Good Bad Bugs/Video Games/Massively Multiplayer Online Role Playing Game: Difference between revisions

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*** There were also the enemies in the Blasted Lands that couldn't be killed by normal means. You could pound on them endlessly until you smashed a nearby crystal that held their life force. It was eventually discovered that the enemies could be pulled to Stormwind, where usually at least 100 people, level 1 to 60, would join in the fray.
**** Especially useful back in the day, as it was a perfect way to level up your weapon skills with little to no actual input. Said mobs would be kited up as far as Ironforge (why?!) just to have players level up their skills ''very'' easily.
** Death Knights also got the pleasure of being the tour-guides for a rather [[Buffy -Speak|trippy... trip.]] Discovered when a bored DK was in Booty Bay, basically as far south as one can go without walking off the beach into the endless horizon, and decided to duel random people. Then the boat arrives, and the Death Knight uses his spells to yank his target to him. This caused the target to freak out, and launch off at super-sonic speeds northward, through the terrain, to finally stop on an underground boat in the northern part of the continent. And it's a big continent. The whole trip took about 8 minutes.
** When the talent trees underwent their first change (just before Burning Crusade), Warriors gained an ability called Rampage that when activated would give a buff that would grant extra attack power, and would stack up to five times with each blow dealt. Eventually someone discovered that when you jumped out of an instance, or back in, the Warrior would gain five more stacks of the buff. The catch was the buff lasted only 30 seconds or so, but by dueling a player outside an instance, activating Rampage, then jumping in and out, a player could build his attack power to insane levels. There is a video of a Warrior ''one-shotting'' enemies in Molten Core for ''millions'' of points of damage. Warriors at level 80 still don't hit for more than 5000 in most cases.
*** A similar (but much less powerful) thing happened to Shammies when they removed Dual Wield from the talent tree. They got a point back for the removed talent, but kept already slotted talents regardless if they had enough points, allowing them to get 41/21 builds.
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* There was an interesting bug in ''[[Fly For Fun]]''. It allowed "pinata players" in PVP arenas.
** To explain: Dropping item from your inventory of which you have more than one would open a new ingame window in which it would ask you how many of it you want to drop. Clicking or walking would deactivate that window, and dropping another (or the same item) would open another one. Clicking ok would make you drop item on the place you were standing when you tried to drop it before moving.
** The Philippine server used to get riddled with [[Good Bad Bugs]] [[So Bad ItsIt's Good]] that it borders on [[Game Breaker]] territory. One of the most egregious ones are the so called "one-day buffs". That's right, folks, [[Exactly What It Says On the Tin|24-hour buffs!]] This was a result of another [[Good Bad Bug]], where equipments with stat bonuses ''decrease your base stats'' when unequipped instead of returning them to their original values. This made ''negative INT'' possible, thus triggering the aforementioned one-day buffs since buff duration ''[[Oh Crap|is based on INT]]''. [[The Medic|Assist]] classes practically made a living out of this by [[Adam Smith Hates Your Guts|charging obscene amounts of Penya to anyone who wants to have one]] so they could do [[Level Grinding]] without stopping unless they die.
*** Wonder why some level 60+ [[Dual -Wielding|Bla]][[Lightning Bruiser|des]] in pFlyFF used to [[Level Grinding|level grind]] on Glaphans? A [[Good Bad Bug]] involving good ol' [[Joke Item|Catchers]]. They would simply equip it, then unequip it, rinse and repeat ''really fast'', and presto, they have ''frickin' insane amounts of HP'' high enough to absorb whatever is thrown on them.
* ''[[Star Warsthe Old Republic]]'' had an interesting one during Early Game Access when random NPCs would suddenly be reduced to a height of about six inches during cutscenes. The other characters would continue to talk while looking down at their lilliputian allies, while the camera would occasionally focus down on them.
* ''[[Ragnarok Online]]'' has a few. One i remember is when special equipment sets for [[Pv P]] were introduced. They decreased the damage you recevied from players but greatly increased the damage from monsters including bosses. Quite soon they were started to be used to kill bosses using damage reflecting skills. Was kinda fixed lately though