Graphics Processing Unit: Difference between revisions
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{{Useful Notes}}
[[File:Nvidia@12nm@Turing@TU104@GeForce RTX 2080@S TAIWAN 1841A1 PKYN44.000 TU104-400-A1 DSC06154-DSC06272 - ZS-retouched (50914918427).jpg|thumb|Massive graphical performance. One tiny chip.]]
A GPU is the common term for a piece of a computer/console's hardware that is dedicated to drawing things. IE: graphics. The term "GPU" was coined by nVidia upon the launch of their GeForce line of hardware. This was generally a marketing stunt, though the GeForce did have some fairly advanced processing features in it. However, the term GPU has become the accepted shorthand for ''any'' graphics processing chip, even pre-GeForce ones.
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== The Future ==
GPUs today can execute a lot of programs that formerly only CPUs could, but with radically different performance characteristics. A typical home GPU can run hundreds of threads at once, while a typical mid-range home CPU can run
== Some notable GPUs over the years: ==
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In 2008, Intel announced they would try their hands in the dedicated graphics market once more with a radical approach. Traditionally lighting is actually estimated using shading techniques done on each pixel. Intel's approach was to use [[wikipedia:Ray tracing (graphics)|ray tracing]], which at the time was a hugely computationally expensive operation. Intel's design however was to use the Pentium architecture, but scale it down using modern integrated chip sizes, modify it for graphic related instructions. A special version of ''[[Enemy Territory: Quake Wars|Enemy Territory Quake Wars]]'' was used to demonstrate it. It was axed in late 2009.
nVidia tried their hands on "real time" ray tracing with the GeForce GTX 480 using a proprietary API. However nVidia's attempts would not see adoption until 2018 with the release of the GeForce 20 series, introducing RTX hardware accelerated ray tracing.
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