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The sequel to ''[[Guild Wars]]'', '''''Guild Wars 2''''' is
The game is set in the continent of Tyria, on the world of [[Department of Redundancy Department|Tyria]], 250 years after ''[[Guild Wars]]''. Five [[Our Dragons Are Different|Elder Dragons]] have awakened and are wreaking havoc across the planet; cutting off continents, flooding cities and, in the case of [[Big Bad|Zhaitan]], raising undead armies.
* Humans -
* Norn -
* Charr -
* Asura -
* Sylvari - [[Plant Person|
The game has eight [[Character Class System|professions]] available, which are divided into Scholars (light armor), Adventurers (medium armor), and Soldiers (heavy armor). Any
* Elementalist - A scholar profession focusing on, not surprisingly, magic based on the standard four elements. Their unique mechanic is "attunements": while the other professions may switch between two weapon sets, Elements may switch between four "attunements", one for each of earth, fire, water, and air. These attunements have both passive effects and change the skill bar of the character. Earth skills focus more on defense, Fire skills on [[Area of Effect]] damage, Water on healing and movement interference, and Air on single target damage.
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* [[The Paladin|Guardian]] - A soldier profession that can use one of three Virtues (Courage, Justice, or Resolve) to aid allies in combat or to power up the Guardian's own passive abilities. They can also create Wards which can prevent enemies from crossing, shield against attacks, or even reflect ranged attacks. Guardians can also summon enchanted weapons to help in the fight.
This we know:
* It
* Unlike the original, it
* Instead of being able to use 8 skills chosen when at an outpost from your list of learned skills, players
* The level cap
* Achievements in the [[Shrine to Self|Hall of Monuments]] from the ''Eye of the North'' expansion will give [[Bragging Rights Reward|non-combat benefits]] to characters linked to that account.
* It
* The story
** The player will make various choices at character creation which direct their personal story, for example, Humans will choose between a [[Dead Little Sister]], [[Parental Abandonment|never knowing their parents]], or [[Arson, Murder, and Jaywalking|missing the opportunity to join a circus.]]
* There
* [[Jeremy Soule]] [[And the Fandom Rejoiced|
* ''There
* Losing all your health will "down" you, though you can rally back into active combat either with the help of a party member or by defeating an enemy using special "downed" attacks. Being beaten again while downed will defeat you, requiring revival by an ally (which, again, all characters
* Rather than filling out a party with NPC henchmen or customizable heroes, dynamic events will scale themselves to the number of players participating, making solo play a more viable option. Similarly, a "sidekick" system similar to [[City of Heroes]] has been implemented where a lower-level character gets temporarily powered up by teaming with a higher-level one, and high level characters are automatically bumped down when they enter a lower-level area.
** Sidekick up has been canceled as Arenanet recently revealed, but sidekick down is still in place.
* Player skills will interact with each other in
** In addition to profession and equipment skills, there
* Players who have grinded for achievements in the first game can earn cosmetic rewards for the second one. [http://hom.guildwars2.com/index.html#page=welcome This link] calculates the rewards your incoming character will gain.
* There
* There
{{tropelist}}
* [[Always Save the Girl]]: What broke up [[Five-Man Band|Destiny's Edge]]. Logan went to protect the human queen Jennah from one of the elder dragon's minions just as the group was getting ready to kill the dragon himself. {{spoiler|The group failed without Logan, and one of its members and Glint died.}}
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* [[Enemy Mine]]: While there is a tenuous truce between the Charr and humans, there is still a lot of hatred between them, but the races need to unite in order to defeat the Elder Dragons.
* [[Everyone Is Bi]]: This is confirmed to be in effect for Sylvari society, for whom [[Purely Aesthetic Gender]] is rather literal. Gender is irrelevant to the Sylvari, including in matters of love.
* [[Extreme Doormat]]: [https://web.archive.org/web/20130208175638/http://www.arena.net/blog/the-mostly-harmless-quaggan The Quaggan], who embody this trope so much that they are known to agree to an aggressor's terms simply because they don't want any trouble. Subverted in that if you [[Beware the Nice Ones|hurt/anger them too much]], [[Woobie, Destroyer of Worlds|they...]] [[Unstoppable Rage|undergo quite a]] [[Attack! Attack! Attack!|transformation]]. To quote from that exact source:
{{quote|“We started pushing around the little butterballs. All in fun, of course. Then they got mad, and that’s when the [[Oh Crap|REAL problems]] [[No-Holds-Barred Beatdown|started.]]”|'''Argoth Onehand, former adventurer''' }}
* [[The Fair Folk]]: The Sylvari are both an example and a subversion of this trope (although if the [[Crazy Survivalist|Nightmare Court]] has its way, they'll just be an example). On one hand, they are honestly alien to the world, and they operate on a sort of fairy tale logic. On the other hand, they're quite capable of negotiating with other races, and even the [[Names to Run Away From Really Fast|the Nightmare Court]] has very understandable motives (they're xenophobes, and want to pollute the [[Hive Mind|Dream of Dreams]] so that other Sylvari become as isolationist and insular as they are).
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[[Category:Microsoft Windows]]
[[Category:Mac OS]]
[[Category:Video Games of the 2010s]]
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