Gradual Grinder: Difference between revisions

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** [[It Makes Sense in Context]], because she is the #1 Time Mage of [[Final Fantasy]].
* The [[Kill It with Fire|Pyro]] from ''[[Team Fortress 2]]'' is a clear example of this, setting his enemies on fire and either keep burning them or leaving them for dead. The Scout is probably ''designed'' this way, ideally hitting enemies when they aren't looking, then dodging while bleeding them to death with the pistol or a second close attack shortly afterwards when they've forgotten about him. <ref>However, on a full server, ''[[Team Fortress 2]]'' is full of classes able to deal big chunks of damage immediately and able to stop or slow attackers. Neither class gets away with Gradual Grinding in the typical encounter. In small-numbers scrim the tatic tends to be more useful.</ref>
* In ''[[Sailor Moon: Another Story]]'', each senshi's chapter ends with a boss fight against their [[Evil Twin]]. In most cases this is a fairly standard fight. The first such chapter, though, is [[Scrappy Level|Sailor Mercury's]] ... the boss has no real attacks but Poison and you have no real attacks period. Optimum equipment and a LOT of [[Level Grinding]] are required, and even then it [[That One Boss|takes forever]].
* This is the way that Controllers defeat enemies in ''[[City of Heroes]]''. Unlike their Dominator counterparts, Controllers have no actual attacks but do have access to a large number of debuffing powers that can be combined with status effects that cause damage over time. A Gravity Controller crushes you to death, an Ice Controller freezes you to death, etc...
* ''[[League of Legends]]'' has [[Edgar Allan Poe|Jericho Swain]], who has two damage over time abilities, an ultimate that is also sort of damage over time, and a root. He is deceptively powerful because many players underestimate the damage his abilities actually do over time, but his lack of instant damage remains a major drawback that enables champions with shields and/or heals to trivially counter him.