Guide Dang It/Video Games/Other Games/Strategy: Difference between revisions

m
Mass update links
m (Mass update links)
m (Mass update links)
Line 19:
*** The desert chapters present in every game from 6 onward (that are already annoying due to the fact that you are fighting on sand, lowering your units' movements) have hidden items that can only be obtained by having units wait on a selected square. The 10th game has these hidden items in EVERY chapter; naturally, finding any of them requires a guide.
**** Speaking of that, a [[Motive Rant]] for the [[Big Bad]] of ''Path of Radiance'' is hidden in a similar way. Said rant is obtained by letting him attack {{spoiler|Reyson}}, a unit who can not harm him, (only 6 characters can harm him, only 3 of whom you can have at once) and will die quickly and permanently (as he can't take hits from normal foes...), best part? If you know about this, you will have already have seen the dialog, meaning there is no reason for you to do it.
** Unlocking the super-secret, spoileriffic ending sequences for the tenth game involves a convoluted series of events throughout the course of the story (And a [[New Game Plus+]]) that nobody would ever do without actually knowing what would come from it. This even includes bringing in a maxed out Support Bond, transferred from the ''previous game.''
** ''Seisen no Keifu'' has the Hero Axe. You get it by sending Lex, equipped with an Iron Axe (When the much better Steel Axe is also available) to a certain off-path square. How the hell does anyone guess any of this?!
** ''Fuuin no Tsurugi'' has something along the lines of this for the recruitment of a certain Paladin, who is considered to be one of the best pre-promoted characters. Who'd have thought dropping a defenseless bard character next into a swarming mob of enemies (literally 6 or 8 cavaliers around the Paladin character himself) would net you their general?
*** Well, the Paladin was known to be an ''Etrurian'' general, not a Bernian (Bernan? Bernese?), and the bard ''is'' {{spoiler|the supposedly dead prince of Etruria, who had merely faked his death}}. However, the bard you speak of is only recruited on one of the two routes, which is generally considered to be the less desirable one. The dancer that you receive instead on the other path is ''not'' {{spoiler|royalty}}, which makes it less intuitive that she would also be able to recruit said paladin (she can).
*** ''Fuuin no Tsurugi'' also had the path to Ilia vs. the path to Sacae, which is based on the levels of certain non-essential characters, as well as the slightly non-intuitive methods used to enter the Gaiden Chapters in which the legendary weapons are found. These range from the easy (Chapter 8x has no turn requirement, only that Lilina survives the chapter) to the arcane (Chapter 20x, the last chapter of the Ilia/Sacae split requires you to complete chapter 20 in 25 turns while recruiting the unit that can be obtained there and all earlier characters related to that character must also still be alive and recruited) to the absolutely infuriating (Chapter 16x requires an enemy unit that ''can't'' be recruited during the chapter to survive Chapter 16; said enemy will automatically join you at the start of 16x and must be used in said Gaiden Chapter.) And you must get ''all'' eight legendary weapons (and the Holy Maiden staff) and not have used up any of them (the staff, in particular, has only three uses), plus keep a certain unit alive, in order for the game to continue past Chapter 22.
** How to get the special double-Gaiden chapter 19xx in Rekka no Ken? [[Blatant Lies|Simple.]] First you must play through Lyn mode and get [[Spoony Bard|Nils]] up to Level 7, a feat that is guaranteed impossible to happen if you aren't specifically planning for it. Then advance to Hector mode, unlock chapter 19x, and kill Kishuna, an enemy unit who does not attack back in any way. Doesn't sound too hard. Except when you realize that you only have one turn to take him down, he has 50HP (higher than anyone else you are likely to have encountered), and can dodge ''every attack you throw at him''. It's incredibly difficult to take him down without RNG abuse. Of course, most would agree that [[The Reveal|the story revealed in 19xx is]] [[Wham! Episode|completely and utterly worth it.]]
** Even the ''[[Game Mod|ROM hacks]]'' have moments like this. Case in point, ''Tactics Universe'' (which has a totally original plot and cast of characters) has finding the Emblem weapons, and particularly the Emblem Lance, which requires a specific unit (Gordon; visiting the house with Shon gives you another Rapier, and Siegfried and Tamiko get nothing) to visit a small house ''very'' early in the game. This is a curveball because anyone who's played a FE game on the Gameboy Advance would expect only bigger houses and villages to give items.
** ''Thracia 776'' has Chapter 12x. Specifically, there are a bunch of Dancers on the map, and if you let them escape and don't kill '''any''' of them, another will show up on turn 25 with a Knight Proof. You only have about three turns to steal it from her before she makes her escape. And then five turns after that, if you '''did not kill that Dancer''', yet another one will appear, this one with a Warp staff. It's completely arbitrary and there is no way of knowing how this will happen. It doesn't help that the map has darkness that makes it impossible to see them if you're not close enough.
Line 69:
** Dwarf Fortress can't, however, be included here for definitions of Guide Dang It that presume that it should be possible to beat a game. Because it doesn't have any victory conditions. Remember, Losing is Fun!
* ''[[Battalion Wars]] 2'' - in the mission Enemies Undone, if you didn't bother with the Xylvanians (most likely because they can't doing anything to you once you jump to the HQ) but wiped out all of the other enemies, you still won't get 100% in Power because you missed 8 infantry. Tip: they're all Xylvanians. However, a search reveals only 7 Grunts--still one short of the 100% in Power. It seems you get the 8th one by {{spoiler|blowing up the 3 digging machines by shooting the explosive canisters near them, something suggested in-game by Vlad responding to that by warning Frontier's commander that this helps invite Xylvania to retaliate one day with their full wrath}}. What makes this more fun is that in other missions, some enemies won't necessarily count for Power ''at all'', but you have to destroy all of the enemies that ''do'' count for Power if you want 100% in it.
** Turns out to involve a [[Luck -Based Mission]]. But there is a more brutal Guide Dang It, which even badly hits a ''non-[[Hundred -Percent Completion|completionist]]'' player, in the first ''Battalion Wars'': the Y button's use in commanded units' AI. Units in Follow mode will be far from active in attacking as opposed to in Wait mode where they will actively attack enemy units. However, using the Y button to specify a location for (a) unit(s) to move to will have the unit(s) attack anything that they get near enough actively. The game never suggesting about this may be part of why X-Day is regarded as a [[Scrappy Level]] ({{spoiler|directing the units to inside the Artillery's range would stop the units from being hammered and have them attack the infantry support}}), and this causes a massive difficulty gap for Road to Xylvania as well, due to the AA Vets otherwise refusing to actively attack the respawning ''four'' [[Goddamned Bats|Gunships]].
* ''[[Front Mission]] 3'' has two completely different story arcs. How do you choose between one or the other? You choose to either go or not go with a character to a location. This happens right after the games first mission. The kick? One arc leads to the bad ending, the other to the good, and I believe one is MUCH more difficult than the other.
* ''[[Nintendo Wars|Game Boy Wars 3]]'' has a few medals as this. Granted, the game gives you no hints as to how to obtain any of them, but these are the ones that definitely fall into the trope:
Line 99:
*** Chapter 16 is pretty much pure [[Guide Dang It]] incarnate. You have to lure a giant land battleship into a minefield planted by your army. There are several problems: firstly, anyone hit by the battleship is [[Final Death|killed instantly, with no chance of calling a medic.]] Fine, all you have to do it stay out of its direct path, right? Actually, its 'hitbox' actually extends to ''everything to the left or right of it as well'', meaning the only way to stay safe is to keep running forward. Unfortunately, doing so will take you directly into a minefield (see above). But it turns out this ''isn't'' the minefield you have to lure it into! There's actually ''another half of the map to go'', which you won't know about until you try to scroll the map. Oh, and there's {{spoiler|a hidden Shocktrooper perfectly positioned to gun down your engineer while you're clearing the mines.}} Once you DO know all these things, the mission is really, REALLY easy though.
*** Chapter 17. You have to take down {{spoiler|Jeager}}'s tank. Simple. What they didn't tell you, is that its covered in armoured plating, [[Dangerously Genre Savvy|even over its weak point!]] You have to blow the armor off, then destroy the tank itself. But there's another catch: if the tank reaches one of the camps, ''it regenerates its armor.'' Meaning, while the goal of the mission is to destroy the tank, that's near impossible without capturing all the camps first. If you maxed out on anti-armor and forgot to bring your Scouts, you're screwed. [[Running Gag|Again.]]
** And then there's unlocking the [[Optional Party Member|Optional Party Members]]. While Musaad {{spoiler|start a [[New Game Plus+]]}} and Audry {{spoiler|get 10 meadals}} could be reasonably stumbled upon without a guide, Lynn and Emile both require you to unlock a specific character's hidden potential, then ''let them be KO'd'' (thankfully not killed, you are allowed to rescue them with the medic. In case you're wondering, the characters are {{spoiler|Karl and Oscar}} respectively.) and Knute requires you to {{spoiler|enter the command room with 1,000,000 in cash on hand.}} All these conditions make perfect sense once you find out the unlockee's personality, {{spoiler|Lynn is Karl's lover, Elime is Oscar's brother, and Knute is a [[Miser Advisor]]}}) which you won't know that until ''after'' you unlock them.
* [[Starcraft]], has a small (but nasty) case of this in the second mission of Zerg campaign. Yoz are supposed to move the cocoon to destination, but at no place is it mentioned ''how'' to move it. You have to pick it up with the drone, but nobody tells you.