Grid Inventory: Difference between revisions

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*** ''[[Deus Ex: Human Revolution|Deus Ex Human Revolution]]'' brings back the grid inventory, and even allows you to upgrade inventory space. The game will automatically reposition items for the best fit, though.
* The ''[[Diablo]]'' series. The first also had the rather painful restriction that ''gold'' (in stacks of up to 5,000, though double this with the right and otherwise useless amulet in the unofficial expansion pack) took up precious inventory space. Few items were actually worth more than their gold worth, which made them that much more precious.
** And its [[Spiritual Successor|spiritual successors]] ''Mythos'' and ''[[Hellgate :London]]''.
** In Mabinogi, gold only stacks up to 1,000 per square. However, there are items called Gold Bags which occupy four squares each, and can hold up to 50,000 gold each. Also, your bank account can hold up to six million gold per character, and any of the characters can access it (useful for kitting out a new character with no money of their own).
** Diablo II also had a plot-necessary item (the Horadric Cube) that contained several inventory slots. It was actually used for transmuting various items together, but doing that is rare enough that it usually got used just for extra inventory space.
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*** Worst of all? There are two vests that provide you with more health (melee and bulletproof), each of them taking up a space.
* The ''[[Dungeon Siege]]'' series features this, but refreshingly includes a feature to sort it all into the most continuous space possible. Your mileage may vary. Fortunately, if you run out of inventory space, you can get a mule at almost every city to carry your stuff.
* ''[[Arcanum of Steamworks and Magick Obscura|Arcanum: Of Steamworks Andand Magick Obscura]]'' does this with both weight and space, but you never really seem to run out - until you have to haul buttloads of treasure back. That's why God invented party members. Also, it features a defragment button which neatly tidies your inventory.
** There's also something of a cheat: in order to assign an object to a hotkey, you need to place it in one of the ten slots at the bottom of the screen, thus removing it from the grid. These slots ignore the dimensions of the item, and you can assign any item to them, which means that you can save a lot of space by assigning armor and weapons to them.
* The ''[[Neverwinter Nights]]'' and ''[[Neverwinter Nights 2]]'' series have both a grid system ''and'' a weight system, although in ''NWN 2'' you almost never run out of grid space. They don't have a size limit, though, so, as long as you can carry items to the weight of ten full-plate suits of armour, you can carry ten full-plate suits of armour, even though any one of these is almost as big as you. And ''NWN 2'' does have a defragmenting button (?Arrange Inventory?). Ha!