Good Bad Bugs/Video Games/Roguelike: Difference between revisions

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(Import from TV Tropes TVT:GoodBadBugs.Roguelike 2012-07-01, editor history TVTH:GoodBadBugs.Roguelike, CC-BY-SA 3.0 Unported license)
 
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* In the retail PC version of ''[[Rogue (Video Game)|Rogue]]'' (which came out in [[The Eighties]]), every item has an internal number for its to-hit bonus and an internal number for its damage bonus, even if it's not a weapon. And any item can be wielded, even if it's not a weapon. Most items in the game have these internal fields initialized to 0, but the food ration you start the game with does not. Thus, if you wield your food as a weapon, you will never miss when you swing at a monster, and one hit will instantly kill anything.
** To discourage players from descending below dungeon level 26, each level you go down adds 1d8 to every monster's hit dice and 1 point to every monster's armor class. You can use the "wield food" trick to descend VERY deeply into this tomb of horrors, but even a food ration isn't completely invincible. At around level 1000, it starts taking 2 hits to kill a monster. At level 2000, it takes 3 hits. At level 3000, it takes 4 hits. And at around level 3900 or so, you'll start missing and soon won't be able to hit anything at all.
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