; and three, ethers cost a staggering amount of gil and restore a paltry amount of MP. Combine this with the fact that running away from many enemies ranges from difficult to impossible depending on how lucky you got with agility boosts and the utterly insane random encounter rate in that game and you have a recipe for frustration. Let's not even talk about what happens in Deist, which contains a dungeon FULL of those enemies that you must go through TWICE, all while being fifty country miles away from civilization.
** Castle Kasion has giant turtles that are immune to physical attacks, and require level 2 ice magic to be properly dealt with. You can't run from the buggers either, and you're not likely to have that high an MP count at the time, so when you run out, an encounter with a turtle is an instant game over. Goddamned Turtles.
*** And to add insult to injury, those random encounter Giant Turtles (Adamantoise) are exactly the same as the last real boss (Excluding a little joke boss) you fought. In the last Dungeon. Worse, in the last Dungeon the best way to do damage to them was using an Item from a Chest. You've likely already used it up. Meaning that you have a chance of running into a random encounter stronger than the last boss!