Goddamned Bats/Video Games/Role-Playing Game: Difference between revisions

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* In ''[[Wizardry]] 8'', any large gathering of monsters (usually eight or more) can turn into a [[Goddamned Bats]] scenario, since fighting them is often extremely time-consuming, and they ''all'' get to attack...
** Not to mention the fact that if you scare them away they high-tail it into the distance leaving you ''stuck in combat'' whilst you try and catch them because you can only get out of turn based play once they die!!!
* [[EarthboundEarthBound]]:
** The Spiteful Crow is another infuriating enemy that was found very early in the game (and twice more after Onett) -- they were faster than you (and were quite evasive), and could steal one of your items!
** The Territorial Oak could be annoying (exploding trees, anyone?). But at least it usually showed up alone, so you could speed through its death message to end the battle before it killed you.
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*** The worst are mushroom enemies. They are often fast enough to go before the party gets a chance to kill them and inflict a status effect that can't be gotten rid of without trudging all the way back to town. The "mushroomized" effect combines a chance of randomly attacking a party member with [[Interface Screw]] that makes walking back to town to cure it a chore.
* In ''[[Mother 3]]'', "brooms" appear near the end of Chapter 2, at the end of a dungeon filled with enemies that are kind of annoying to kill because you gotta use PK Freeze to kill one at a time. Anyway, the brooms are relatively easy to get by since they move in a pattern, but they lure you in with items! And if they catch you, they [[Incredibly Lame Pun|sweep you off your feet]] and you land in a garbage can ''all the way at the beginning of aforementioned dungeon.''
** Worse are the Tiny Lil' Ghosts in ''[[EarthboundEarthBound]]''. They can randomly freeze, posess or damage one of your party members each turn, and can only be removed if that member faints or goes to a healer. Fortunately, they only appear when certain ghost enemies try to attack, and [[Hoist by His Own Petard|can even be killed by the possessed party member]].
* ''[[Mass Effect (video game)|Mass Effect 1]]'': Thresher Maws, which spawn whenever you're driving the Mako through a large enough open area, are frustratingly time-consuming and boring to kill. What's particularly pernicious is that, when they appear, they sometimes spawn directly under the Mako, killing you instantly without warning.
** Normal [[Mooks]] sometimes did this by charging straight at you, even if they had sniper rifles or machine guns. Irritating, as you have to get out of cover and turn round before you can kill them. T
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** The Bullfangos are basically boars that travel in groups and will charge you the instant they see you. Getting hit by one will send the hunter flying. Whoever thought of delivery missions with parcels that break if you drop them should be beaten. Whoever thought of Bullfangos should be shot. Whoever thought of putting Bullfangos in delivery missions should be beaten, shot and beaten again for good measure.
** Don't forget Vespoids, the flying wasps. Most times they only do just a small amount of damage, but they can sometimes paralyze your character causing him to fall down for about 20 seconds and twitch on the ground helpless. And in most cases, this is going to be just before a wyvern of some sort decides to charges at you turning you into a hunter pancake. It's less dangerous but still just as annoying, when you get paralyzed while carving or trying to harvest items as well.
* Throughout ''[[Wild ArmsARMs 3]]'', you encounter a variety of owl monsters. The ones earlier on usually do their worst by simply being airborne enemies, meaning that it's slightly tougher to hit them overall, inflicting Disease on your party, and stealing an item that usually isn't too hard to replace like a Heal Berry, but the ones later on do all of the above, but when they steal, they steal and run, meaning if they successfully steal that precious Ambrosia or 2 you've been saving for an abnormality whore, then they're gone for good.
* ''Spiderweb Software'' games:
** In the ''[[Geneforge]]'' series it was the Vlish, flying tentacled creatures with ranged attacks that had effects that made every combat longer; either stun, terror, poison/acid, some of them could even heal their allies. They ran to call on the assistance of others, came back to swarm in packs, then ran away when taking too much damage. And throughout the series, many entire zones were dedicated to these damn things.
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{{reflist}}
[[Category:Goddamned Bats]]
[[Category:CRPG Tropes]]
[[Category:Goddamned Bats{{TOPLEVELPAGE}}]]