Guide Dang It/Game Guides: Difference between revisions

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** You think the bios are bad enough? The unlockables section got incredibly lazy after the first few characters. The first few characters listed not only did not get ALL the info on unlocking (they didn't mention that playing 50 or 70 matches were one of the few requirements for challenging Falco and Captain Falcon respectively), but after all 3 of Ganondorf's unlocking methods were listed, every character afterward had their methods listed as "have (name) join you in The Subspace Emissary." Did they just give up and figure everyone used that mode for getting everyone?
* Similar to the San Andreas guide, the guide for Vice City screwed up at least one package location, which claimed that it was in one of the movie studios when it wasn't. This guide is also rumored to be based on the beta.
* The Prima Games guide for ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' included almost no information about how to beat several puzzles in Ganon's castle. Likewise, they apparently never got the Ice Arrows, because there's no walkthrough for the optional Gerudo Training Grounds dungeon.
** It also failed to mention the Big Poe locations. Then again, so did the Brady guide and Nintendo's official guide. Versus was the only one that could be bothered.
* The Prima Guide for [[Jade Cocoon]] features a "Monster Compendium" which would make you think they'd have all the minions in there. Despite there only being 171 there are several repeats (including wind and air?? minions), they missed the two secret minions (Sherrick and Tweengo) and somehow missing Arpatron who is the FIRST MINION YOU GET AND ARE REQUIRED TO CATCH.
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*** The guide for the first game also has a few tendacies of making normally simple and straight-forward tasks needlessly convoluted. A prime example is getting an item hidden on top of Cid's shop in the main district of Traverse Town as early as your first visit. The guide instructs you to do a very complicated method of jumping onto the roof of one building with perfect aim, leap onto another building with perfect aim, and very, ''very'' carefully position Sora with absolute precision so he'll land directly on the item. Or you could, you know, grab one of those nearby crates just behind its next door neighbor, plop it by the building the item in question is resting on, and then jump on the crate and then on the roof for profit?
* Did you know there was a Bradygames game guide made for ''[[World of Warcraft]]'', too? Yeah, obviously a guide for an MMORPG, or even a constantly changing game with numerous free patches and updates, wouldn't be that much of a good idea...the original guide had some maps (which are always useful), guides, levels for skinnable creatures, profession lists, and a list of ''some'' equipment. But it also listed talents and abilities that weren't in the game (or were removed), doesn't mention Silithus, only really gives you the idea of what level you should be by the level of the skinning creatures and mobs, doesn't tell you ''how'' to obtain equipment, gives inaccurate class information (when the guide was published, the Feral and Balance tree for Druids was broken), and most importantly, doesn't tell you ''HOW'' to do the quests - you know, the stuff people are more likely to have difficulty with (like Mankrik's Wife and Fiona Longears). There are also no maps for dungeons; those who kept struggling with Uldaman would have ''loved'' a guide like this to tell us what we were in for. Basically, don't buy a guide for an MMORPG; they only have so much pages. It's better to use wikis or fansites. (The [[World of Warcraft]] guide is 432 pages - taking pages and quest walkthroughs from wikis would easily make it ''over 4,000'')
** Largely ditto for ''[[Guild Wars]]''. The Bradygames guide had maps and info for quests and missions, which have been only slightly altered from the game's launch (though you can almost always find a player to team with that knows them inside and out already). Everything else was extremely general advice, or was hopelessly obsolete within the first few months, including the way [[Pv PPvP]] works.
* The Prima guide for ''[[Battle Tech|MechWarrior 2: Mercenaries]]'' was basically just screenshots and lists of mission objectives with points of note. Even the typeface was unusually large, as if they didn't know how else to fill up all those pages.
* The Prima guide for ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]'' is very good overall, but suggests doing something that doesn't work in one of the Pinna Park levels. The level in question requires that you climb up the ferris wheel through an obstacle course of electrical enemies. The guide suggests to, instead, get to a different location and jump through the ferris wheel as a short cut almost to the top. On any other level, this works just fine; however, the level in question has the ferris wheel spinning twice as fast as it normally does, making it impossible to jump through the gap.