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A long running driving game franchise on the Sony consoles, starting on the [[
▲A long running driving game franchise on the Sony consoles, starting on the [[Play Station]] in 1998.
The games are known for their high production values and visual fidelity. Each game has a large selection of cars for the player to purchase, from second hand classics through to cutting edge modern cars and sometimes beyond into concept car territory.
The player must earn the right to compete in the harder races by passing
While not a full-on simulation, the handling model of the game is definitely at the realism end of the spectrum, the game's subtitle being 'The Real Driving Simulator'.
In
Not to be confused with [[Gran Torino]].
{{tropelist}}
* [[Awesome but Impractical]]: The TVR Cerbera LM. 591BHP, 900 kg weight, rear wheel drive - and no traction control.▼
** Any car whose engine can produce more power than its chassis can handle.▼
* [[Awesome Yet Practical]]: The whole point of the series.▼
** GT1 had the used R32 Skyline GTR. Affordable from Day 1 with your starting money, tunable, stable at cornering - no wonder almost every guide advised you to make it your first car.▼
** This is subverted as you progress through the game(s), but it's justified because the faster races require cars either built exclusively or heavily modified for performance.▼
* [[And Your Reward Is Clothes]]: In ''GT5'' race suits and helmets for your/B-Spec avatars are given as prizes for winning races in the more recent [[Downloadable Content|online-only seasonal events]].
* [[Artificial Stupidity]]: B-spec mode in ''GT4'' allows you to direct an AI car rather than drive yourself. While it is pretty adept at sticking to the track, it has a really bad habit of riding behind other cars without trying to pass, even if you order it to "Overtake" and you have a vastly superior vehicle.
** The AI opponents in ''GT5'' can have some trouble as well. See how they almost repeatedly bungle the Schumacher-S chicane in the Nurburgring GP circuit [http://www.youtube.com/watch?v=d1VIugPlFWc here]. Doubles as a [[Crowning Moment of Funny]] when it happens en masse.
* [[Ascended Fanboy]]: The game is so realistic that a few fans have become professional racers, or have been invited to try out real cars.
** Along with
*** The 2010 GT Academy winner Lucas Ordonez has gone on to win the [[wikipedia:ILMC|ILMC]] and finish 2nd in the 24 Hours of Le Mans (in his class) ''in his first season.''
▲* [[Awesome but Impractical]]: The TVR Cerbera LM. 591BHP, 900 kg weight, rear wheel drive - and no traction control.
▲** Any car whose engine can produce more power than its chassis can handle.
▲* [[Awesome Yet Practical]]: The whole point of the series.
▲** ''GT1'' had the used R32 Skyline GTR. Affordable from Day 1 with your starting money, tunable, stable at cornering - no wonder almost every guide advised you to make it your first car.
▲** This is subverted as you progress through the game(s), but it's justified because the faster races require cars either built exclusively or heavily modified for performance.
* [[Bragging Rights Reward]]: A-spec Points in ''GT4'', of which more are awarded for winning races with weaker cars, and the points are not cumulative if you win the same race multiple times.
* [[The Computer Is a Cheating Bastard]]: AI cars tend to handle on dirt and snow exactly as they would on tarmac, leading to many a thrown controller as junky 80's production cars beat your souped up rally cars. Until you figure out you can cheat too, in a different way.
** The penalties for crashing into other cars in the rallies in
* [[Cool Car]]
* [[Creator Provincialism]]: The vehicle rosters are heavily dominated by Japanese cars. It wasn't until the fourth game that Detroit actually got a decent car lineup, and it was still missing models like the 1970 Dodge Challenger (which showed up in the second game, go figure) and the [[Knight Rider|80's Pontiac Firebird]]. It also took until the fifth game in the series for Ferraris to finally appear.
* [[Cultural Translation]]: Sony always has the rather bad habits of axing the BGMs for licensed Western tracks, dividing all monetary values by 100 to resemble US dollars instead of yen, changing the default unit of power (PS to HP), and (in the first game at least) changing which cars are initially available in Quick Arcade mode.
* [[Disc One Nuke]]: If you get all golds on the first license test, which is still kind of hard, you can get a car that will allow you to blow away the competition in the Beginner leagues.
** ''
** The second rally event (Capri Rally) gives you the Toyota RSC Rally Raid Car which could also be considered a [[Disc One Nuke]]. It is a powerful car in and of itself, and you can sell it for 265 000 credits. If you tune it fully, you can easily get 2-minute laptimes at the Capri. This allows you to grind 1.8 million credits per hour.
** Anyone who bought the Collector's/Signature edition of ''GT5'' received five "stealth cars", either racing versions of supercars or de-restricted racecars. These cars come with front and rear downforce, are drivable straightaway, and cost next to nothing to repair.
** The online seasonal events in
** Step 1: Make friends with a gamer who has a Red Bull X2010 to borrow. Step 2: Enter it in all the events possible. Step 3: ? Step 4: Profit.
*** Hell, let your B-Spec driver race for you.
* [[Driving Test]]: The game's tutorials.
* [[Dummied Out]]: There's quite a few, but ''GT3'' has a few notable examples. Video [http://www.youtube.com/watch?v=NvleGFf-5ww here].▼
** Team Nomad's #88 Lamborghini Diablo GT for the 1999 JGTC season was available as a prize car in NTSC-J, relegated to cheats-only in NTSC-U, and completely removed in the European version. As Polyphony manage to secure licensing rights from Lamborghini for ''Gran Turismo 5'', it made its return in that game.▼
▲* [[Dummied Out]]: There's quite a few, but GT3 has a few notable examples. Video [http://www.youtube.com/watch?v=NvleGFf-5ww here].
** Street and rally versions of the Lancia Stratos are available via cheats on NTSC-J and NTSC-U, removed in PAL. This car would become available in ''GT4''.▼
▲** Team Nomad's #88 Lamborghini Diablo GT for the 1999 JGTC season was available as a prize car in NTSC-J, relegated to cheats-only in NTSC-U, and completely removed in the European version. As Polyphony manage to secure licensing rights from Lamborghini for Gran Turismo 5, it made its return in that game.
▲** Street and rally versions of the Lancia Stratos are available via cheats on NTSC-J and NTSC-U, removed in PAL. This car would become available in GT4.
* [[Dynamic Difficulty]]
* [[Easter Egg]]: In ''GT5'', if you go into cockpit view in the High End Performance G37 you will notice a [[Play Station 3]] in the back.
** That's probably because it was included at SEMA. Although [http://www.gtplanet.net/forum/showthread.php?t=228346 there ARE more]
* [[Elite Tweak]]
* [[First-Person Snapshooter]]: The fourth and fifth games let you take a picture, can be a still or in the track, and save it to a USB drive.
* [[Gotta Catch Em All]]: A [[Self-Imposed Challenge]] for diehard car collectors. Made into a real challenge in ''GT5'' where the Used Car and Online dealerships only show some of the collectable cars at a time (the Used Car list changes a bit after playing certain games; the Online list changes over time), thus demanding patience, and luck, from the players.
* [[Green Aesop]]: ''GT'''s 1,031-car lineup even includes hybrids and electric cars, such as the Tesla Roadster.
** The latest release of ''GT5'' Prologue (aka A-Spec III) had a fictional concept version of the ''GT'' by Citroën, which was powered by Fuel Cells (whereas the real car had a V8 petrol engine).
* [[Impairment Shot]]
* [[Insurmountable Waist-Height Fence]]: Even "plastic mesh" fences are apparently made of adamantium.
* [[Jack of All Stats]]: Clearing the first license on the fourth game nets you a Pontiac Sunfire, still a normal sedan but also a well-balanced starter car. The first game, meanwhile, is way easier if you start with the [[Initial D|Hachi-roku]].
** Most Japanese cars (barring most of [[Joke Character|Daihatsu]]); usually moderately powerful and easier to handle, and they're slightly cheaper than Western ones (just like real life). Such as the [[Ensemble Darkhorse|Mitsubishi Lancer]].
* [[Jay Leno]]: He's a ''brand of car'' in
** Same car can now be purchased from the Used Car Dealership in ''GT5''. {{spoiler|It also can be won as a prize car in the A-Spec American Championship.}}
* [[Joke Character]]: ''GT4'' allows you to unlock a vintage 1886 Mercedes-Benz patent Motorwagen, which has all of ''one HP''. The Model T is also unlockable. Not to mention the Daihatsu Midget-I...
** Other useless joke cars include the Fiat 500F, the Honda Life Stepvan, the Subaru 360, the VW Beetle 1948, and many other classic cars. Some of these can't even be driven in races. ''GT2'' had a few of these as well.
***
** Subverted with the Citroen 2CV, which actually can be used in a certain event.
** A Joke Race: your prize for the All-American Championship, which requires you to spend a few hundred thousand credits on a race car or upgrades, is only a useless 1954 Corvette. And the prize credits are a paltry sum as well. So it's a net loss.
** ''GT2'' featured two dragster cars, which were meant for the [[Dummied Out]] drag-racing mode. At least you could have fun trying to control all 1000BHP of them.
** ''GT5'' throws in the Volkswagen Kübelwagen (an army vehicle) and the Volkswagen Sambus (a van), though they're used in the Top Gear Test Track challenges.
* [[Lethal Joke Character]]: The Renault Espace F1 -- a ''racing minivan'', except this thing is no joke: It [http://www.youtube.com/watch?v=fEDwfk8EYR0 actually exists] and will kick the ass of any other minivan ever created. A shame it has only been driven once.
** The De Lorean DMC12. Although it was [[The Alleged Car|a crappy car]] in real life, it kicks ass in-game.
** The Nike ONE, although it can't be driven in races.
* [[Level Grinding]]: Actually played straight in
* [[Loads and Loads of Characters|Loads And Loads Of Cars]]: In every game. There are over '''1000''' cars in
* [[Marathon Level]]: Endurance races.
* [[Nintendo Hard]]: To the point where actually driving a car is ''easier'' than beating some of the races.
* [[Nitro Boost]]: The NOS booster was available as an optional upgrade in
* [[Obvious Beta]]: The PSP version. Five years to develop a cut-down Arcade Mode that somehow manages to have less cars than ''GT1'' and
* [[Old Save Bonus]]: There's a few, so take a seat.
** From 1 to 2: Transferring save data from ''GT1'' to ''GT2'' would give you some extra credits, plus exemptions from the B and A licenses.
** From 3 to 4: Pretty much the same, except the amount of credits transferred dwarfs the previous example.
** From Portable or Prologue to 5: Any cars earned in either of those games are unlocked in the Arcade mode of ''GT5''.
** Played with in Gran Turismo Concept (a PAL and NTSC-J only release) After passing all the license tests, the game allows players to import over '''10,000,000 credits''' ''and'' complete all unfinished licenses on
* [[Pressure Sensitive Interface]]: The original was largely responsible for the take-up of Sony's then-brand new analogue controllers.
* [[Rare Vehicles]]
* [[RPG Elements]]: ''GT'' is basically a Car RPG, where racing replaces battles. Think about it: if you win you gain <s>experience</s> money; you can then level up when you have enough to buy new kit; upgrading parts replaces the upgrade cycle of buying new armor and weapons; both raise your stats so you can take on tougher opponents; you even get new <s>party members</s> cars. And quite often you'll be [[Level Grinding]] the races for more money and selling off the [[Vendor Trash|cars you win]].
** Oddly, experience points ''were'' added in ''GT5''.
* [[Reality Is Unrealistic]]: ''Gran Turismo 5'' semi-controversially removed the "Brake Upgrade." The primary reasons for upgrading the brakes in for racing in real life are just about the only two things that ''Gran Turismo'' doesn't model: brake pad condition and braking system heat. Raw stopping power owes ''far'' more to vehicle weight and tires.
▲* [[Reality Is Unrealistic]]: Gran Turismo 5 semi-controversially removed the "Brake Upgrade." The primary reasons for upgrading the brakes in for racing in real life are just about the only two things that Gran Turismo doesn't model: brake pad condition and braking system heat. Raw stopping power owes ''far'' more to vehicle weight and tires.
* [[Regional Bonus]]: The English version of the first game added a music player to the options menu.
* [[The Rival]]: [[Forza Motorsport]].
* [[Rated "M" for Money]]: Averted. The entire franchise has been rated E for Everyone throughout its conception but has been selling like hotcakes, is loved by both hardcore car enthusiasts and regular gamers, and is one of many flagship Sony exclusives. It helps that, with sales of 61 million units [[Cash Cow Franchise|through the entire series]], ''Gran Turismo'' has become the best selling exclusive of all time. '''''[[Memetic Mutation|OF ALL TIME!!!]]'''''
* [[Ruined FOREVER]]: The removal of Midfield Raceway and Seattle Circuit from ''Gran Turismo 5'' has elicited cries of this. Also, the exclusion of Special Stage Route 11 after
** Kazunoiri Yamauchi's announcement that DLC would be bi-monthly. Fans were foaming at the mouth.
** The removal of the ability to upgrade brakes as well. Players can still adjust the Anti-Lock Brake intensity.
* [[Scenery Porn]]: The entire series is about this. Professional racers have certified that SCEI's Nürburgring is almost exactly like the real one.
* [[Scunthorpe Problem]]:The game censors chat online. However, as [http://www.gtplanet.net/forum/showthread.php?t=170621&page=1 this thread] may attest, it censors a little too much.
▲* [[Scunthorpe Problem]]:The game censors chat online. However, as [http://www.gtplanet.net/forum/showthread.php?t=170621&page=1 this thread] may attest, it censors a little too much.
* [[Shout-Out]]: The [[Initial D|1984 Toyota Sprinter Trueno AE86 Shuichi Shigeno]], based on the manga creator's own AE86.
** ''GT5'' includes Dunsfold Park, the famous test track from ''[[Top Gear]]''. This may be in honor of the episode where Jeremy Clarkson played Laguna Seca in ''GT4'' and then
* [[Spin-Off]]: ''Tourist Trophy'', which is ''GT4'' {{smallcaps|[[Recycled in Space|WITH MOTORCYCLES!]]}}
* [[Stealth Pun]]: The car on the cover of the fourth game is the Ford GT. There are two racing versions of this car in the game, both with door number 4. Yes, GT #4.
* [[Super Prototype]]: Both played straight and subverted. Late into the game you'll come across prototype and racing-class versions of stock cars you found in the stores. These are often far better than their unmodified stock models -- the plain vanilla Geo Metro, for example, has 70 hp, whereas the Pikes Peak version has ''700 hp'' -- but by the time you have access to them, you've probably Ace Customized your own cars so much that the prototypes pale in comparison -- at least until you get to max ''[[Game Breaker|those]]'' out.
** ''GT5'''s Stealth Model "Gift Cars" include such vehicles, and you get to have them as early as starting the game for the first time. See [[Disc One Nuke]].
** The X1/X2010
* [[Vendor Trash]]: You'll be selling cars that practically don't fare well in most races, especially the [[Joke Character|Joke Cars]].
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