Goddamned Bats/Video Games/Role-Playing Game: Difference between revisions

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(Import from TV Tropes TVT:GoddamnedBats.RolePlayingGame 2012-07-01, editor history TVTH:GoddamnedBats.RolePlayingGame, CC-BY-SA 3.0 Unported license)
 
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* Neoshadows, Darkballs, and Defenders in ''[[Kingdom Hearts]]: [[Chain of Memories]]''. All of them are fond of using high-level cards (8s or 9s) that will stun you if you try to hit them with a lower-level card. The former two are also prone to ''chase'' you, which can lead to you running away while you look for a card that will stop them. Neoshadows are particularly annoying, both because they travel in swarms (so you end up getting repeatedly pounded after a single card-break), and because they can flatten themselves against the ground to avoid your sleights (normal Shadows can do this, too, [[The Goomba|but they're much weaker]]).
** ''[[Kingdom Hearts II (Video Game)|Kingdom Hearts II]]'' provides you with various Nobodies; such as the Berserkers and Dancers, ''both'' of which boast impossible-to-block attacks; the Samurai, who boast a reaction command that requires a ''very'' fast reaction time if you want to avoid getting damaged by it instead; and the Assassins, who ''self-destruct'' in your face if you don't kill them fast enough.
** ''[[Kingdom Hearts: 358 Days Over 2 (Video Game)|Kingdom Hearts 358 Days Over 2]]'' manages to be even more annoying than the enemies listed above, with the Emerald Serenade Heartless. It's incapable of attacking and only being able to move on a set path.... But it always runs away, is rather fast, and has a boatload of HP, making it an extremely annoying enemy to kill. Oh, and at least two missions require you to kill it. One of them is [[Scrappy Level|in a fucking maze.]]
*** They're not hard if you get Blizzaga and wait in one spot. Cast it as they approach and wail on them when they're frozen.
** Basically all the Wonderland Heartless count as this. There's ones that teleport when you hit them, ones that teleport ''you'' when you hit them, one that causes random status effects, one that emits a poison that can EASILY kill you if you try to attack it. They all fly too. And they all appear in the aforementioned [[Scrappy Level|FUCKING MAZE.]]
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* The Poison Lilies in ''[[Phantasy Star]] Online''. Not only do they spit out the titular poison, they also can paralyze you, making you unable to do anything but use items. Ob Lilies in the Ultimate difficulty level are even ''worse'', spitting out the instant death technique Megid. Oh yeah, and they can ''still'' paralyze you.
** In fairness, Poison Lilies are a joke once you get to know them. Goading a Lily into trying to peck you but failing is a trivial affair, and while it's doing that you can simply shoot at its friends - the pecking lily will never stop trying and failing, and once its friends are dead you can turn your attention to rapidly attacking the pecking lily before it has chance to paralyse you. In addition, armour upgrade units which prevent paralysis are not difficult to acquire, and poison is probably the least annoying status effect in the game once you reach a decent level.
** And then in Episode 4 in Blue Burst there's Zus. Large pre-historic looking birdlike creatures that fly around, dive bomb, and shoot ''[[Frickin' Laser Beams]]'' from their mouths. Not quite as commonplace as most other Bats but still very annoying. They fly around very fast and are unhittable while they dive bomb you (Unless your clever or have Gifoie), which always knocks you down and sets you up for another hit, or preparation to be mobbed.
* Oh, where to ''begin'' in ''[[Wizardry (Video Game)|Wizardry]] VII: Crusaders of the Dark Savant''...
** How about with Fish? Red Piranhas and Piranha Sharks are about the only things you'll meet out on the ocean, come in large numbers, don't give much exp, and hit decently hard.
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* ''[[The World Ends With You (Video Game)|The World Ends With You]]'' has a few of these. Among them: Goddamned Bats that are fairly difficult to hit in combat, Crows that steal your pins during combat (disabling that attack until the crow is killed off), Porcupines that drop exploding needles on the battlefield, and Jellyfish that, on harder difficulties where you do less damage with attacks, can often be very difficult to kill off-they summon more of themselves, often faster than you can kill them.
** Don't forget Elephants that spam ridiculously long-lasting stomp attacks that do no damage but interrupt whatever action you're currently in progress of performing, even if you're floating a good 7 feet off the ground and the actual footprints that spread out and cause the stun effect are several inches in height at best.
*** No damage if you're not getting hit by the attack itself, you mean. It's freaking painful if you don't avoid them, especially if you're playing at [[Self -Imposed Challenge|level 1 to boost drop rates.]] Also, the interrupting "whatever action you're currently in the process of performing" is worse than it sounds because there are a ''lot'' of attacks that take more time to ready than the stomps allow for.
** And Pigs; while harmless, they run away from battle in seconds unless killed quickly.
** And Taboo Noise, which will actively seek you out during a scan.
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** In the ''[[Avernum]]'' series it was the Imps, who were not nearly as bad, less frequent, and the rewards were better. They also assembled in packs, used ranged mental effects such as stun, charm, fear, and ran away at low health.
* In ''[[The Witcher]]'', Drowners (and their [[Underground Monkey|improved]] counterpart drowned dead). They're no threat to the player unless he accidentally runs into them early in the first chapter, and can be killed in seconds en masse. What makes drowners a pain is that they are still all over major locations in chapters 2 and 3 (the swamp and sewers), take longer to loot then kill, and simply force you to kill them before you can end combat.
** There is a special item that makes them flee when equipped (and the ring slot it takes up has no other items outside of signet rings, a mechanic used 3 times in the entire game, and a similar item for wraiths), but it is a [[PowerupPower-Up Letdown]] and makes them WORSE. What makes them so annoying is that during combat, you can't interact with items (such as opening a chest or door). The item keeps the drowners at a distance that STILL keeps them in combat, and keeps them too far away to instantly kill in group style.
* ''[[Baldurs Gate]] II'' has its entire first dungeon filled with Mephits, Fire Mephits, Air Mephits, and Mephit ''portals''. Goddamned Bats indeed.
** Any creature with level draining abilities becomes this, easily. Most of them aren't really *dangerous* damage- and health-wise, but they'll drain your characters to dry husks in minutes and take away your high-level spells. Most players quickly learn what things makes you immune to level draining, and uses scouts equipped with said immunity when vampires are afoot.