Guide Dang It/Video Games/Survival Horror: Difference between revisions

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(Import from TV Tropes TVT:GuideDangIt.SurvivalHorror 2012-07-01, editor history TVTH:GuideDangIt.SurvivalHorror, CC-BY-SA 3.0 Unported license)
 
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**** To be fair, the poem is a nursery rhyme.
** [http://www.youtube.com/watch?v=iZEqrPoma5c Pretty much what happens in the games.]
* ''[[Resident Evil Outbreak]]''. Try figuring out how to get all the SP items without a guide, much less try figuring out that they're even there in the first place since it's entirely possible to complete the whole game many times over without ever realising that they're there. And the "set" of items spawned on the map is determined by a [[Luck -Based Mission|random variable]] and further confusing people, some can only be obtained on certain difficulties and by certain characters. Have fun. Your reward for all of this? [[And Your Reward Is Clothes|Costumes and alternate character models that play identically to existing characters]]
** A less annoying example but still valid, is that in order to complete the Event Checklist for each scenario and therefore unlock an extra mode, you are required to ''kill yourself'' in a specific way on ''two separate occasions''. One isn't so bad to figure out and might be accomplished by the player for [[Video Game Cruelty Potential|laughs or just out of curiosity]] but the other requires the player to stand around for close to ''two minutes'' while nothing happens with no indication that anything even ''will'' happen there.
* In ''[[Rule of Rose]]'' many important plot-points are hidden out of the beaten path, and you can miss the introduction of one of the most important characters in the story if you don't know where to look in the first chapter. Also, you can't get the best ending unless you do the most unintuitive thing imaginable in the final bossfight: {{spoiler|give the first and only firearm that you have to the Stray Dog. He will shoot himself dead.}}