Grappling with Grappling Rules: Difference between revisions

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** It's gotten a huge step up in comprehensibility with version .31.17, as instead of selecting from a single list containing ''every'' move possible, wrestling and the newly implemented aimed attacks let you select a target body part and limb used on separate menus. While standing you also can't grab with anything but your arms (legs only become usable when you lay down) and [[Now That's Using Your Teeth|mouth]] after a successful bite attack (as opposed to previous version where all of the six sections or your mouth could grasp different limbs).
* The first edition of the [[Legend of the Five Rings]] RPG had a distinct lack of grappling rules, until a supplement introduced the Mizu-do unarmed combat learned by some Crane. The rules were unbalanced, especially the joint lock maneuver. A starting character who was reasonably skilled in Mizu-do had about a 50% chance of disarming and incapacitating the greatest warriors in Rokugan using this manuever, because the target's stats were completely irrelevant to whether the manuever succeeded.
* Enemies in ''[[Lust Grimm]]'' can put you in a hold, which decreases your damage, prevents you from fleeing, restricts what skills you can use and allows them to use additional skills. There are several types of holds, each of which seals off different skills.
 
== Parodies ==