Gold-Silver-Copper Standard: Difference between revisions

update links
m (clean up)
(update links)
Line 16:
== Literature ==
* ''[[Harry Potter]]'' uses gold, silver, and bronze coins as money in the wizarding world; they're called [[Fictional Currency|galleons, sickles, and knuts]], respectively. Their relative values are not decimalized, but rather have 17 sickles to the galleon and 29 knuts to the sickle, presumably to make their system similar to the [[Old Money|pre-decimalized British currency]] (or perhaps as another way of making the wizarding world whimsical/whacky).
** Deconstructed in the fanfic ''[[Harry Potter and Thethe Methods of Rationality]]'', where Harry quickly realizes that since the wizarding world fixes the exchange rate of precious metals in a different way that the Muggle world, he could quickly become rich by buying and selling cyclically between the two worlds.
** ''[[Thinking In Little Green Boxes]]'' also deconstructs this, with Harry withdrawing a large chunk of his wizard account to buy "useful" real world things.
* ''[[Gor]]'' has gold and silver [[Fictional Currency|Tarns]], and silver and copper [[Fictional Currency|Tarsks]]. A still smaller unit of exchange is the "Tarsk-Bit". Gold double-tarns are mentioned at least once - in ''Assassin of Gor'', the hero offers to up the stakes in a street Kaissa game to a tarn of gold and of double weight if the blind chessmaster, who is losing deliberately, can find a win; and this represents more than a year's winnings for a Player.
Line 30:
 
== Tabletop [[RPGs]] ==
* ''[[Dungeons and& Dragons]]'' is the [[Trope Codifier]] in modern media; coins from most valuable to least are platinum, gold, silver, and copper at a ratio of 10:1. Previous editions had outliers (electrum, a gold/silver alloy, at half a gold each) and at least one non-decimal exchange rate (5 gold to 1 platinum, 20 silver to 1 gold in 1st Edition, 5 copper to 1 silver in pre-1st-Edition Basic D&D), but these have been done away with over the years.
** In 1st Edition AD&D, the gold piece was more than the basic unit of currency. It was also the basic unit of ''weight''. All coins, including gold pieces, weighed 1/10 of a pound each, and all weights—the weight of a suit of armor, the carrying capacity of a character with 17 Strength, the strength of a ''telekinesis'' spell, etc. -- were given in units of gold pieces. (2nd Edition reduced the weight of coins to 1/50 of a pound each, and listed weights and weight-limits in plain old pounds.)
* Similarly ''[[Rune QuestRuneQuest]]'', but prices are usually given in silver Lunars, with copper Clacks being the common street currency and gold Wheels usually having to be changed for silver before they can be spent (though Sun-worshipers use gold on principle).
* [[Role Master]] has a long line of metal coinage, all with decimal exchange rates. 10 iron pieces are worth 1 tin piece, 10 tin pieces = 1 copper piece, 10 copper pieces = 1 bronze piece, 10 bronze pieces = 1 silver piece, 10 silver pieces = 1 gold piece, and 1000 gold pieces = 1 mithril piece. One has to wonder why they didn't just melt down the copper and tin pieces, mix them together, and sell them as bronze pieces.
* A science fiction game example would be ''Star Ace''. All money is "hard currency", coins made of different precious metals.
Line 38:
 
== Video Games ==
* ''[[EverQuest]]'' has platinum coins above the other three. Each denomination trades up at a 10:1 ratio. The coins don't automatically get converted up; you have to do that at a bank. In ''[[Ever QuestEverQuest II]]'', the exchange ratio was increased from 10:1 to 100:1.
* ''[[Dark Age of Camelot]]'' has mythril, platinum, then the other three. Copper trades up to silver and silver to gold at 100:1, gold to platinum and platinum to mythril at 1000:1.
* ''[[World of Warcraft]]'' uses gold, silver, and copper coins at a ratio of 100:1. These rarely appear by name, however; instead, pictures of yellow, gray, and brown coins appear next to the amounts, so a price of 16 gold 47 silver 33 copper would appear as "16 {picture of gold coin} 47 {picture of silver coin} 33 {picture of copper coin}". Exchanges between the various denominations happens automatically; if your character is carrying 90 copper coins and then picks up 20 more copper coins, his inventory will show 1 silver 10 copper (not 110 copper).
Line 70:
[[Category:Acceptable Breaks From Reality]]
[[Category:The Gilded Index]]
[[Category:Gold-Silver-Copper Standard{{PAGENAME}}]]