Good Bad Bugs/Video Games/Turn-Based Strategy: Difference between revisions

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{{trope}}
* ''[[Worms (Video Game)|Worms]]'': With quick fingers it is possible to switch to the rocket launcher and the mini gun at the same time, causing the minigun firing code to fire rockets. There is usually a significant chunk of the level missing afterwards.
* ''Colonization'' has a bug on the trading screen which lets you sell resources that have been forbidden through a Customs House. Naturally, most players don't bother installing the patch to fix this bug, as it makes the game a good deal easier towards the end.
** In fact, the open-source clone ''FreeCol'' reproduced this as an optional rule.
* The original ''[[Civilization (Video Game)|Civilization]]'' had the Settlers bug: if you ordered a Settler unit to perform some multi-turn task (like irrigating or mining a square), it'd usually stay inactive until the task is completed, which e.g. in case of mining a mountain would take up to 9 turns. However, if you canceled its current action and then ordered it to do it again, the engine would interpret it as if the Settler already spent a turn doing it and continue from where it "stopped". This trick could be repeated until the task was complete. Sure, it's a lot of manual clicking but it allowed you to fully irrigate/mine the area around AND build roads your city in a few turns, which is crucial at early stages when every Settler counts.
** You could also put this same Settler on a transport and use this bug to build a road and then a railroad in the middle of the ocean. You couldn't move onto it, but it did give the financial bonus to any city within range.
*** On the contrary, ocean roads bestowed their improved movement on any seagoing unit. A ship could carry cargo halfway across the map if you have a railroad in place for it. You'd have to end a unit's turn when it's loaded into the ship, but other than that you can go VERY far.
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* The Apple II game ''Taipan!'' had the player as the captain of a trading/fighting ship in the Far East. In Hong Kong, one of the ports you could visit, was a moneylender (loanshark) with a ruinous interest rate. Unfortunately for Elder Brother Wu, he didn't understand the concept of negative numbers, so you could borrow 100 and pay him back 200, at which point he'd start ''paying you interest at his usurious rate''.
* ''[[Galactic Civilizations]]'': The diplomacy screen lets you trade basically anything in the game: from single ships and technologies to treaties to entire solar systems. And of course money. Different techs and buildings boost your diplomatic abilities, effectively giving you the upper hand in negotiations, thus letting you acquire more ships for money, or more tech for your money, or - that's right - more money for your money. Things don't stop there, though. You can make contracts where you and the AI pay each other a certain amount for x number of rounds. For some reason this makes ''both'' parties richer every round, effectively granting you infinite cash. Another ''good'' thing is that the AI just can't handle that much money, utilizing only a fraction of what it has available, while you crank out disgustingly strong fleets in no time at all. Too bad [[Galactic Civilizations|GalCiv]] doesn't have a multiplayer mode.
* One of the patches for ''[[Master of Orion (Video Game)|Master of Orion]] 2'' introduced a very odd AI quirk. Every so often an AI controlled race might notice that your science and military make you significantly stronger than they are. So it would decide you are a threat and declare war on you. A few turns later the AI will take a look at you again and realise they can't possibly win a war against you, so they will ask for peace - often throwing in one of their planets as an incentive. This can happen repeatedly - so the enemy literally hands over their empire to you one planet at a time.
** In the first ''[[Master of Orion (Video Game)|Master of Orion]]'' the AI cannot manage more then one or two attacks at a time. This allows the player to win simply by hitting his enemy at a faster rate.
* There's a glitch in the seventh ''[[Fire Emblem]]'' game that lets you ''control your enemies''. By placing a mine on the ground, waiting for an enemy to step on it, and resetting the game while the HP bar decreases, you are able to move your enemies just like you would your own units. It's only for one turn, but that's enough for you to make everyone drop their weapons (or hand them to you) if you wish.
** The "[[Fan Nickname|Uberspear]]" that gives major boosts to Vaida's stats when she appears as a boss is not a bug. Being able to steal it off of her and enjoy the stat boosts yourself ''is''.