Gothic: Difference between revisions

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=== The series provides examples of: ===
* [[Ancient Tomb]] - Quite a number of them, since both Khorinis and the mainland (specially the desert of Varant) house ruins of ancient civilizations. Unsurprisingly, they tend to be full of undead.
* [[Animal Motifs]] - You'll never be able to guess what Raven's motif is.
* [[Anti-Grinding]] - More or less. There aren't any [[Respawning Enemies]] except for the finite chapter transitions, so endless [[Level Grinding]] (without the use of [[Good Bad Bugs|some bugs]] or [[Game Mod|Game Mods]]) is impossible.
** It's not exactly true. The Skeleton mages can summon endless waves of undead skeletons to their protection, unless you kill them. It's a good way to grinding, especially if you have Death to the Undead magic rune.
* [[Anyone Can Die]] - Subverted in the first two games, where you can kill anyone but the plot-important NPCs (who are [[Plot Armor|simply immune to all damage]]), played straight in the third one.
** Though the plot-important NPCs in the first two games tend to become killable after they have played their role in the plot.
* [[Artificial Atmospheric Actions]] - [[NPC|NPCs]] go about their daily lives, and animals hunt each other and scavenge corpses. The player can also perform almost any action that an NPC does, no matter how pointless (sit on chairs, play instruments, ...).
* [[Artificial Stupidity]] - NPCs when acting as temporary companions in ''Gothic 3'' are walking examples of this. To be brief, they will only notice an enemy when said enemy gets close enough to hit them in the face (sometimes they'll actually need to receive damage in order to unsheathe their weapon and enter combat mode).
* [[The Artifact]] - In ''Night of the Raven'' the Milita trainer still notes that one handed and two handed skills are linked and you need to learn one to master the other, despite the expansion doing away with that mechanic.
* [[Ascended Extra]] - Raven goes from being a quest giver/bodyguard for Gomez in the first game to the main enemy of the add-on.
* [[Asshole Victim]] - Come chapter 3 in 2, the {{spoiler|[[Jerkass]] "Paladin" Lothar}} is killed {{spoiler|so one of the mercencaries can be framed for it to ignite tensions between them and the city}}.
* [[Awesome but Impractical]] - The Magic Crossbow and the Fire Bow from the Gothic II [[Expansion Pack]] are very powerful and deal high amounts of special-type damage, but they cannot use normal projectiles of their weapon type and once you used up the limited supply of special ammo you find next to them (there are two copies of the firebow+ammo to be found at least), they're useless, essentially downgrading them to a mere trophy or [[Vendor Trash]]. There is also the impractically long casting time of powerful spells like Fire Rain and Army of Darkness in the first game, but that was fixed in Gothic II.
* [[Badass]] - Your player character attains this status after Gothic I {{spoiler|for destroying the barrier and The Sleeper}}, but this can make certain parties hate you enough to want to kill you.
* [[Badass Army]] - The Orcs, enmasse, are tough enough to qualify.
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** Well, there is a kinder option - let him join one of the camps with you. He becomes a guard/acolyte, learns to fight, and FINALLY shuts up.
* [[Combos]] - In ''Gothic I'' and ''II'', you can chain multiple weapon swings together with properly timed presses of the "attack" key, instead of slower normal attacks. The combos also [[Evolving Attack|evolve]] as you improve your weapon proficiency skills, becoming longer and more efficient.
* [[Commonplace Rare]] - Armor, arguably. The Gothic series always made a great deal out of their importance, since they generally represented faction affiliation and status. Therefore wearing a Paladin armor gave you quite the sense of accomplishment for having worked yourself up all the way from a lowly militiaman with a cheap uniform. However, to achieve this, they obviously have to prevent you from simply looting armor off the corpses of NPCs that already wear that armor. It sometimes makes you wonder. "Why do I have to work for the pirates to earn that Bandit Armor to infiltrate their camp if I could just take out a bandit and wear his?". Made worse by the fact that the game states the "guard" ranked guards in the colony got the armor they have by killing the pre-barrier guards.
* [[Continuing Is Painful]]
* [[Cool Old Guy]] - Diego, arguably. Xardas.
* [[Crapsack World]] - And how.
* [[Critical Hit]] - Notable because of the way the game calculates damage. In close combat, usually, a hit will deal the damage stat of your weapon to the enemy HP, minus their armor protection value. However, the Hero can train in weapon skill, which is a percentage value. In Gothic I, it could go up to 60%, in Gothic II, it could even be raised to 100%. Aside from giving you new combos at 30% and 60%, it regulates [[Critical Hit]] chance for close combat attacks. If such a critical is scored, the attacker's Strength value will be added to the weapon damage. This combination makes fighting NPCs (thank god you can block...) extremely dangerous, since they tend to have Weapon Skill of somewhere around 30%-70% and strength values of often 100 or above, meaning there's about a 50% chance to be instantly downed every time an NPC hits you in early parts of the game.
** Archers have a weapon skill stat, but instead of regulating critical hits per se, it regulates the chance of actually inflicting a wound when the arrow hits. However, since every wound is a critical hit, you quickly learn [[Goddamn Bats|not to mess]] [[Game Breaker|with archers]].
* [[Crutch Character]] - Diego in 2 joins you briefly in chapter 2. He is strong enough to plow through the, otherwise nigh-unkillable at this point, enemies encountered when he is with you and will generally earn you a few levels.
* [[Damn You, Muscle Memory!]] - Combat controls are almost entirely changed between 1 and 2.
** Or you could change it back in the options...
* [[Dark Is Not Evil]] - Xardas. In the first game, he can actually teach a PC who has already taken both the Vow of Fire and the Vow of Water to become a Demon Summoner/Black Mage as well. So yes, you can totally be a hero that frequently uses a spell called "Army of Darkness" which summons six undead warriors. Though they will attack/be attacked when you summon them in a public zone.
* [[Deadpan Snarker]] - The Nameless Hero.
* [[Death Mountain]] - Gothic II, the volcano of the Fire Dragon.
* [[Death of a Thousand Cuts]] - In Gothic II, the easiest way to bring down the big Troll enemies ([[Linear Warriors, Quadratic Wizards|if you weren't a caster]]) was to just keep whacking at them. Averted in Gothic I by your attacks doing nothing against a sufficiently tough opponent.
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* [[Early Game Hell]] - A deliberate use due to how character progression is handled from a story prospective, working to mirror how The Nameless Hero ''is'' completely inept at fighting.
* [[Easter Egg]] - In the [[Expansion Pack]] to Gothic II, Diego can temporarily become a companion. If you go to the place where you originally met him in the first game rather than to the other side of the Pass, he'll get all nostalgic and you'll get a few hundred bonus EXP labeled a "Nostalgia Bonus".
** Getting into Khorinis at the start of Gothic II is normally just a simple task of obtaining a set of farmer's clothes and bluffing your way past the guards, but if you enter via [[Sequence Breaking]], you not only get a nice sum of experience, but a few unique lines.
* [[Expansion Pack]]
* [[Fake Ultimate Mook]] - Shadow Beasts in caves in 2. While hyped in the setting and one of the more likely things to maul a new player, once you have a weapon+weapon skills+strength that can hurt them even the slightest bit, just repeatedly attacking can kill them due to their huge delay before attacking. The Black Troll is a very noticeable example, so threatening and prominent it's marked on your map, but it can't turn at a decent rate and is easily circle strafed.
** All trolls in ''Gothic 3''. Huge, physically imposing monsters with a loth of health... but so slow you can [[Death of a Thousand Cuts|repeatedly slash or maul them to death]] without sustaining any damage, since they just can't block your attacks and aren't fast enough to land a punch if you keep attacking again and again.
** To some extent, Dragons in ''Gothic 3''. They only attack by throwing fireballs out of their mouths, and since [[Our Dragons Are Different|their wings seem to exist only for decorative purposes]], a player with good hunting skills can use any big enough environmental object as a shield and shoot arrows at them until they drop dead. With good timing, positioning and movements, even an average player character with average equipment can take down one of the (supposedly) toughest enemies in the entire game.
* [[Fighter, Mage, Thief|Fighter Mage Archer]]
** Though any combination of their individual skills is possible and by the end of Gothic I, you're most likely going to be a [[Magic Knight]] due to the mages being the highest rank in all the factions, so you have to go through the fighter-based ranks first. Though how many skills of theirs you learn is up to you.
* [[Five-Man Band]] - In Gothic III, albeit they split up from the beginning.
** [[The Hero]] - The Nameless Hero
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* [[Gladiator Subquest]] - You get one in every single arena of ''Gothic 3''.
* [[Going Through the Motions]]
* [[Grey and Gray Morality]] - The guilds that the player can join in Gothic 1/2 are this, you can choose between a militaristic, [[Knight Templar]] faction, a freedom-loving and rough bandit/mercenary faction, or a group of religious fanatics. Averted with non-humans, Beliar and his "evil creatures" servants are [[Always ChaoticExclusively Evil]].
** It's noteworthy that the Adanos-based factions (the middle ones, usually) tend to try neutral alignments to begin with, but the Innos factions (Paladins and Fire Mages), especially in Gothic II are essentially [[Lawful Good]] with pride issues and the tendency to overstate their own importance. Otherwise, they're often somewhat decent people still. [[A Lighter Shade of Grey]].
** It's more traditional White And Black in Gothic III, but it immediately goes pretty far back into Grey and Gray by the time of the [[Expansion Pack]], which prompts the frustrated Nameless Hero to [[Take a Third Option]].
* [[Hanging Judge]] - The justice system after the discovery of magic ore was HARSH. It didn't matter if you killed someone or ignored a "keep off the grass" sign, the punishment was the same: you get thrown in a big prison colony where you either mine ore or get shanked by your fellow prisoners.
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* [[Kiting]]: One of the first NPCs encountered in the first game explicitly advises you do this whenever possible if asked for advice. Most enemies can be dealt with in this manner, wolfs (who automatically agro any other nearby wolfs when agroed) being the most prominent exception.
* [[La Résistance]] - The Human Rebels, united against Orcish oppression in Gothic 3. Arguably the "mercenary" factions in G1 and G2 too.
* [[Lizard Folk]] - [[Elite Mooks]] in the second game. They are implied to be a servant race of the Dragons, responsible for spreading their eggs across the land, but are never mentioned again after that. They probably all got wiped out when the Nameless Hero attacked Irdorath.
* [[Load-Bearing Boss]] - {{spoiler|the Sleeper's temple collapses the moment it's defeated. On top of you.}}
* [[Low Fantasy]] - Yup. Magic directly comes from the gods and can only be cast using certain catalysts, it's also limited to the various priests. Magical creatures do exist, but there's usually nothing more mythical about most of them other than their design, they'll attack with their claws and fangs, not by shooting lightning out of their mouths or something. The only other vaguely civilized race like humans are the orcs. Moral points, the hero included, are generally varying shades of grey and people are usually aware of what a crappy world they live in, so they're appropriately cynical, disillusioned or just try to make a fortune off the situation.
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* [[Nice Job Breaking It, Hero]] - Gothic 2 starts with this trope in effect.
* [[Nintendo Hard]] - When the fans complained that Gothic II was too easy, the developers raised the difficulty A LOT for the [[Expansion Pack]]. Now just about every enemy is a lot stronger, raising your stats on higher levels costs ludicrously large amounts of XP and you'd better get your fingers on each and every [[Rare Candy|Stat Boosting Item]] you can find, you'll need them.
** The series as a whole prides itself on this. In fact, you can possess every [[Game Breaker]] and exploit every [[Good Bad Bug]] you want, and the games are still hard and unforgiving even on the easiest difficulty.
* [[No Name Given]] - the Nameless Hero. In fact, people actively try to shut him up whenever he attempts to introduce himself.
* [[Non-Indicative Name]] - "Scavengers" are agreesive and seemingly predatory.
* [[Non-Lethal KO]] - One of the parts that make this game unique is that characters enjoy engaging in close-combat duels with each other, where the looser will fall to the ground, have his HP reduced to 1 and will often afterwards be robbed and have his weapon taken away by the winner. In many parts of the Gothic world, this is a perfectly regular pastime and will even have nearby characters cheer on the fighters. A downed adversary can be finished off by [[Impaled with Extreme Prejudice|driving one's weapon into their chest while they still lie on the ground]], but this is generally looked upon less favorably by onlookers. If you don't finish them, they'll get up after a short time, usually acknowledging your victory with an annoyed comment or even running away from you. However, none of this is true for combat with any kind of monster (in which emptying the health bar is always fatal for either player or enemy), some always-hostile characters (like bandits), ranged weapons or most kinds of spells.
* [[Nonstandard Game Over]] - Swiming too far out to sea in 2 will result in a cutsceen of sea serpents eating your character.
* [[Now Where Was I Going Again?]] - The journal.
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* [[Screen Shake]] - Trolls
* [[Sequence Breaking]] - The [[Insurmountable Waist High Fence]] subversion above, combined with the willingness to run like a maniac past enemies you cannot overcome at low level, means you can get some nice loot early and basically run entire quests well before receiving them as actual tasks.
* [[Super-Persistent Predator]] - Normally averted: "monster" enemies generally do give warning to back off for a few seconds and will break chase if you run far enough, though they don't react to being injured.
* [[Sole Entertainment Option]]: The bubble-world of the first game has a single fighting arena in the Old Camp. The Sect Camp is composed of narcotics-users, and their whole religious cult around the Sleeper, so they have something to occupy their time with. The New Camp is most egregious: asides from mining and rice-growing, there's not much to do. (Well, except for going to the pub.)
** In the German version, the Old Camp had (on the gallow platform at the entrance to the inner keep) the real world Medieval Metal Band ''[[wikipedia:In Extremo|In Extremo]]'', performing their song ''Herr Manelig''. This was cut from all other language versions due to copyright problems.
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* [[Wide Open Sandbox]] - Gothic 3.
** [[Sliding Scale of Linearity vs. Openness|The first two games are Level 4, and the third is Level 5.]]
* [[With This Herring]] - the start of Gothic II.
* [[You All Look Familiar]]
* [[You Bastard]] - Thorus in III feels this way about your protagonist.