Gold Rush!: Difference between revisions

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(Import from TV Tropes TVT:VideoGame.GoldRush 2012-07-01, editor history TVTH:VideoGame.GoldRush, CC-BY-SA 3.0 Unported license)
 
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* [[Copy Protection]]: Of the "X word on Y page" variety. If you fail to enter the correct word, you get treated to a scene of Jerrod being hung before a rather unceremonious force-quit to DOS prompt.
* [[Guide Dang It]]: It's a Sierra game. Examples include the importance of fresh fruit, the correct path through Panama (which is ''not'' the same as the safe path), and exactly what you're supposed to do with that mule you buy, something that's barely even alluded to in the game.
* [[Have a Nice Death]]: Examples include: standing in the middle of the road long enough (you'll be trampled to death by a horse and carriage, which will not bother stopping to check on you), dying of cholera (see [[Luck -Based Mission]]), and stepping on to the deck of the ship during a storm (you are literally blown off the stern).
* [[Interface Screw]]: If you manage to successfully complete the game {{spoiler|by finding the Mother Lode}}, take a look at your inventory before quitting the game. {{spoiler|Your total cash will be intentionally glitched, to reflect the fact that you've found more gold than you could ever hope to count.}}
* [[Kleptomaniac Hero]]: Both played straight and averted: you're encouraged to pick up just about everything, but if you look for gold on someone else's claim, you're off to the gallows.
* [[Last Lousy Point]]: There are ''many'' things in the game that are not required to finish it, and many ''more'' things that will lower your point score if you do them. Solving puzzles is adventure-game-easy. Solving puzzle ''correctly'' requires more effort.
** In addition, 50 of the 250 points available must be acquired by finding gold. [[Level Grinding|You get one point every time you find gold]]. You'll only ''need'' to find gold 5 times to complete the game.
* [[Luck -Based Mission]]: When you reach the first leg of the Cape Horn path and the Overland path, Jerrod may be inexplicably stricken with cholera, falling over dead after a few minutes. Whether or not this will occur is determined before the scene where it kills you, with no indication given until it's too late, and there's absolutely no way to prevent it from occurring.
** On the Cape Horn route, while traversing the Horn itself, there is a random chance to hit an iceberg. You cannot do anything to prevent this, and like the disease, it is determined before the scene actually occurs.
* [[Multiple Endings]]: Or rather, one true ending, multiple ways to get there. The easiest way to get to California is also the longest, traveling around the Cape Horn (in other words, from Brooklyn, around the southernmost tip of South America, and back up to California). The fastest way is Panama, but that also requires a lot of skill or [[Save Scumming]] to survive the hazards of the untamed jungle. The cheapest way is the Overland route, which requires a precise list of tools and very specific timing. Depending on the route you choose, gold will either be relatively easy or extremely difficult to find (the longer you take, the more people have arrived in California before you, making gold more rare).