Gold-Silver-Copper Standard: Difference between revisions

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* [[The Riftwar Cycle|Midkemian]] currency has the denominations sovereign, royal and common. The only difference between the coins is the metal used to make them (sovereigns are gold, royals silver and commons copper). Gems of various types exist as an unofficial currency, and are used alongside coins for making large purchases.
* The ''[[Knight and Rogue Series]]'' has gold, silver, and brass, with names like ''roundels'' and ''fracts''. The ''[[Farsala Trilogy]]'', another series by [[Hilari Bell]], uses the same metals, but gives them different names.
* Applies to the [[Garrett PIP.I.]] series, although the usual 10-to-1 exchange rate is subverted because events in the ongoing Cantard war keep changing the value of silver.
 
 
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* The [[Drakensang]] games use this ratio, but name the coins for historical currencies: the [[wikipedia:Ducat|ducat]], [[wikipedia:Taler|taler]], and [[wikipedia:Farthing chr(28)British coinchr(29)|farthing]]. (This can be jarring for players who recognize the ducat, thaler, and farthing, and are expecting them to convert to each other at their historical rates.)
* [[Terraria]] uses copper, silver, gold, and platinum coins. 100 coins of a lower denomination are equal to one higher-denomination coin. In fact, for ease of storage, 100 coins of a lower denomination can be ''crafted into'' a higher-denomination coin. How you craft a lot of copper into a little silver (or silver into gold, etc) is [[MST3K Mantra|best not thought about too much]].
* Each town in ''[[The Game of the Ages (Video Game)|The Game of the Ages]]'' has just one coinage, but the first has copper, the second silver and the third gold.
* The ''[[Quest for Glory]]'' series generally uses a two-coin money system with a decimal exchange rate between the denominations. The games also keep track of the total weight of the player's coins on hand.
** The first game used Silver and Gold coins, with 10 silvers equal to one gold.