Good Bad Bugs/Video Games/Fighting Game: Difference between revisions

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* In the game ''[[Godzilla Destroy All Monsters Melee|Godzilla: Unleashed]]'', there is a glitch that allows you to go outside of the arena in some levels (So far, Osaka and Seattle). This is especially fun in the Seattle level, which allows you to go to a (previously inaccessible) volcano. Unfortunately, it only works with Krystalak, Godzilla 2000, and (with great difficulty) King Ghidorah).
** A separate glitch allows Mothra to go outside of Monster Island.
* Rocky for the [[PSPlay Station 2]] has a lot of glitches. Ugly zombie-like fighters, fighters that fall through the floor, invisible fighters and a spectacularly messed-up Clubber Lang await you. Ok, it makes it impossible to play, but it's almost guaranteed to make people laugh when they see it.
* ''Blockofighter'' isn't supposed to have any special attacks. It has. Did you lose your leg? Now you can jump higher! Did you lose your arm? Now you can spin on the ground faster and deadlier! Did you lose both arms? Beyblade time! Also, you can walk on air, [[Gravity Is a Harsh Mistress|as long as you don't stop for more than 0.5 second]].
* ''[[Dissidia Final Fantasy]]'' gives us the Link Glitch, which in simple terms tricks the game into thinking certain attacks have hit when they didn't by using a projectile attack, then a second attack at '''''just''''' the right moment as the projectile hits the opponent. Besides allowing attacks to hit when they didn't, it also allows attacks to combo into each other in ways they normally can't. Notable instances of this glitch include Yuna chaining Impulse into Heavenly Strike, Terra chaining Meltdown into Holy Combo, and Cecil chaining Searchlight into Paladin Force. The latter example is particularly amusing as Searchlight has significantly greater range than Paladin Force, resulting in Cecil swooping halfway across the arena in a split second to attack if the glitch is pulled off successfully.
* ''[[Marvel vs. Capcom 3 (Video Game)|Marvel vs. Capcom 3]]'' uses a damage scaling system so that the more hits a combo has, the less damage each hit does, and the harder it is to keep on doing it. The DHC glitch allows players to reset the damage scaling by switching characters using certain hyper combos, allowing much bigger combos than would otherwise be possible.
** ''[[Updated Rerelease|Ultimate Marvel vs Capcom 3]]'' featured a glitch that allowed players to ''select alternate costumes they haven't bought yet.'' It still involves owning a costume pack already but the upside of it is that it allows you to choose [[Magneto]]'s alternate costume which is still not officially available.