Gothic: Difference between revisions

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* [[Boss in Mook Clothing]] - in Gothic III, while several wild animals could qualify due to the severely unbalanced combat system, the Sabretooth tigers definetely take the cake. They can sustain moderate amounts of damage, hit quite hard and fast... and come in packs. A group of three can be found pretty early in the game in a cave which an orc patrol will task the player to investigate (and "cleanse" if neccesary); amusingly enough, the only way to complete the quest at a low level is to attract the tigers to the orcs' position and assist the orcs to take the beasts down. Packs of four or five (found in Nordland) will keep being quite a menace even to very well geared and high-leveled players.
* [[But You Screw One Goat!]] - Mud says he is in the prison colony because he "likes animals".
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* [[Character Level]]
* [[The Chew Toy]] - Mud. Oh, Mud. To be chewed on is his raison d'etre. He develops a crush on the player character, follows him around, gets in the way and tells increasingly depressing stories about his abuse at the hands of every other character. The vast majority of players eventually kill him just to get him out of the way; he is the only NPC in the game whose death earns you ''zero'' XP (even a Meatbug, which can't retaliate at all, gives some XP).
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* [[Preexisting Encounters]] - [[Anti-Grinding|They also won't respawn if killed.]]
** Somewhat averted in the Community Patched versions of Gothic 3 and Forsaken Gods, with some enemies set to respawn with a given percentage of posssibility.
* [[Prestige Class]] - Guards / Fire Magicians, Mercenaries / Water Magicians and Templars in Gothic 1, Paladins and Dragon Hunters in Gothic 2 <!-- Fire magicians in 2 aren't an example: Novice doesn't really count as a class. -->
* [[Quicksand Box]] - ''Gothic 3'', specially if you haven't played any of the previous two games. The storyline is "tenuous" to say the best, and very few characters will actually get detailed at explaining anything. While this can be considered a token of realism (people aren't usually prone to give full elaborate explanations to a stranger that just knocked at their door), it also means you can easily get lost and walk around aimlessly without knowing what the hell is going on.
** In fact, at the very start of the game you're given the task of finding Xardas (the main quest) but no info at all about where he is. You'll need to do a lot of sidequests to just get some clues about his location, and at the beginning they'll be pretty vague. The game also makes little to no effort to explain who is Xardas and what he has done, so if you're a newcomer to the series you'll probably spend a good portion of the game without really understanding why you have to seek him at all.
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[[Category:Gothic]]
[[Category:Video Game]]
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